Log In
Name:
Pass:
Online Members (0)
No members are currently online.
Current Interguild Time:
Sat Jan 23 2021 3:17 pm
Member Chat Box  [click here to enlarge]
Recent Posts and Comments
Most Creative Level:
Midnight VI by Quirvy
★ - Burnin' Summer II - ★ by Ckjr
'Free' Running by Isa
Into the Jetstream by Livio
Keep your enemies close by isa
Too Dry! by shos
Grand Scheme of Things by Dando
« Forum Index < News and Announcements

POLL: The most creative level of 2009 is...

Midnight VI
1 votes - 8%
★ - Burnin' Summer II - ★
2 votes - 15%
'Free running'
0 votes - 0%
Into the Jetstream
1 votes - 8%
Keep your enemies close
0 votes - 0%
Too Dry!
0 votes - 0%
Grand Scheme of Things
9 votes - 69%
Total Votes: 13
Isa
[?] Karma: 0 | Quote - Link
Sunday, January 10 2010, 1:45 pm EST
No. I'm an octopus.

Age: 28
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
Vote!
Livio
[?] Karma: 0 | Quote - Link
Sunday, January 10 2010, 7:57 pm EST

Age: 28
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
Quirvy and I are both confused as to how Grand Sceme of Things is very creative.

Meanwhile, I'm not sure what I would vote for. I still think Burning Summer II is the most creative free-faller ever, but the fact that someone voted for Into the Jetstream as most creative is making me consider its amount of creativity, which is hard b/c I'm not sure how much of that consideration is unintentional bias.

I'll just vote for BSII
Quirvy
[?] Karma: 0 | Quote - Link
Sunday, January 10 2010, 11:02 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
Yeah, the Grand Scheme of things is a great puzzle cave, but from what I remember, it didn't say to me, "Wow, this is original," it said to me, "Hey, this is a pretty fun puzzle cave!"

And don't say that it's because it was a puzzle cave that was fun, because You want the Candy preceded it(I think).



spooky secret
Sefro
[?] Karma: 0 | Quote - Link
Sunday, January 10 2010, 11:48 pm EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
pm | email
Normally I'd try to be modest about this sort of thing, but may I ask what makes Midnight VI any more creative? It said to me, "Hey, this is a pretty fun puzzle cave!" as well.
Quirvy
[?] Karma: 0 | Quote - Link
Sunday, January 10 2010, 11:52 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
MVI was a puzzle cave where I made 3 different ways to solve the puzzle. And I didn't vote for that. I voted "Into The Jetstream"



spooky secret
Sefro
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 12:07 am EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
pm | email
Hmm, well if having a puzzle with multiple solutions makes a cave creative, then I'd say GSoT is just as justified being here.

Anyway, I can't remember playing half of these caves... I really need to get more active.

And it feels to me like we neglected a lot of caves from the beginning of the year again... I don't know which ones in particular, but I'm sure this competition should have a few more entries. Maybe in the future the Interguild Awards should be semiyearly instead.
Quirvy
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 12:09 am EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
But what makes it unique? What makes it original? I mean, yeah, there are plenty of puzzle caves with multiple solutions, but most are unintentional.

Note that I'm not attacking the cave, as I think it's good, I just don't understand why it's in this category.



spooky secret
Sefro
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 1:18 am EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
pm | email
I'm confused. It looks to me like you just told me that Midnight VI was creative because it has multiple solutions to a puzzle, and then when I mentioned that GSoT also has multiple solutions to its puzzle, you suggested that GSoT was not original because there are plenty of puzzle caves with multiple solutions to puzzles...

I'm not attacking Midnight VI (I don't think I've played it, so I'm not going to say it's more or less creative than any other cave here, either). But creativity is pretty subjective and doesn't really have a criteria, which is why I wasn't very eager when it was revealed this was one of the categories. (Also, creativity =/= originality, although I'd say most of the levels here are pretty original as well).

