Log In
Name:
Pass:
Online Members (0)
No members are currently online.
Current Interguild Time:
Sat Jan 23 2021 3:38 pm
Member Chat Box  [click here to enlarge]
Recent Posts and Comments
Awards:
3rd
IO 2009: Large HATPC Levels

Author: Ckjr
Game: Hannah and the Pirate Caves
Date: Saturday, August 1, 2009 - 6:12 am

[?] Karma: 0

Description:
This is by-far, the most intricately-designed, sophiscated cave i ever done in my life. It had been on paper for too long. So i spent 3 hours today transfering it onto text. This cave cave contains my most up-to-date traps and it holds different themes of traps in different parts of the cave. SHOS! LOOK ITS THE FAKE CRATE PUZZLE YOU WANTED TO SEE! I fixed some uploader glitches. Now it contains the biggest proportion of arrows i ever seen, and it has COMPLETELY NO UPLOADER GLITCHES!!!!!

And see the map generated. It looks awesome.

Spoiler:




UPDATE: I did a few tweaks and fixed here and there to, apparently, soften it a little.

User Rating: (Log in to rate)
7.7 out of 10
Good
4 votes
Difficulty Rating: (Log in to rate)
2.5/5 — Normal
16 votes

Dimensions: 86x90 — Treasures: 98 — Water: None


Level Code:


OR [Open Uploader Page without Uploading]

Link to this level:
ShareThis
Jump to nearby level:

Show/Hide Options

User Comments (85)
« Forum Index < The Hannah and the Pirate Caves Board
«Previous | 1, 2, 3, 4 | Next»

Harumbai
[?] Karma: 0 | Quote - Link
Saturday, August 1 2009, 6:38 am EST
[|]-X-[|]

Age: 27
Karma: 260
Posts: 1743
Location: New Zealand
pm | email
I don't know if anyone will be able to get anywhere, but you're right the map does look cool (except it took me 5 mins to find the starting location, lol).  


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 1 2009, 11:37 am EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
shos will love this. Not as many arrows as kroto's speedy cave, but that ones glitched. Looks very well designed, but I'm waiting for the walkthrough.
Sefro
[?] Karma: 0 | Quote - Link
Sunday, August 2 2009, 4:54 am EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
pm | email
Oh my... I don't even know if I want to attempt this level; it looks like I'd get destroyed.

But it certainly does look pretty hardcore.
Ckjr
[?] Karma: 0 | Quote - Link
Sunday, August 2 2009, 5:18 am EST

Age: 26
Karma: 28
Posts: 1324
Gender: Male
pm | email
I made it very cramped. Thats probably the reason it looked like that.
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:03 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
This is a cave that supports the argument for checkpoints to be introduced to 'Aeon'. It's clearly an incredible design, but your effort is not going to be rewarded with people giving good ratings because no-one can make any progress, neither does anyone have any chance of beating it. I admire the work you've put into this, but you will have to accept that the feedback for this cave is going to be pretty frosty. If it had checkpoints it could be an all-time great, but as it is now it's going to have to gather dust on the Shelf of Stupendously Difficult Caves (we had to build extra support in underneath the shelf to hold shos' collection). Proof that you know what you're doing though; perhaps utilise your skills to make a really clever cave that's smaller, fun and beatable?
Yaya
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:36 pm EST

Age: 25
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
It's pretty depressing that people put their heart and soul into a crazy level, only to have nobody be able to do much. It'd be freakin amazing probably if you made a wt though.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
krotomo
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:37 pm EST
The Shepherd

Age: 20
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
it's even worse if you make a level and nobody plays it.
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:43 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
That's the disadvantage of having a small community like this one; you spend a lot of time making something half-decent and you end up having one man and his dog turn up to see what you've made.
Yaya
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:46 pm EST

Age: 25
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
It also seems like certain members get more people playing their levels then others.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
krotomo
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:47 pm EST
The Shepherd

Age: 20
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
Yaya said:
It also seems like certain members get more people playing their levels then others.
I've seen that too. I think I am one of the people who don't have many people if any people playing their levels.
jebby
[?] Karma: +1 | Quote - Link
Saturday, August 8 2009, 3:51 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
krotomo said:
Yaya said:
It also seems like certain members get more people playing their levels then others.
I've seen that too. I think I am one of the people who don't have many people if any people playing their levels.


This could be because you produce too many series with the same name and that some caves of yours don't quite get the balance between hard and fun. The ones you do get it right are the ones that get the most attention. Don't make a cave just for the sake of it; make sure every one you make is unique in its design. Then you'll get attention.
krotomo
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:53 pm EST
The Shepherd

Age: 20
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:54 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
I'm not going to bother lying. Every time Hannah releases a level, it's an automatic must-play for me.

Kroto's levels are also getting to be pretty good nowdays.

Usually, the levels that I try are made by:
Dando
Kroto
Yaya
Catta

Although, I'm beginning to think that Yaya's caves are starting to get harder.

Harumbai's caves are very good, but I don't always play them because they are usually very long, and it is easy to die in them.



spooky secret
Yaya
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:54 pm EST

Age: 25
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
krotomo said:
How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it.


