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Authors: Quirvy, Harumbai
Game: Hannah and the Pirate Caves
Date: Saturday, September 14, 2013 - 9:52 pm

[?] Karma: 0

Description:
Here is the Collab cave that Quirvy and Harumbai have been working on. We decided to design each other's terrain before starting, then make traps in the terrain without testing them and then it went back to the other person to make the traps work.

The left half has terrain design and testing by Quirvy and traps by Harumbai and the right half has terrain and testing by Harumbai and traps by Quirvy.

Uploaded from the start on Baiharu and we will find another account to host the second half of the cave on so people can try that too if they get stuck.

Enjoy!

User Rating: (Log in to rate)
8.5 out of 10
Great
1 vote
Difficulty Rating: (Log in to rate)
2.9/5 — Normal
1 vote

Dimensions: 80x60 — Treasures: 21 — Water: clear


Level Code:


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This cave may already be uploaded onto the following HATPC accounts:--results from the Interguild CaveList.

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User Comments (6)
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Quirvy
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Sunday, September 15 2013, 2:50 pm EST
  

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In case it wasn't clear, Harumbai was the one to upload this last night

I quickly put together a checkpoint. I originally did it in an outdated version of the cave, so I copied and pasted a lot of the empty-areas to the final version of the cave, so everything should work fine, but I can't say for sure since I don't have the time to test it right now (nor will I have the time in the near future).

The checkpoint is uploaded to Quarsel


Sat. 10:00pm - Yaya What's with the title dare I ask?
Sat. 10:03pm - Soccer since when was there a 1?
Sat. 10:39pm - Harumbai We couldn't think of a better name
Sat. 10:40pm - Soccer but why 2? D:
Sun. 12:56am - Harumbai Because we can.

More complete explanation for how the name came about: In the original cavecode, Harumbai titled the cave "Collab", which was just for while we were making it and obviously we'd come up with an actual title at some point, but when I was working on testing some part of the cave, I had it uploaded to Quarsel, and while I didn't think that anyone would actually bother to randomly see what I had uploaded to quarsel, I decided that as a precaution I should give the cave a different working title so that if someone stumbled upon it, they would see that I was working on a new cave but wouldn't know that it was a collab.

The name originates from an allegedly really bad syfy original movie called "Shark in Venice", which I have never actually seen (I thought Shark was plural). I just wanted some crazy random working title, but as we got closer to finishing the cave nothing about it stood out from which we could give it a name, so rather than come up with something random that might sound cool, call it Collab, or call it something like "Harumvy"/"Quirumbai", we both opted to keep the silly name since it had kind of grown on us.



spooky secret
Yaya
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Friday, September 20 2013, 7:06 pm EST

Age: 27
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Location: Ohio (US)
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Quirvy said:
I wouldn't really call sharks in venice 2 a puzzle cave. There are a few puzzle areas (specifically, the water area below the checkpoint), but overall IDK if I would call it a puzzle cave.

But then again aside from this I haven't seen anyone comment on it, so maybe to everyone it is a puzzle cave or something?
I got stuck after that part with all the boulders. I think I know what I have to do, but I've been having trouble doing it. I'll try it again later.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Friday, September 20 2013, 8:36 pm EST
~*~Soccer~*~

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oh yeah i forgot to comment on this. i liked the beginning, but the ending, towards the water, it felt like there was no consideration as to how the player was doing. being thrown into that first water puzzle kills you instantly. every time i went into a new puzzle, i tried it, failed, then went to the map preview.



Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Saturday, September 21 2013, 2:03 pm EST
  

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Well that is also why we put the checkpoint right before the water puzzle. I think you might be able to technically be able to scope it out by looking down before you go in, but you are right; unless you knew beforehand that you were about to enter a water puzzle, you'd be pretty much screwed, although I think you can actually get back up to the surface for rest/reconnaissance/looking at the map.

Either way, I thought it was pretty cool figuring out how to beat the puzzle starting from around that point (as the tester I didn't actually know what the solution was going in, I had to find it just like you guys do. Except that it was untested and as a result very very very un-userfriendly. I actually recorded some of my later testing, might release it as a shoestring video sometime in the future)

Although I think when I was testing it, I was originally a little further ahead. Do you want me to move the checkpoint a little bit further up so you don't have to push that boulder around every time? I think Harumbai pointed that out shortly after I uploaded the official checkpoint.



spooky secret
Teo
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Friday, October 4 2013, 4:27 pm EST

Age: 24
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Location: Warsaw, Poland
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8.5/10
Great
2.9/5 — Normal
No way, I didn't think I didn't post my thoughts and rate on this level, sorry 'bout that! Better late than not at all.

So yeah, I didn't beat the entire cave in one go, but I used the checkpoints uploaded onto quarsel and baiharu. I think I managed to explore more of Harumbai's part, mostly because some of the Quirvy puzzles scared the %#!& out of me, however I found lots of the traps in this cave very unique. I had fun with the speed traps in this cave that were often constructed in quite interesting ways, and some of the parts in the water were cool as well. I overall liked the design of most of the traps in this level and the timing was mostly alright as well, but sometimes it still wasn't 100% obvious what to do. However, original and unique traps sometimes have to carry that uncertainty with them and in this cave it was actually only maximally 2 or 3 attempts to remember the traps and easily get past them. Maybe I can also say it's all too cramped in and square at times, but it's still already a quite big cave, so it wasn't too important. Great job on the collab, though! ;D
Quirvy
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Sunday, October 6 2013, 6:39 pm EST
  

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Scary puzzles in my part? I could have sworn that I only put 2 puzzles in my sections, and they weren't that particularly crazy.

Harumbai's water section puzzle right after the checkpoint, though. That was crazy, from what I remember testing it. I would have thought that would be more intimidating.



spooky secret

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