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IO 2012 - Be a Ninja

Author: Yuggy
Game: N
Date: Tuesday, July 10, 2012 - 5:56 am

[?] Karma: 0

Description:
Shouldn't be too hard, but is quite challenging in places.

Enjoy.

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Quirvy
[?] Karma: 0 | Quote - Link
Wednesday, July 11 2012, 2:46 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
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I was fine with everything in this level but that goddamn rocket turret. Is there any specific way that we're supposed to that one? It's occured to me that maybe we lead missile around it, but if you do it from the top, you're probably going to get killed by the gauss turret going up, and if you do it the other way, the gauss turret will likely kill you before the missile can reach you. You can get it just by going up and then back down, but that seems very luck based. Perhaps you just have to go through both of them really fast at the top? I almost made it once, but upon further inspection, the rocket seems to eject early sometimes, and late others, which really annoys me.

The whole portion leading up to it doesn't ever really come close to killing me and feels like an annoying chore that I need to take care of before I can get to the missile part. There's really only 1 part in that whole section that ever poses a challenge to you (the last turret), but the rest is pretty much just "run down the tunnel"

I wisely skipped past the missile part so I could see what the ending area was like, and I actually liked the giant room with the laser dude. It's not particularly hard, but it's fun running around with the laser beam as a constant threat. I guess I just enjoy levels with that open feeling.

IDK what I'd rate this. I'm more curious as to how we're supposed to approach the rocket area, because I feel like I'm missing something.



spooky secret
Yuggy
[?] Karma: 0 | Quote - Link
Wednesday, July 11 2012, 6:22 pm EST
I am a wise goat

Age: 22
Karma: 64
Posts: 1609
Gender: Male
Location: UK
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If you time you jumps well and only jump twice you can just hit the button and dodge the missile and turret by going straight back down and up the other side.

I'm planing on making a better, more open one for the comp.

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