Anyway, I'm in no position to say whether or not GSoT is creative. If you want an answer, I guess someone else would have to say. Probably CSD since he was the only person to play it through, and I think the person who nominated it.
Yaya
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 3:39 pm EST

Age: 25
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
Non relevant post. My bad.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 4:51 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
Oh, yeah, I forgot about that. My bad for forgetting that the gem was a totally different way to beat the cave. But even so, in that case, MVI would be more creative for the fact that it had more 3 different ways to beat it(as opposed to 2), and it came before GSoT. It's the same basic reason for why it's creative. The only difference is that MVI had 3 solutions, GSoT had 2(I think), MVI came before, and GSoT's second solution was based on the idea of trying to get the gem. I just don't understand what makes GSoT more creative than the other levels, especially MVI which is creative in a very similar way, and was made before it.

As for what Yaya said, none of that is relevant at all. We're not voting on the better/more fun cave, we're voting for the more creative one.

I mean, I guess people's opinions are peoples opinions, but I still don't understand it...



spooky secret
Sefro
[?] Karma: 0 | Quote - Link
Monday, January 11 2010, 11:33 pm EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
pm | email
Saying MVI is more creative because it has one more way to solve its main puzzle and was made first doesn't really make sense to me. Firstly, because creativity can't really be measured in something like "which one's puzzle has more solutions", and secondly because Midnight VI and GSoT are definitely not the world's first caves to have puzzles with multiple solutions in the first place, so I don't see how MVI being made before GSoT is relevant at all. And aside from the puzzle thing, I don't think GSoT and MVI have anything in common.

And because that multiple solutions thing is the only thing they have in common, I don't think MVI and GSoT are creative in very similar ways. You seem to be discounting the caves in their entirety and focusing on a feature they both share to determine which one is more creative.

Don't get me wrong; I haven't played Midnight VI through, so I'm in absolutely no position to say whether or not it is more or less creative than GSoT or any other level here. But I think when you're looking at creativity, you have to consider more than "which cave's puzzle has the most solutions", especially since it is by no means a new idea. Creativity can also be found in the design of traps, the layout of the level, etc. And maybe that's why GSoT is here.

And sorry. I hate speaking in favour of my caves because it honestly makes me feel sort of pretentious, but personally it's my favourite cave that I've made, so I felt inclined to defend it.
Quirvy
[?] Karma: 0 | Quote - Link
Tuesday, January 12 2010, 4:28 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
Generally, when I think of creativity, I just think of the overall theme of the level, which I suppose is probably why I don't understand why GSoT is considered so creative. When I think of GSoT, I think of it more as just a really good puzzle cave, rather than a really creative one. I guess it's opinion based, but I still don't understand it.

Anyways, I'm not saying that having more solutions = more creative, I'm talking about the overall idea. Sure, some other caves have probably done multiple solutions for puzzles, but I don't recall any that centered around that theme as much as MVI.

And I'm not just defending MVI, I'm defending all of the other levels in the poll, because I just don't understand in what way GSoT is creative. I mean, 7 people voted for it, will one of you guys explain what about it is more creative than all of the other levels in the poll? I'm just getting the feeling that it's getting more votes because it's better than the rest, and not more creative, and it would really help me stop thinking that if someone other than Dando would be able to shut me up.



spooky secret
Harumbai
[?] Karma: 0 | Quote - Link
Tuesday, January 12 2010, 7:58 pm EST
[|]-X-[|]

Age: 27
Karma: 260
Posts: 1743
Location: New Zealand
pm | email
I think I voted for it because I like the way that the order you do things in is not that important and there are lots of differents things you can do first, but overall they go together to finish the level. I also think the bird and ladder area is quite creative because it uses those tiles in a way different from how they have been used before, and of course the gem section is clever because it is a different way of playing the level.

You said yourself that they both have more than one path and then what do you pick for which one is better. I think also going for GSoT is the simplicity of the goals and you can actually work it out by yourself. I had a go at MVI, but essentially I watched the walkthrough rather than attempting to beat the cave myself where as I've beaten GSoT myself and I didn't need the walkthrough to do it.

