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DroidFreak36
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Tuesday, September 27 2016, 12:43 am EST
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Borderlands 1 and 2 recently. I've never actually beaten either of them, so I'm trying to stick to it. And I downloaded the Bioshock 2 remaster since the original didn't even run on my PC, but I haven't tried it yet. It'll be worth a shot (although I hear it's the worst Bioshock game).




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shos
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Tuesday, September 27 2016, 3:49 pm EST
~Jack of all trades~

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so uh...
chess.

no time for anything else lol
only blitzing


Yaya
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Monday, October 31 2016, 10:51 pm EST

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Chroma Squad is a really cool game. It's a turn based RPG done in the style of Power Rangers/Super Sentai (the Japanese franchise Power Rangers gets adapted from). I've never seen any Power Rangers, but I've seen several Super Sentai shows, and the game is chock full of references to both of them. I don't know if someone having no experience with either would enjoy it, but I had a blast with it. One of my favorite parts is how you can customize everything; you can choose the members of your squad, name them, name the squad, make your own catchphrases, name the giant robot, and more. I won't list every single name I picked, but I will say my team was called Painbow 5 and it consisted of an anthropomorphic beaver, a robot, 1 guy, and 2 girls.

I think my favorite part of the game is when you get to fight Colin's Bear... aka the subject of this old viral video



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atvelonis
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Thursday, November 10 2016, 11:11 pm EST
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Just finished DOOM. Amazing in every regard. Story, gameplay, graphics, optimization, soundtrack, level design, everything. I highly recommend it, especially if you can catch it on sale.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Friday, November 11 2016, 1:48 am EST

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'atvelonis' said:
Just finished DOOM. Amazing in every regard. Story, gameplay, graphics, optimization, soundtrack, level design, everything. I highly recommend it, especially if you can catch it on sale.
I definitely want to play it sometime in the future. After the holidays, I'll probably break down and buy a game for full price/at least more expensive than usual, and it'll probably either be DOOM or the new Hitman. You only logged 13 hours in it though. Does it have much replay value?
---
I was originally saving it for winter break, but I started playing Demon's Souls yesterday to take my mind off things. I gave it a try 3 years ago, but I was really bad, lacked patience, didn't have much experience with difficult video games, and had a really bad SD TV that made it difficult to see dark things well. 3 years, several difficult video games, 1 HDTV, 150 hours of Dark Souls, and 1 demoralizing election later, I've decided to give it another try. It's basically a less polished Dark Souls, which can be both interesting and frustrating, but overall it's fun. Souls series developers FromSoftware are known for putting a lot of callbacks to previous projects of theirs in games, but so much of early Dark Souls is directly lifted from what I've played of Demon's Souls so far, that Dark Souls almost feels like a reinterpretation. That being said, the stories are decently different, and Dark Souls has done most things better, but it's just an intriguing experience. Unlike Dark Souls, where I had an official strategy guide and consulted the internet at the most frivolous of queries, I'm trying to play Demon's Souls as blindly as possible. I've looked up what a few equipment stats mean, so I can make informed gear choices, but that's about it. I'm also keeping a death tally, which will probably be very long by the time I'm done.



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atvelonis
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Friday, November 11 2016, 2:56 pm EST
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'Yaya' said:
I definitely want to play it sometime in the future. After the holidays, I'll probably break down and buy a game for full price/at least more expensive than usual, and it'll probably either be DOOM or the new Hitman. You only logged 13 hours in it though. Does it have much replay value?

One run of the campaign on the medium difficulty setting took me 13 hours. It's a whole lot of fun - I'm certainly open to replaying it on a tougher difficulty setting in the future, but I have some other games to finish first. There is also a multiplayer if you're into that.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
DroidFreak36
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Saturday, November 12 2016, 4:34 pm EST
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Titanfall 2. Lots of Titanfall 2. I highly recommend it. The gameplay is just so smooth and epic, and it's got a good (if short) singleplayer campaign. Plus so many of the weapons and abilities in Titanfall 2 are just fun to use. In a way I pity the people who use R-201 carbine/Alternator and Tone in this game. Sure, they're effective, but why use those when you could run a sticky grenade launcher, a micro-missile machine gun, or a titan that coats the battlefield in thermite?

Basically, you all should get it if you like fast-paced multiplayer FPS games. I hear it'a gonna be on sale for black friday.

P.S. - Nerf Tone




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Rocketguy2
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Saturday, November 12 2016, 4:36 pm EST
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Ok, so I have been practically playing Geometry Dash non-stop for about 6 months

555 hours.

