Author: Ckjr Game: Hannah and the Pirate Caves Date: Saturday, August 1, 2009 - 6:12 am
Description: This is by-far, the most intricately-designed, sophiscated cave i ever done in my life. It had been on paper for too long. So i spent 3 hours today transfering it onto text. This cave cave contains my most up-to-date traps and it holds different themes of traps in different parts of the cave. SHOS! LOOK ITS THE FAKE CRATE PUZZLE YOU WANTED TO SEE! I fixed some uploader glitches. Now it contains the biggest proportion of arrows i ever seen, and it has COMPLETELY NO UPLOADER GLITCHES!!!!!
And see the map generated. It looks awesome. 

UPDATE: I did a few tweaks and fixed here and there to, apparently, soften it a little. User Rating: (Log in to rate) | Difficulty Rating: (Log in to rate) |
Dimensions: 86x90 — Treasures: 98 — Water: None |
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User Comments (85) | Harumbai |
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Age: 27 Karma: 260 Posts: 1743 Location: New Zealand pm | email
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I don't know if anyone will be able to get anywhere, but you're right the map does look cool (except it took me 5 mins to find the starting location, lol).
Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you... | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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shos will love this. Not as many arrows as kroto's speedy cave, but that ones glitched. Looks very well designed, but I'm waiting for the walkthrough. | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
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Oh my... I don't even know if I want to attempt this level; it looks like I'd get destroyed.
But it certainly does look pretty hardcore. | | Ckjr |
Age: 26 Karma: 28 Posts: 1324 Gender: Male pm | email
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I made it very cramped. Thats probably the reason it looked like that. | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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This is a cave that supports the argument for checkpoints to be introduced to 'Aeon'. It's clearly an incredible design, but your effort is not going to be rewarded with people giving good ratings because no-one can make any progress, neither does anyone have any chance of beating it. I admire the work you've put into this, but you will have to accept that the feedback for this cave is going to be pretty frosty. If it had checkpoints it could be an all-time great, but as it is now it's going to have to gather dust on the Shelf of Stupendously Difficult Caves (we had to build extra support in underneath the shelf to hold shos' collection). Proof that you know what you're doing though; perhaps utilise your skills to make a really clever cave that's smaller, fun and beatable? | | Yaya |
Age: 25 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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It's pretty depressing that people put their heart and soul into a crazy level, only to have nobody be able to do much. It'd be freakin amazing probably if you made a wt though.

COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | krotomo |
The Shepherd
Age: 20 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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it's even worse if you make a level and nobody plays it. | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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That's the disadvantage of having a small community like this one; you spend a lot of time making something half-decent and you end up having one man and his dog turn up to see what you've made. | | Yaya |
Age: 25 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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It also seems like certain members get more people playing their levels then others.

COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | krotomo |
The Shepherd
Age: 20 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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Yaya said: It also seems like certain members get more people playing their levels then others. I've seen that too. I think I am one of the people who don't have many people if any people playing their levels. | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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krotomo said: Yaya said: It also seems like certain members get more people playing their levels then others. I've seen that too. I think I am one of the people who don't have many people if any people playing their levels.
This could be because you produce too many series with the same name and that some caves of yours don't quite get the balance between hard and fun. The ones you do get it right are the ones that get the most attention. Don't make a cave just for the sake of it; make sure every one you make is unique in its design. Then you'll get attention. | | krotomo |
The Shepherd
Age: 20 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it. | | Quirvy |
 Â
Karma: 655 Posts: 7745 Gender: Male pm | email
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I'm not going to bother lying. Every time Hannah releases a level, it's an automatic must-play for me.
Kroto's levels are also getting to be pretty good nowdays.
Usually, the levels that I try are made by:
Dando
Kroto
Yaya
Catta
Although, I'm beginning to think that Yaya's caves are starting to get harder.
Harumbai's caves are very good, but I don't always play them because they are usually very long, and it is easy to die in them.

spooky secret | | Yaya |
Age: 25 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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krotomo said: How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it.
You put it out yesterday, give it some time. Also thats good advice Jebby. Quirvy, you're probably right. I'm about to realease a cave that's slightly difficult Imo.

COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Quirvy |
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Karma: 655 Posts: 7745 Gender: Male pm | email
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krotomo said: How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it.
I played it. I just didn't give it very many attempts before I got sidetracked and did something else. It looked very fun from what I saw.

spooky secret | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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Name and story don't really attract anyone, I'm afraid. It's all about the cave; it's the gameplay experience that get people interested. Build up a reputation of making interesting CAVES (not NAMES, SERIES or STORIES) and you'll start to have people checking out your caves when you release them. I'm sure people play your caves, but the lack of originality prevents them from rating or commenting. It's a hard learning curve, but when you figure out what people want, things start to look up. And advertise your caves and talk about them. Pester people to playing your caves if you REALLY think that the CAVE is good. People need pestering otherwise your thread will sink to the bottom. | | krotomo |
The Shepherd
Age: 20 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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jebby said: Name and story don't really attract anyone, I'm afraid. It's all about the cave; it's the gameplay experience that get people interested. Build up a reputation of making interesting CAVES (not NAMES, SERIES or STORIES) and you'll start to have people checking out your caves when you release them. I'm sure people play your caves, but the lack of originality prevents them from rating or commenting. It's a hard learning curve, but when you figure out what people want, things start to look up. And advertise your caves and talk about them. Pester people to playing your caves if you REALLY think that the CAVE is good. People need pestering otherwise your thread will sink to the bottom. Isn't pestering spam? | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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Don't send people messages every ten minutes. I'm talking about asking people to play your cave when you first get on the chatbox in the afternoon (or whenever). Slide in a mention about your cave.
More advice for you. I've been looking through your cave history and, rather impressively, you've made a new cave every 2-3 days. That's unbelievable. But sometimes less is more. You need to be spending more time on the design of your caves; making sure that they're truly special. You're improving as a cavemaker, but you could probably utilise your skills better if you spill them all into caves that receive more time and effort. I'm talking one cave per week here, but one GOOD cave per week that'll get people interested. And forget making series; they're almost never popular. So I'd aim for one well-designed cave that is challenging and fun to beat per week. Think you can do that? | | krotomo |
The Shepherd
Age: 20 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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jebby said: Don't send people messages every ten minutes. I'm talking about asking people to play your cave when you first get on the chatbox in the afternoon (or whenever). Slide in a mention about your cave.
More advice for you. I've been looking through your cave history and, rather impressively, you've made a new cave every 2-3 days. That's unbelievable. But sometimes less is more. You need to be spending more time on the design of your caves; making sure that they're truly special. You're improving as a cavemaker, but you could probably utilise your skills better if you spill them all into caves that receive more time and effort. I'm talking one cave per week here, but one GOOD cave per week that'll get people interested. And forget making series; they're almost never popular. So I'd aim for one well-designed cave that is challenging and fun to beat per week. Think you can do that. I do both. I do make a cave every 2-3 days, but, while I make those caves, I also make a very large and good cave at the same time. So every day I make half a normal/mini cave, and make a small section of a major/large cave. | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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Perhaps put all of your effort into those big caves rather than speckling small ones in between because it seems that the small ones don't get much of a look. Another tip is to look at the really popular caves and figure out in your mind what made them that popular. | | Yaya |
Age: 25 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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Man, Jebby, you're full of caving advice today.

COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Quirvy |
 Â
Karma: 655 Posts: 7745 Gender: Male pm | email
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Jebby, how many of kroto's caves have you played?
Anyways, I like Kroto's cavemaking style. It's nice and simple, which is a relief with all of these ridiculous "Use every bit of space possible" caves that I can't get anywhere in.

spooky secret | | jebby |
Interguild Founder
Age: 29 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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I agree that kroto's caves are very playable; perhaps it is the fact that he produces so many caves that people can't spread enough of their time on each cave. I stand by what I said about putting all efforts into one weekly cave. | | Ckjr |
Age: 26 Karma: 28 Posts: 1324 Gender: Male pm | email
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I have more, but i don't make easy caves, maybe some caves like Slackin 1,2,3,4, Left Out, Right On, Galeforce then would most people play. I had this reputation since the last interguild site. | | Livio |
Age: 28 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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this level is so crazy I'm not sure if it's good or bad. (if you ever think something ridiculously hard can be a good thing) I'm gonna make edits to this so that I can see most of the cave.
btw, that glitch that you have to use in the first trap is a lot easier to get right than I thought it would be. | | |
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