Creativity is hard to define in a level, but now I think about it I don't know why Zero G 3 isn't on this list because I would say that was pretty creative.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
jellsprout
[?] Karma: 0 | Quote - Link
Wednesday, January 13 2010, 4:28 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
pm | email
Quirvy said:
I guess it's opinion based, but I still don't understand it.


Read the bolded part, read it again and stop about this.


Spoiler:
canadianstickdeath
[?] Karma: 0 | Quote - Link
Wednesday, January 13 2010, 8:37 am EST

Age: 31
Karma: 350
Posts: 2990
Gender: Male
pm | email
Zero G 3? Well, the reason it's not on the list is because nobody mentioned it. Remember that topic where people were supposed to mention things? Well, nobody mentioned it. It probably wouldn't win anyway, though, because that entire series is just a complete ripoff of my Zero Gravity Zone.
Isa
[?] Karma: 0 | Quote - Link
Wednesday, January 13 2010, 10:15 am EST
No. I'm an octopus.

Age: 28
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
Also, G stands for great, and a cave that is Zero Great 3 cannot win due to how bad the name is.
Livio
[?] Karma: 0 | Quote - Link
Friday, January 15 2010, 8:09 pm EST

Age: 28
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
I am saddened by the lack of votes that Burnin' Summer II has.
shos
[?] Karma: 0 | Quote - Link
Friday, January 15 2010, 9:11 pm EST
~Jack of all trades~

Age: 27
Karma: 386
Posts: 8262
Gender: Male
Location: Israel
pm | email
Livio said:
I am saddened by the lack of votes that Burnin' Summer II has.
even if i didn't pick GSoT, i'd pick too dry, and even if i didn't pic that, i'd pick midnight.


Harumbai
[?] Karma: 0 | Quote - Link
Friday, January 15 2010, 9:14 pm EST
[|]-X-[|]

Age: 27
Karma: 260
Posts: 1743
Location: New Zealand
pm | email
How is "Too Dry" creative?


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Isa
[?] Karma: 0 | Quote - Link
Saturday, January 16 2010, 5:00 am EST
No. I'm an octopus.

Age: 28
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
Apparently it isn't, because it has 0 votes.
shos
[?] Karma: 0 | Quote - Link
Saturday, January 16 2010, 5:01 am EST
~Jack of all trades~

Age: 27
Karma: 386
Posts: 8262
Gender: Male
Location: Israel
pm | email
well, I don't remember any caves that required effectiveness. this whole cave is made of what, two real traps? so the big one is the point.

why do you think Grand Scheme of Things is creative? It's just like every other dando cave. I picked it for the brilliant gem, and only for that.

why do you think midnight is creative? should i remind you this is the SIXTH of a series? =\


Quirvy
[?] Karma: 0 | Quote - Link
Saturday, January 16 2010, 2:48 pm EST
  

Karma: 655
Posts: 7745
Gender: Male
pm | email
Should I remind you that just because a cave is part of a series doesn't mean it's not creative?

MIV was built around the idea of fooling the player into finding an incorrect puzzle solution.
MV was built for the purpose of displaying the new fakecrate glitch
MVI was build around the idea of multiple solutions for the same areas.

The only thing those 3 caves have in common is the terrain, the first 8 letters of the title, and that they're puzzles.



spooky secret
shos
[?] Karma: 0 | Quote - Link
Saturday, January 16 2010, 4:57 pm EST
~Jack of all trades~

Age: 27
Karma: 386
Posts: 8262
Gender: Male
Location: Israel
pm | email
mm, whops, my bad. but still, i think it isn't quite for my standards in creativity. when I'm thinking of this topic, i'm thinking of some certain part of the level(not necessarily cave, of course) that will make your jaw drop when you see it done. when i saw GSoD's wt with gem, my jaw dropped with a smile of awe. brilliant work.  



« Forum Index < News and Announcements

In order to post in the forums, you must be logged into your account.
Click here to login.

© 2021 The Interguild | About & Links | Contact: livio@interguild.org
All games copyrighted to their respective owners.