Just me

My most played game

I'm still garbage


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
atvelonis
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Friday, January 20 2017, 9:50 pm EST
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I've been slowly working at finishing the first Tomb Raider, the one from 1996. I'm probably a little less than halfway through right now; I just reached the Colosseum area. The graphics haven't aged particularly well, and the controls are a little strange, but the puzzles and traps are a lot of fun. The level design in general is very interesting, and it has a pleasant sort of feel to it overall. Pretty fun game so far, I'd say.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Friday, January 20 2017, 10:42 pm EST

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Hey, I was gonna revive this topic! I finished Turok: Dinosaur Hunter tonight. It came out a year after the original Tomb Raider, so I imagine it was trying to ape some of its popularity. It may sound reductive to say that the game is about a time travelling Native American who runs around stabbing dinosaurs... but that's pretty much it. The game was loosely adapted from a 1950's comic book series, but they seemingly didn't care much for telling an actual story. Which is totally fine! Stabbing dinosaurs is fun. I guess there are human and monster enemies too, and aliens show up later in the game, but the dinosaurs are the main takeway. You have like a dozen different guns you can use, but the knife is the only thing that never runs out of ammo, so it's the most reliable.

The combat is fun, but hasn't aged well. The hitboxes are hilariously generous. Not many puzzles in the game, but there's a ton of platforming, which can be fun but intimidating. This game demands some crazy jumps, especially to reach various secrets. If you have to ask yourself "can I actually make this jump?", you probably can, cuz it's that kind of game. Also there's an ultimate weapon that's unlocked by finding a piece in every level, which upon completion can kill the final boss in 2 hits, which is vvveeerrrryyy satisfying. Also the game apparently has a level editor, but I am far too dumb to ever do anything with that



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Rocketguy2
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Saturday, January 21 2017, 5:34 am EST
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Remember how I had played GD for 555 hours last November

876

kIlL mE.


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Bang Jan
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Saturday, January 21 2017, 11:16 am EST

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'Rocket Guy2' said:
kIlL mE.


That can be arranged!
Quirvy
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Sunday, January 22 2017, 6:52 pm EST
  

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I've been trying to go through the S.T.A.L.K.E.R. series, but playing Shadow of Chernobyl has been a little frustrating so far, so IDK if I'm going to have the patience to play Clear Sky



spooky secret
Sefro
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Saturday, January 28 2017, 2:25 am EST

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I started Undertale recently but haven't been able to play much. I'd also like to get Inside and Resident Evil 7 eventually.

'shos' said:
so uh...
chess.

I love chess! I meet to play once a week and usually have a game or two going on my phone. My friend and I started experimenting with some variants to keep it interesting. The coolest so far have been three-check chess, where instead of checkmate you win if you check the opponent's king three times (it encourages lots of kamikaze-like play and we found it favoured white a bit); pocket knight chess, where you keep one of your knights in your pocket and you can use a turn to put it anywhere on the board, including to checkmate; and bomb chess where you secretly equip one of your pieces with a bomb that blows up when it's captured and destroys all pieces in the square radius around it, and which wins the game for you if you blow up the opponent's king (you can still checkmate). That one has an interesting bluffing / poker-face element.
Isa
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Saturday, January 28 2017, 6:40 am EST
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i like horde chess. black is equipped as per usual, white has 36 pawns. white wins via checkmate, black wins by killing all white pawns
shos
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Saturday, January 28 2017, 8:25 pm EST
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hah, cool. I like either normal bullet/blitz games, or king of the hill, where you can play as normal but...you can also win if your king gets first to the middle 4 spots. orrr bughouse, where it's 2v2 and each piece your partner captures goes to you and you can use it like pocket-knight.

I'm rated about 2000 for bullet, 2200 for KotH, 1900 for blitz, and around 1700 for bughouse. I play from work when my simulation runs >_>


Yimmy
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Friday, February 10 2017, 6:12 pm EST
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death road to canada is pretty fun

you have to go to canada but there is zombies so it is difficult. sometimes you can find an anime store and become officially and anime girl or a valkyrie can come from a rainbow and murder one of your friends so it can help you it's pretty great


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DroidFreak36
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Friday, February 10 2017, 10:21 pm EST
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My friend tried to get me into Total Annihilation-style games on the Spring Engine, but they seem way too complex for my liking. So instead I'm learning how to play Starcraft II. Time to experience the real zerg rush.  




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atvelonis
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Monday, February 13 2017, 7:57 pm EST
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Been playing some Metal Gear Solid V here and there (I'm on PC for reference). The actual gameplay is amazing, but I do have some problems with the game, and they're all technical. Prepare for a long review.

