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All-Game Comp #1

Author: canadianstickdeath
Game: Zelda Classic
Date: Wednesday, June 3, 2009 - 12:27 pm

Part of the Series: A Moment in Time

[?] Karma: 0

Description:
UPDATE 06/10/14:
Made with ZC Version 2.5.

If you get swallowed by a like-like and lose your shield, there is no shop on the overworld (there is no overworld) where you can purchase another. I always put a shield or two in like-like infested dungeons, but they may be difficult to come across (there's one for free if you kill some enemies, and there's another in a shop for a fairly-expensive 100 rupees, and both are quite far in). I recommend that you save if you find yourself within earshot of the entrance and have made some significant progress (go file/quit, and choose the save option), so that you can restart if you get swallowed by a like-like, and getting another shield (or going without) would be hard or impossible. Also, spam the boomerang like crazy.

The Quest is password protected, not because I don't want you to steal it or anything, but because I don't want you cheating, lol. If, because of a bug, you find yourself forever-stuck (through a method besides the one I just warned you of), then I'll give you the password so you can activate the level-4 cheats.

... Continued in first post.

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5 out of 10
Mediocre
2 votes
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0 votes

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canadianstickdeath
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Saturday, September 5 2009, 1:23 am EST

Age: 31
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Well those three docks on the outer rim, you have no idea, but you were talking about the 1/3 chance to know which island to hookshot to (it's actually 1/4), but I was saying that if you remembered which islands you'd been to already, you'd know that hookshotting to this one island would not (at least) lead to someplace that you've already been.
dabigkid
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Saturday, September 5 2009, 11:51 am EST

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canadianstickdeath said:
Well those three docks on the outer rim, you have no idea, but you were talking about the 1/3 chance to know which island to hookshot to (it's actually 1/4), but I was saying that if you remembered which islands you'd been to already, you'd know that hookshotting to this one island would not (at least) lead to someplace that you've already been.

Oh, oops. I didn't mean that. I meant the docks after you hookshot onto the island. I guess I rushed when I wrote that post.

There's only a 1/4 chance, IIRC-- my mistake--, including the dock at the top of that island. And then when you include the docks on the outer rim, the odds of doing it correctly the first few times are so slim. It's overall extremely, extremely confusing. If you're going to have all these insane probabilities, I wouldn't punish the player by sending him all the way back to the start of the level. I think I've only successfully lived through my second trip once; I rarely have enough health to do it again, so I just suicide and start again from the beginning of the level.
canadianstickdeath
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Sunday, September 6 2009, 2:52 am EST

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Lol, I've already completely redone the raft paths, anyway. Now, there's usually only one place you can go, besides where you just came from, except when you have to hookshot, and, when you do take a wrong turn, you don't get set back nearly as far.
dabigkid
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Thursday, September 10 2009, 11:47 pm EST

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That's good
canadianstickdeath
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Saturday, September 12 2009, 11:46 am EST

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Alright, DBK, I've uploaded an updated version. Willing to play through it again? What'd this be, the third time now?

I haven't changed the underground portion of the dungeon's final leg just yet, since I didn't really get any feedback about that. I know it's hard, but that's about all I know. I'd like you to see the whole thing, though, so if you watch the level 3 part 3 video, you can see the correct path (except after that trap room, where I accidentally took the wrong path?), which I want you to take last. This way, you can be sure you've weeded out all the suck.

It's too bad you'll have to start over from the beginning, though. If I hadn't changed the keys around, it wouldn't have been a problem. You should probably have started over anyway, just so you can see all the things that are different.

Hopefully I didn't make any mistakes making the individual level's file... Wait! I did! Don't exit to the overworld unless you wanna never come back? You can go out, but just save first, and then don't save after you go out there. Right now, the overworld cave doesn't link back to level 3, but to part of (the nowhere-near barely started) level 4. Let me know if I've, like, forgotten to give you a required item, or something (it's happened before).
Livio
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Saturday, September 12 2009, 1:01 pm EST

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what? two votes and this level has a 5/10? I dunno, but this is probably underrated. with catta's 6.5 on page 6 and dbk's 3.5 on page 12....

or what do I know? I must be only 25% through this quest
canadianstickdeath
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Saturday, September 12 2009, 2:39 pm EST

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Lol, Catta is used to "Phantom Hourglass"-level difficulty, and DBK, well, he finally found a complicated raft maze he didn't like.

Pet-Peeve #342:
You post an important update, and then the next guy posts something completely unrelated, burying your important post at the end of the previous page. If you do continue with this dungeon, I'd suggest using the update.
dabigkid
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Tuesday, February 9 2010, 7:55 pm EST

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sorry, CSD, I fell into a wave of inactivity. Basically I've been doing a bunch of stuff for college (I'm auditioning for music composition at various places*) and in addition, high school really hampered the amount of time I could spend here.

*As a potential future composer, can I just say that the music in your levels is really good? (You composed it, right?) I played some other Zelda-Classic stuff and I felt the music didn't... fit. But yours did. And the music is just overall well done.

