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Author: _white_spirit_
Game: Hannah and the Ice Caves
Date: Thursday, July 18, 2013 - 1:45 pm

[?] Karma: +1

Description: None

User Rating: (Log in to rate)
8.1 out of 10
Great
1 vote
Difficulty Rating: (Log in to rate)
2.9/5 — Normal
1 vote

Dimensions: 84x82 — Treasures: 42 — Water: None


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User Comments (5)
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_white_spirit_
[?] Karma: +1 | Quote - Link
Thursday, July 18 2013, 1:46 pm EST

Karma: 2
Posts: 6
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Hey guys!  

This is the first HatIC level I have ever made and now that it's finally completed I thought I should share it with my friends on the Interguild  

As many (if not all) of my previous levels, this one will probably have an old cave design and the difficulty level won't be the same throughout the entire gameplay, but I hope you forgive me that, as I am still kind of newbie in caving.  

I hope you enjoy it!  
Teo
[?] Karma: 0 | Quote - Link
Thursday, July 18 2013, 2:27 pm EST

Age: 22
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
8.1/10
Great
2.9/5 — Normal
Pretty nice cave! I liked the idea of water tap being dangerous for Armin, so you need to pass the traps quickly to not kill him. It definitely took me a lot of tries before I beat it, but it's rather the sake of not knowing what to do at times and being in a hurry.

Quite cool ideas for the traps too, and haha don't worry about the changes in the difficulty level, it raises too much IMO only once at the beginning in an Armin's trip, but after you know what to do in the first traps, it shouldn't be a problem to get a quick speed and pass it. Haha luckily I managed to do that Armin jumping on boulders the first time I tried it and I beat the cave then. Since I was scared that the water might trap me, I didn't notice there was a gem too, so I didn't collect it.

Overall, it's a fairly good cave for the first try of making a HATIC cave. It isn't messy at all and all the time you keep the same theme with the water without adding any other *attractions*. Good job!
_white_spirit_
[?] Karma: 0 | Quote - Link
Thursday, July 18 2013, 2:31 pm EST

Karma: 2
Posts: 6
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Thank you Teo!
I just changed the location of the gem, but the gameplay is exactly the same.  

Thank you for playing!
Quirvy
[?] Karma: 0 | Quote - Link
Thursday, July 18 2013, 5:31 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
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Wow, the start to this was very fast paced. I was about to give up because I thought the whole cave was a fast-paced race to beat the rising water, but then got past the beginning and was like, "oh, this isn't actually that bad"

Now that I've also played through the beginning and realize when the water threat ends, it's not actually that hard.

Will continue playing.



spooky secret
Quirvy
[?] Karma: 0 | Quote - Link
Thursday, July 18 2013, 5:58 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
LOL I beat it, but then I just realized that I accidentally cheated past a whole lot of stuff because I cut out some of the terrain to make the level load faster, but I accidentally removed a crucial layer of terrain and as a result the tap stopped working soon into the cave. I actually the broken version of the cave. I imagine that the correct one is much harder because there's always going to be a lot of pressure on you. That boulder/spike part that armin has to cross, I imagine that being particularly difficult when racing against the tap.

So, while I might not be able to accurately judge how fun or hard the level was, I did still play through all the traps (just dry), and I can say that I did like the level design. It reminded me of the old style of making caves; you'd never see anyone bunch together so many treasures like that nowdays, but I actually liked it. If you were to take away the water taps, this would have the feel of a main level, which I also like.



spooky secret

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