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IO 2012 - Be a Ninja

Author: Quirvy
Game: N
Date: Sunday, July 8, 2012 - 8:10 pm

[?] Karma: 0

I think that this level isn't too hard. Originally the mine section was ridiculously hard, so I made that much easier, and even now I think that's where I die most of the time. After I was satisfied with my arrangement of the mines, I tested the level start from finish, and just beat it a few minutes ago, which signaled to me that I could release it. Have fun.

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[?] Karma: 0 | Quote - Link
Monday, July 9 2012, 4:58 pm EST
No. I'm an octopus.

Age: 28
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
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You have a few NaN's in there (invalid tiles).

[?] Karma: 0 | Quote - Link
Monday, July 9 2012, 5:03 pm EST

Karma: 655
Posts: 7745
Gender: Male
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Yeah, I noticed those in the code, but I don't quite know what that means or how to fix it. Regardless, it seemed to work fine when I put it in my userlevels.

spooky secret

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