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Author: canadianstickdeath
Game: Hannah and the Pirate Caves
Date: Friday, November 6, 2009 - 12:09 am

[?] Karma: 0

Description:
A semi-freefall cave in the spirit of "Boulder Rush" by Uries_Neo. It's very short, but it's a little entertaining while it lasts. My biggest problem with it is that it's just, hold left, hold right, hold left, hold right, etc. I think it's quite easy, but not everybody does. The only hard part is near the very end, where you have to slip in between a couple sets of boulders. The gem is very possible, but you have to be CRAZY fast, and the "boulder shuffle" at the end becomes more difficult if you do collect it. Be careful not the miss the treasure at the end!

The idea for this cave has been sitting with me for a while, but I wasn't able to find a way to get it to work the way I wanted. I noticed in Jebby's "Guess the Cave" video, in this one cave, there were two boulders, on top of each other, rolling as a single unit. I wanted to capture this, but extend it to be many more than just two boulders (say 10), and I want you to have to outrun THAT. Unfortunately, I was unable to get any more than the original two boulders to roll at once.

I also wanted to have the 10 boulders split apart and go there separate ways, before eventually recombining together in the single stack again, sort-of like the phases of a boss battle, or something. I was able to do this in the two-boulder case, but it turns out that doing so is a lot less practical that I had originally hoped. The only way that the boulders will recombine into a single stack of rolling boulders is if, whenever one boulder rolls, the other has to roll at the same time. You can't just, have the boulders roll however, and then have them come back to the right spot at the right time, and have them recombine; you have to have the boulders roll at the exact same time in order to acquire the precision needed in order to have them become a single rolling stack.

User Rating: (Log in to rate)
8.4 out of 10
Great
8 votes
Difficulty Rating: (Log in to rate)
2.2/5 — Normal
7 votes

Dimensions: 18x200 — Treasures: 1 — Water: clear


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User Comments (16)
« Forum Index < The Hannah and the Pirate Caves Board

canadianstickdeath
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Saturday, November 7 2009, 12:10 am EST

Age: 31
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Currently on eyes_yuks_ohm_hutch.
Quirvy
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Saturday, November 7 2009, 12:11 am EST
  

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I still think it should have been called NonStop3



spooky secret
canadianstickdeath
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Saturday, November 7 2009, 12:14 am EST

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I considered it, but I decided that I didn't want it to be associated with the Nonstop series.
Sefro
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Monday, November 9 2009, 3:35 am EST

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8.3/10
Great
A short and to-the-point speed cave. I really liked the concept of Hannah racing against the same two boulders throughout the whole thing. It made it feel kind of epic, despite the cave itself only being like a minute long. The drop where you fall across the map underneath the two boulders is my favourite part, and the near-end bit where you have to shuffle between the rolling boulders is probably my least favourite part, although it is admittedly very satisfying to pull off. The difficulty of some of the bits is evened out by how short the cave is.

I conclude:  an enjoyable way to spend five minutes.
canadianstickdeath
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Monday, November 9 2009, 3:52 am EST

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When I thought of the idea for something like this, I don't know, a year or two ago (I've been saving it for THAT long, lol), I envisioned a stack of like 10 boulders, all bouncing together as one big chain chasing after you. Every so often, they'd split up into groups (as small as one), and go in various different directions, before rejoining together into the big stack again. IMO, it'd be pretty intimidating having 10 boulders in a column, exactly behind you. Unfortunately, this cave is impossible to make, because I couldn't find any way to get more than two boulders rolling in a stack (interesting thing, you CAN use the double-boulder pushing trick on this, where the top boulder is actually two boulders rolling together, but it requires a little bit more good timing than the usual two-boulders trick, 'cause if you push the bottom boulder to early, the third boulder just falls to the bottom and kills you). And, even when two boulders are rolling on top of each other, what you can do, while still keeping them rolling together like that, it very limited. You CAN split them apart and join them back together, but, in order for it to work, whenever one of the boulders roll, the other boulder has to roll at the exact same time, as in, you can't just have them roll the same number of times and end up at the same height before re-joining them together, the rolls have to occur at the exact same time. If doesn't matter which direction they roll, though. They can both roll left, right, or in opposite directions. Unfortunately, the more complex you make your separations, the greater the risk that, even still, they'll fail to recombine properly. You'll notice, on rare occasions, during the fall that you mentioned, the boulders will be farther apart than usual, but the final traps don't require the boulders to be stacked like they used to be.