So as for your update, I am totally willing to play it. Once I finish typing this, I'm gonna download it.

I just hope it's less frustrating as you say it is. In mainstream accessible gaming, the point of enemies and obstacles and things like that is not mainly to kill the player, they're only there so the player can't do literally anything. Perhaps a Goomba in Mario won't pose much a challenge to anyone with half a brain, but the point is to make you jump and do more than just run right the whole time.

Some of the charm from your levels comes from the fact that they are hard and that death is inevitable sometimes. And I wouldn't change that about your level designs. Keep the difficulty level. I mean, apart from the dragon enemy thing and the backtracking and how easy it is to miss something while backtracking, I think level 5 is perfect. But "difficult" and "frustrating" are different. It's always bad to literally frustrate the player, which is why level 3 was so... eh.

I really do think you're an amazing, talented level designer. You have a general sense of what's fun. Compared to all of the other Zelda-Classic quests I've played, I had the most fun playing these two levels even though they're incomplete and Level 3 annoyed me to the point that I quit.

If you ever complete any other Moment in Time levels, contact me on facebook. I really want to play them because I loved level 5 and if this one is significantly improved, I will love this. And I'm sure any other levels you do will be just as amazing. Here's my Facebook page: http://facebook.com/dwreeves

Once again, I'm really sorry I kind of just died from the forums right around the time you updated this level. And I meant everything I said here. I'm brutally honest when it comes to critiquing people's artistic creations. But that also means that when I compliment you, you know I'm being serious and not just saying it to be nice.
canadianstickdeath
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Wednesday, February 10 2010, 8:00 pm EST

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Woah, I totally didn't expect that reply coming from nowhere, lol.

According to my "update" in the first post, I changed at least the following "Fixed a couple of bugs, almost completely changed the raft maze, switched the key locations, changed a block-push puzzle..."
I think the most important change is a slight decrease in the number and difficulty of the enemies, and a semi-drastic increase in the availability of hearts. Once you enter the dungeon after the raft maze, nothing from there on out is changed (I didn't really have any feedback on that section), but it's always been my personal least-favourite section. While the raft maze was frustrating, at least it was a little pretty to look at. The video shows the correct path through the area, but feel free to deviate from it, since there's no way to see all the rooms if you don't (in the real game, you'd eventually be able to come back with the magic key, if you wanted to have a look around the rooms you never got to see).

In a completely unrelated note, I'm not sure if you've heard, but I'm making a DBK marathon! It's already recorded! For the second part (Haunted Cliffs), I'm going to use my typical symphony, since it's exactly the right length (5:55 or so), and the second part feels more like a bonus than anything, but for the first part, which is 7:12 (or something like that) you're free to pick your own music (pending my approval, I guess, and assuming you get back to me before I upload it). It'll have walkthroughs of Scenic Streams (have I seen a walkthrough of this cave somewhere before, 'cause I keep getting the weird feeling that I have?), My Friend Boulder, You Want The Candy, and a horribly-cheated walkthrough of Awesome Cave 3000 (I cheated it, 'cause I couldn't figure out how you were supposed to do it, lol). I actually quite enjoyed recording all of those.

My favourite ZC Quest that I've played was A Link to The Heavens, so if you haven't tried that yet, I guess I'd suggest it to you. I haven't played all that many quests, but of that one's that I've played, that's really the only one that had something close to the level of quality I expect from a Zelda Game. It's good for the first couple of dungeons, but then it gets great somewhere around the third area (lol, Like-Likes EVERYWHERE, though). There's this one room though, in the 8th dungeon, that's just crazy unfair, lol. Literally took me a hour to get through, but that was really my only complaint.
dabigkid
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Thursday, February 11 2010, 10:42 pm EST

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I've played like 4 or 5 quests and I've only completed one. One I just gave up on right away because it was nigh impossible, another I couldn't figure out what to do, and the others I got a few level through and then got bored-ish.

Also I'll check out the DBK marathon. Awesome Cave 3000 isn't that great and polished, by the way, so I dunno if I would include it. There are kind of multiple ways to beat it-- I kind did that intentionally; I actually designed the level thinking more about the ways you can't beat it than designing a single way to beat it.

I don't care what music you use. I can't even really think of anything that's appropriate and around that length.

I guess I'll check out A Link to The Heavens. Eventually, I mean. I'm not sure. I'll finally be done with college stuff after March 1st, and I might forget by then
canadianstickdeath
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Tuesday, June 10 2014, 2:11 pm EST

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Update 06/04/14

I redid the entire level in a new version of the tileset, but the actual gameplay itself is mostly unchanged. The exception to this is that I completely redid the final underground section. I felt that that section dragged on and offered nothing new, so I made it just a straight-shot up to the boss. It was also way too hard, but don't expect what I replaced it with to be all that much easier.

This Quest file was made with the official ZC 2.5 release. You'll probably need to find and download that to play it.

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