There's a hard 60fps cap, even if I turn V-Sync off. Editing the .ini files to remove this apparently breaks the physics. Thanks Konami, you're terrible programmers. At least it isn't a 30fps cap (I would certainly not be able to overlook that), but still. The idea of an unchangeable framerate cap is detrimental to PC players, who oftentimes have half-decent hardware that they'd like to take advantage of.

The controls are very unusual. For example, there isn't a jump button per se, but the spacebar sort of launches you forward in a dive? To climb over anything you have to press E (odd, but whatever), and if you want to jump over a gap you have to run forward and press E? Or spacebar? I can't really figure it out because IT'S GIVING ME THE CONTROLLER BUTTONS AND I DON'T KNOW WHAT THAT MEANS. It does this a lot. Very annoying. Interacting with objects is usually done with R, except that to open a door you just run into it. Not very sneaky, but whatever. Also, you don't crouch with Ctrl or Shift or even Alt... but with C. And I can't change it. Please, dear god, it's disgusting. It's sort of convoluted because of the whole crouching/lying down thing with the same button, but I got used to it eventually. There are a few other smaller oddities with the controls that I think could be entirely avoided if I could just change them myself.

The menus are extremely console-centric, which isn't something I normally mind, but they didn't even bother to add a cursor! So you have to press spacebar or enter for every "continue" button you encounter. To move left and right in some menus you have to use... 1 and 3? And you can't change it...? And my god, the UI for upgrading weapons is absolutely horrifyingly bad. The icons are huge, but most of them are empty, and it's a grid that's really big for some reason but I can't zoom out? It feels claustrophobic. I can think of a million ways it could be formatted better, but I digress. It's the UI as a whole that's frustrating to use. Again, you get used to it over time, but it's still needlessly difficult and it still ticks me off every time I use it.

While they do let you mess with the graphical settings to some extent, your options are fairly limited. I can't figure out how to turn off the lens flare, for example, even if I turn off all post-processing and other effects. Not sure why turning off lens flare isn't a separate option, as it's standard to have such a feature in pretty much every AAA game these days. Also going to point out that while the player models and graphics in general are fantastic, the anti-aliasing is not amazing (there is no option for it in the graphical settings menu either). And Snake's ponytail is unaffected by gravity in every helicopter cutscene. Just nitpicking here, but I thought it was strange, given that it looks perfectly fluid elsewhere. The graphics are pretty nice overall. High polygon count, realistic player models (although there is relatively little variance in the facial structure of soldiers, but again that's very minor), excellent walk cycles, and of course pretty great voice acting. Lighting and shadows are pretty good, if a bit jumpy at times. Plant life is actually fully three-dimensional, yet overall the game runs fairly well. I'm not sure if this is due to good optimization or a lack of intensive anti-aliasing, but regardless performance has not been a problem for me (i5-4460, GTX 970, 16GB RAM).

You need an internet connection for certain things, like expanding your base, even though it's a singleplayer game. I find this extremely frustrating, as my internet will occasionally cut out (stuck on Wi-Fi, can't use Ethernet due to the placement of my computer). I would normally just ignore this, except that it reloads you to your most recent checkpoint every time this happens. So you could potentially lose quite a bit of progress if you haven't reached a checkpoint in a while... due to a bad internet connection... in a singleplayer game. Great job, Konami. Great job.

I don't mind the storyline cutscenes in any way, but I think they go crazy with the helicopter ones. Every time you get into a helicopter it does the little hopping in cutscene, which you can't skip, and every time you've reached your destination it plays another cutscene of the back of Snake's head? Odd, but again you can't skip it. Considering helicopters are one of your most common methods of transportation, you are going to be seeing the back of Snake's head quite a bit here. At least there aren't a load of quicktime events, unless you count the enemy alert thing, which is actually really helpful and gives you some breathing room to quickly silence an enemy in case you get spotted.

Despite the above issues, I've had more fun with this game than I have with most anything else in the past couple of years. I can look past a 60fps cap and imperfect anti-aliasing; it's more about the art direction than the resolution and refresh rate to me. The controls and UI are definitely a weakness, but the positives (believe me, they are numerous) far outweigh that. So far I've only really explored the bit of Afghanistan that I started out in (it's open world, by the way, in different regions), but I recently unlocked some part of Africa too, so I'll be heading there soon. Let me say, the landscape is really beautiful. It's realistic, too. Somehow, they were able to take this dry, desolate wasteland and turn it into a really gorgeous game world without distancing the game from reality.