I need to study. Why did I type that up? It doesn't even make any sense, probably.
Silver
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Monday, November 9 2009, 9:41 pm EST

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Hm, I think I'll try my KS level now...
Dekudude
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Monday, November 9 2009, 11:08 pm EST
Dekudude

Age: 28
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8/10
Great
2.5/5 — Normal
This was a fun cave. There were a couple things that could have been changed (for the better), such as the treasure retrieval, and floating water taps (bugged me quite a bit, haha) There were also too many tutorial arrows, but I must say, they helped a lot.

I had fun though! Good job! Be proud.


NP Username: xaantan
jazz
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Wednesday, November 11 2009, 12:29 am EST

Karma: 108
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8.2/10
Great
2/5 — Normal
A fun and easy cave. However the boulder chasing concept could have been extended, and I didn't really notice the treasure chest floating in mid air, and with no arrow pointing to it,  it didn't really exceed my expectations.
sinpokman
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Wednesday, November 11 2009, 8:00 am EST

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2.3/5 — Normal
Beat it in my forth try .  


Timezone : GMT+8
Do you want to play Boxhead ?
Boxhead More Rooms:
http://www.crazymonkeygames.com/Boxhead-More-Rooms.html
Boxhead The zombie Wars:
http://www.crazymonkeygames.com/Boxhead-The-Zombie-Wars.html
shos
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Wednesday, November 11 2009, 12:07 pm EST
~Jack of all trades~

Age: 27
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8/10
Great
1.8/5 — Easy
very easy and fun cave =]

but...CAN THIS GEM BE TAKEN AT ALL?!?! *sigh*


canadianstickdeath
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Wednesday, November 11 2009, 5:47 pm EST

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shos said:
very easy and fun cave =]

but...CAN THIS GEM BE TAKEN AT ALL?!?! *sigh*
Indeed the gem is possible, but you have to CRAZY fast, and then you'll have a harder time with that near-end boulder trap as well.
Livio
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Thursday, November 26 2009, 10:46 pm EST

Age: 28
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Location: Arizona, USA
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8.7/10
Great
2.7/5 — Normal
I played this a while ago and I couldn't get past the last part, but it was still a lot of fun, which is why I'm giving this an 8.7

lol and you should definitely try making that 10-boulder stack idea. Even if it's mostly for effect.
rocket guy
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Friday, November 27 2009, 3:01 am EST

Age: 18
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canadianstickdeath said:
[super long paragraph]

I need to study. Why did I type that up? It doesn't even make any sense, probably.

I don't understand either


w00t
somebody told me bang jan was a noob
GF4
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Friday, June 25 2010, 7:38 pm EST
-X-

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9.2/10
Amazing!
2/5 — Normal
This was fun, and I think it deserves a little more credit, as the timing is amazingly good.


Check my description for my accounts.
FlashMarsh
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Saturday, June 26 2010, 5:19 am EST

Age: 22
Karma: 99
Posts: 2727
Gender: Male
Location: UK
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8.1/10
Great
2.2/5 — Normal
I found this like a reaction test- noticing the tutorial arrows.
Onarole
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Saturday, August 27 2011, 7:44 pm EST
Yeah!

Age: 24
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9/10
Amazing!
DUDE!!!!!! NICE!!!! Most of the cave is quite easy after a few plays but the end where you have to go between the two boulders is TOUGH!!! You have to be really accurate.  


Isn't my Siggy amazing?

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