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« canadianstickdeath's Blog Level Introduction Click here for the level code for this level. Tutorial 2 is probably my least favourite of all the HATPC levels. In my opinion, it's too short and very poorly designed. But, I guess, "tutorial 2 (arrows)"'s purpose wasn't for it to be an enthralling level, but to explain one of HATPC's more important objects -- arrows. It's difficult to make a trap without them. I mean, sure, you have things like the dynamite crates and the boulders, but those are harder to use and not as versatile. So does tutorial 2 succeed in explaining arrows? Mostly. Here's the biggest fail: Evidently, the people at Neopets don't know how to count. Or, perhaps more likely, there used to be three arrows, but, for whatever reason, they decided to take one out. Actually, once you beat the game, they claim there's 26 gems in total, while there are only 25 (and two of those aren't even reachable), so, on second thought, yeah they don't know how to count. Walkthrough Press jump to start? Wait, what do I press to jump again? Space? Alright then. Start by heading to the right, and read the level's first tutorial message. Read it? OK good. See those arrows crates up there? You'll want to hit those, and get a look at how arrows work for the first time. When you hit one, an arrow will pop out and fly across the level in the direction indicated on the crate. Be very careful never to touch these flying arrows, as you will lose a life if you do. Also, be very careful when breaking arrow crates as well. Things won't go very well for Hannah if she's standing right in front of the arrow when it gets fired, will it? When triggering these particular arrow crates, just make sure you hit them by jumping up from directly below. If you hit it from the sides there is an increased chance that one of them will hit you. Continue to the right (a lot of going right in this level) and you will be faced with a message telling you that arrows can be used to destroy crates (they'll destroy ladders and platforms as well). Use the two arrow crates in this room to blow a hole in a stack of metal crates, so that you can continue into the next. Make sure you give each arrow enough time to hit the metal crate before triggering the next, since it is possible that, if you hit the rightmost arrow too quickly after the leftmost, both metal crates won't be destroyed as planned. But, if that does indeed occur, you can use a glitch to pass through anyway. We'll have an article here about that glitch eventually, but for now, just know that you can get through if you just keep jumping at the corner until you get stuck. Next up, continue to the right. Now you'll be shown how arrows can trigger other arrows. Wow! Trigger the up-facing arrow and collect the four treasures that fall down as a result. Once again, be very careful when triggering arrows. Don't, for example, try to trigger this arrow crate by jumping on top of it, because, then, obviously, you'll be in the path of the arrow as soon as it is fires. Now, I'm not saying it's not possible to jump on this arrow crate, trigger the arrow, and live to tell about it, but what I am saying is that there's no reason to take chances like that, when it'll be much safer just to trigger the arrow from the sides or from below. Continue to the right. You know, if this level were any more straight-forward... Nevermind. It couldn't be. Next you'll be told that arrows hurt. If you've been reading my walkthrough up until this point, you'd know that already. When you hit this next arrow (and it's impossible to avoid), another arrow will be launched back at you. To avoid it, you can either use the open space to jump over it, or, alternatively, you can run back in the other direction and avoid it by standing on the higher terrain to the left. Honestly, it's probably about as easy to jump over it. And that's about it, head to the right, collect the remaining treasure and exit through the newly-opened door. LEVEL COMPLETED! Yay!
Video-Walkthrough Made by Livio Max-Points Once again, there's not much to getting the max-points in this level. As long as you get the break all the arrow crates, get the gem, and complete the level, you've seen all there is to see. There's no need for a second video showing the max-points in this case. Also, there's no "unnecessary risks" that'd need to be mitigated for a high-score run. The next level, however, will be the first to break this trend that we've been having over the first two levels, and will contain additional steps that must be taken in order to get the maximum points.
Go back to tutorial 1 (basic training) || Continue to tutorial 3 (boulders) User Comments (10)
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