You can tell that they put a lot of effort into the design of the entire place. It feels like an untamed land, and you can never tell what's going to be around the corner. Sure, you have roads and a couple villages here and there, but it's somehow empty and full of everything at the same time. I don't really know how to describe this. Items and medicinal plants are dotted all over the map, and oftentimes the geography presents a serious challenge for you. For example, an enemy sniper might be hiding atop a mountain overlooking a bridge—which is the only way past this river unless you want to take a significant detour—so you have to think very carefully about how to approach the situation. You can be spotted very easily if visibility is good, so hiding among the brush and making sure to avoid the enemies' lines of sight (or, of course, sneaking around in a cardboard box, on occasion—one of the game's funnier aspects) is essential to navigating the game world without being discovered.

It's difficult to explain this without pictures, but trails and hills and literally everything was very intentionally placed to give you an advantage or disadvantage, depending on the situation. Even the size of a rock you're hiding behind could mean life or death if you're being chased by an enemy helicopter or something. Nothing is just placed there for no reason, especially in villages occupied by the enemy. So if you aren't careful, you're definitely getting caught before you can hide away a couple of bodies. You can often travel up steep cliffs by taking advantage of cracks in the surface which give you a foothold. They're hard to spot, but this level of detail in the map is practically unheard of.

You have to be really careful when sneaking about because the enemies can be quite keen, especially during the day when visibility is better. I've been spotted from sixty meters away in broad daylight; proper stealth is actually really important. In fact, I usually spend a good deal of time mapping out an enemy base with my binoculars from afar before actually jumping in. Of course, you can run in guns blazing, but that's a whole different story. My playstyle is to be patient enough to locate most of the enemies in the base and pick them off one by one. It can be quite tough, but it's exhilarating. This brings me into one of the game's strongest points: the AI.

Let me just say, the AI is ABSOLUTELY FANTASTIC. I cannot stress this enough. It. Is. Amazing. I don't know any adjectives to describe how beautifully designed it is. Pretty much all of the issues I have with the game become irrelevant when I'm deep into a stealth mission, sneaking behind guards and hiding their bodies in dumpsters. Why? Well, because the AI is often as smart as I am. I only have an advantage as long as I'm undetected. Once I've been discovered for real, I'm pretty much done for. Enemies tend to have pretty decent eyesight and hearing, so for this reason I usually conduct missions at night and sneak around without making much noise. I eliminate my foes with silenced weapons (until the silencer fails, that is!) and my own two fists, because anything louder than that would alert the entire base of my presence. However, if I'm a good distance away from an enemy, they'll often walk over just to investigate without raising the alarm. It's pretty realistic. They might radio that they've spotted something unusual, but more often than not they'll just shine a flashlight my direction. If I'm able to hide, they'll search for a good couple of minutes and will then give up and return to their post. But they're still alert. It's this perfect balance of the enemy's alertness and boredom that makes it feel so real: they don't overreact to the smallest movements, but if they realize they have an enemy of their own in their midst, then they take me quite seriously.

The way they fight is pretty advanced. They don't just blindly run at me one by one like they do in Skyrim. They take cover and attack from multiple angles, often using turrets or vehicles if they happen to have such equipment on hand. So if you're just out in the open in the middle of a base, making noise and being seen, you're pretty much dead. It's difficult to shoot enemies from more than one direction, especially if there are twenty of them. But more importantly, they aren't radio-silent. If you straight-up attack a base, they not only defend themselves very efficiently, but also alert other bases in the vicinity. If you somehow escape and hide, they'll conduct a lengthy search, occasionally with helicopters, depending on the mission. Such a search is probably about a real-world hour long, so getting caught is not a good idea. The objective in some missions is to rescue a prisoner before they execute them, so if you're spotted once or twice and you spend hours laying low to wait until the search is over, it might be too late to complete the mission in full.

Even if you think you're totally safe in the wildnerness, you'll occasionally see soldiers patrolling the roads for enemies, traveling between bases. If you get caught by one of these soldiers (on foot or in trucks), it's not long before the alarm has been raised. Likewise, if you slaughter a whole base and don't hide the bodies, soldiers on the move are going to show up at the base and realize that there is an intruder. There are also wild animals in the mountains; the thought of being surprised by the occasional pack of wolves or solitary bear is enough to keep you on your toes, because ammunition isn't unlimited and requesting supply drops from your base isn't free.

By and large, though, the thing about the AI that impressed me the most was its ability to adapt to my specific playstyle to better give itself an advantage. I haven't ever seen this in a game before—admittedly I haven't played that many stealth games, but regardless it makes for some great gameplay. As an example, I originally played the game "guns blazing," just slaughtering all of my enemies without any regard for stealth. Relatively quickly, they started wearing protective body armor to get around this. I changed up the way I play after that mostly because I wanted to try being sneaky, but partially because it was difficult to face an enemy who knew you that well. I started attacking bases at night, and being more accurate with my shots—aiming for the head to conserve ammunition and eliminating enemies fast. But again, they reacted to that too; they started wearing night-vision goggles and head armor. So it never gets boring, because they always figure out how to keep things difficult for you.