You put it out yesterday, give it some time. Also thats good advice Jebby. Quirvy, you're probably right. I'm about to realease a cave that's slightly difficult Imo.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:55 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
krotomo said:
How about my level TheOneLonelyTreasure? That wasn't part of a series it had an interesting name and a story behind it. And nobody played it.


I played it. I just didn't give it very many attempts before I got sidetracked and did something else. It looked very fun from what I saw.



spooky secret
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 3:56 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
Name and story don't really attract anyone, I'm afraid. It's all about the cave; it's the gameplay experience that get people interested. Build up a reputation of making interesting CAVES (not NAMES, SERIES or STORIES) and you'll start to have people checking out your caves when you release them. I'm sure people play your caves, but the lack of originality prevents them from rating or commenting. It's a hard learning curve, but when you figure out what people want, things start to look up. And advertise your caves and talk about them. Pester people to playing your caves if you REALLY think that the CAVE is good. People need pestering otherwise your thread will sink to the bottom.
krotomo
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:00 pm EST
The Shepherd

Age: 20
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
jebby said:
Name and story don't really attract anyone, I'm afraid. It's all about the cave; it's the gameplay experience that get people interested. Build up a reputation of making interesting CAVES (not NAMES, SERIES or STORIES) and you'll start to have people checking out your caves when you release them. I'm sure people play your caves, but the lack of originality prevents them from rating or commenting. It's a hard learning curve, but when you figure out what people want, things start to look up. And advertise your caves and talk about them. Pester people to playing your caves if you REALLY think that the CAVE is good. People need pestering otherwise your thread will sink to the bottom.
Isn't pestering spam?
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:05 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
Don't send people messages every ten minutes. I'm talking about asking people to play your cave when you first get on the chatbox in the afternoon (or whenever). Slide in a mention about your cave.

More advice for you. I've been looking through your cave history and, rather impressively, you've made a new cave every 2-3 days. That's unbelievable. But sometimes less is more. You need to be spending more time on the design of your caves; making sure that they're truly special. You're improving as a cavemaker, but you could probably utilise your skills better if you spill them all into caves that receive more time and effort. I'm talking one cave per week here, but one GOOD cave per week that'll get people interested. And forget making series; they're almost never popular. So I'd aim for one well-designed cave that is challenging and fun to beat per week. Think you can do that?
krotomo
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:10 pm EST
The Shepherd

Age: 20
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
jebby said:
Don't send people messages every ten minutes. I'm talking about asking people to play your cave when you first get on the chatbox in the afternoon (or whenever). Slide in a mention about your cave.

More advice for you. I've been looking through your cave history and, rather impressively, you've made a new cave every 2-3 days. That's unbelievable. But sometimes less is more. You need to be spending more time on the design of your caves; making sure that they're truly special. You're improving as a cavemaker, but you could probably utilise your skills better if you spill them all into caves that receive more time and effort. I'm talking one cave per week here, but one GOOD cave per week that'll get people interested. And forget making series; they're almost never popular. So I'd aim for one well-designed cave that is challenging and fun to beat per week. Think you can do that.
I do both. I do make a cave every 2-3 days, but, while I make those caves, I also make a very large and good cave at the same time. So every day I make half a normal/mini cave, and make a small section of a major/large cave.
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:12 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
Perhaps put all of your effort into those big caves rather than speckling small ones in between because it seems that the small ones don't get much of a look. Another tip is to look at the really popular caves and figure out in your mind what made them that popular.
Yaya
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:15 pm EST

Age: 25
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
Man, Jebby, you're full of caving advice today.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:21 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
Jebby, how many of kroto's caves have you played?

Anyways, I like Kroto's cavemaking style. It's nice and simple, which is a relief with all of these ridiculous "Use every bit of space possible" caves that I can't get anywhere in.



spooky secret
jebby
[?] Karma: 0 | Quote - Link
Saturday, August 8 2009, 4:30 pm EST
Interguild Founder

Age: 29
Karma: 233
Posts: 968
Gender: Male
Location: United Kingdom
pm | email
I agree that kroto's caves are very playable; perhaps it is the fact that he produces so many caves that people can't spread enough of their time on each cave. I stand by what I said about putting all efforts into one weekly cave.
Ckjr
[?] Karma: 0 | Quote - Link
Friday, August 14 2009, 3:25 am EST

Age: 26
Karma: 28
Posts: 1324
Gender: Male
pm | email
I have more, but i don't make easy caves, maybe some caves like Slackin 1,2,3,4, Left Out, Right On, Galeforce then would most people play. I had this reputation since the last interguild site.
Livio
[?] Karma: 0 | Quote - Link
Monday, August 17 2009, 6:40 pm EST

Age: 28
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
this level is so crazy I'm not sure if it's good or bad. (if you ever think something ridiculously hard can be a good thing) I'm gonna make edits to this so that I can see most of the cave.

btw, that glitch that you have to use in the first trap is a lot easier to get right than I thought it would be.

« Forum Index < The Hannah and the Pirate Caves Board
«Previous | 1, 2, 3, 4 | Next»

In order to post in the forums, you must be logged into your account.
Click here to login.

© 2021 The Interguild | About & Links | Contact: livio@interguild.org
All games copyrighted to their respective owners.