Lots of UI changes in this one, as well as a few other changes. Check it out:
Play HATPCR Alpha 0.4.5:
http://droidfreak36.com/HATPC/0_4_5
Play newest HATPCR version:
http://droidfreak36.com/HATPC/reborn.php
View list of changelogs:
http://www.interguild.org/games/?game=70
Changelog:
* UI update
* Added "Information" page with credits and links to CaveGen and the current changelog (M E T A)
* Added a "Controls" sub-page of Information which displays all controls (unless I forgot any)
* Added an "Options" page with settings
* Added an SFX volume setting
* Added a toggle switch for the mute setting (the M hotkey still works)
* UI buttons (including the level list) now react to being hovered over
* When hovering over a clickable button, it displays as green with a white border around it (like speech bubbles)
* When hovering over a clickable button, the mouse changes to the "pointing hand" cursor
* The UI can now be fully navigated by keyboard, including the top menu, options, and info pages
* Added cookies
* Settings are saved between sessions in the same browser (upon leaving the settings screen)
* Level progress is saved between sessions in the same browser (upon completing a the last level you have unlocked)
* Level progress defaults to no levels completed. To unlock each level, complete the previous level as in HATPC.
* If you wish to unlock all levels immediately, access
http://droidfreak36.com/HATPC/bake.php?cookie=99050
* If you wish to reset your level progress, access
http://droidfreak36.com/HATPC/bake.php?cookie=00050
* Both of the previous links will reset your settings as well. A full tutorial on how HATPCR cookies work is
here.
* Added slow motion cheat
* Press the Y key to toggle slowmo
* While active, all game processes should occur at 30 ticks/second rather than 60 ticks/second
* Disabled the edge-diving behavior when there's a tile 2 tiles above the tile she would dive onto (i.e. when she would dive into a 1-tall gap). You now need to duck-jump to fit into 1-tall gaps again (except...)
* While ladder-jumping, Hannah now uses the crouching hitbox. This makes ladder-jumping under spikes more forgiving and ladder-jumping into 1-tall gaps possible
* Fixed rendering of small levels (like Lesser Evil) so that they render in the top left corner of the screen and the background is un-derped.
* Fixed Hannah's interaction with level edges.
* The left and right edges will now behave like terrain (solid collision)
* The top edge will now allow Hannah's head to poke through it but will stop Hannah's crouch hitbox (lower half) from passing through it
* The bottom edge will now instantly kill Hannah on contact (like falling into the void)
* This behavior overrides the invincibility cheat
* Fixed the door texture when using red terrain
EDIT: Cookie manipulating links now reset volume to 50% as it is currently bugged to set volume to 5000%