I won't get much into the storyline because I hardly understand it, but I guess it's pretty neat overall. The whole developing your own "Mother Base" concept isn't something I originally appreciated, but over time I've enjoyed it more and more. You can actually recruit enemies you encounter in the field, and they each have their own unique skills and possibly troubles. The staff you recruit might not always get along, so you can be pretty thorough in firing people who start fights and keeping those who have skills in diplomacy, or any skill that contributes to something else, like medical skills or knowledge in firearms or something, which helps you upgrade your equipment more efficiently. Sometimes, you need to extract specific targets for their a skill or set of skills to help you advance in one way or another. Overall, it's really well fleshed-out and I enjoy it quite a lot. It's also especially cool because the soldiers have their own conversations about you and what you're doing, the base, and just general topics. So do the enemy soldiers; if you can extract an enemy soldier to be a translator, then you can actually listen in on what they're saying, and occasionally, their plans on how to one-up you.

It says I've only gotten 13% of the way through the game (42 hours at the time of this writing), so I'm sure there's stuff I've left out, but that's the gist of it. MGSV, for all of its technical issues, is a fantastic game with brilliant gameplay far outweighing its problems. I'd also like to point out that not once have I encountered a bug in the entire game. While Konami heavily favors console players with this technical design of this game, they were careful to make it very playable overall. The gameplay is insanely fun, and the map is gigantic. You can also replay old missions at any time, which is a really nice touch; it means that you can't actually miss anything important. By the way, the style of the first mission is not particularly representative of the rest of the game, although it does introduce a few stealth mechanics that you'll be seeing later on.

Overall, I would certainly recommend this game to anyone looking for a fun stealth-based experience. If you're apprehensive over the technical issues I mentioned above, perhaps consider getting the game during a Steam sale. Believe me, though, as someone who is very critical of lazy technical game design, the positives far outweigh the negatives. MGSV is a great game; it blows me away in pretty much every aspect of gameplay.

EDIT: It turns out that I can indeed change a small number of the controls. The 1 and 3 is by far the stupidest one, though, and I can't change it. Very strange. On a semi-unrelated note, GeForce Experience keeps supersampling the game from 4k... for a cinematic 40fps? So much for "optimal" settings, Nvidia. I'm pretty sure that the game has some light anti-aliasing, but I dunno if that's due to my supersampling or what (currently supersampling from 1440p down to 1080p). It's not perfect, but it's not really a huge problem either.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
krotomo
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Monday, February 13 2017, 8:00 pm EST
The Shepherd

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Word count: 2581

wut
Darvince
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Tuesday, February 14 2017, 12:35 am EST
sea level change

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Do you ever see a post so long you know you'll never read that you give it positive karma because of the sheer effort it took to write such a massive post


"Time is a circuit, not a line; cybernetics instantiates templexity."

Yaya
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Tuesday, February 14 2017, 7:11 am EST

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Yeah, I never read all of that giant joke Jellsprout once posted in the joke topic, but still +karma'd it. That was copypasted though. I briefly skimmed the above post, but I'll probably never read it (unless I play Phantom Pain at some point and am really curious to hear Atvelonis's opinion). I know I shouldn't discourage activity, but at the same time I know I've struggled with making posts that are too long in the past, so I try not to encourage them in others. I lie at at impasse.

Have you played any of the other MGS games Atvelonis?



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atvelonis
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Tuesday, February 14 2017, 8:54 am EST
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Not yet, but I'd like to at some point. While I can certainly find some PS2 emulators for the oldest games, I think MGS4 is only on PS3, so I don't know if I can emulate it. Might have to borrow my friend's PS3 to play that one.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Isa
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Friday, March 3 2017, 1:52 pm EST
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Location: Uppsala, Sweden - GMT +1
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(re)started Path of Exile a week ago. I actually don't care that much for the leagues, but I am happy at the moment to be level 52 in act 2 on Cruel in Hardcore.
Sefro
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Saturday, March 4 2017, 10:36 pm EST

Karma: 313
Posts: 1136
Gender: Male
Location: Canada
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Inside was on sale so I bought it and beat it. It's a dark atmospheric puzzle-platformer, similar to Limbo and made by the same company. I think it only took like three hours or so to complete but it felt as long as it needed to be. It was very polished. There's no dialogue and the story is mostly in what you glean from the world. Very memorable ending.

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