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jazz
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Saturday, November 29 2014, 12:40 am EST

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what'chu talkin' bout, willis? mexican dancing pineapple is best pokemon
atvelonis
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Monday, December 1 2014, 3:58 pm EST
Apocryphal Ruminator

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Just bought Morrowind!

Not going to play it until I'm done with Oblivion though

Not going to play Oblivion until I'm done with Skyrim

I'll probably be done with Skyrim in about a year


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Thursday, December 4 2014, 3:47 pm EST

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Finished Thief 2: The Metal Age, and by that I mean I sunk 32 hours into it without breaking a sweat. Great game, I think it's about equal with the first one, and it's a matter of preference as to which one is better. Basically it boils down to whether you like horror or steampunk more. I'd probably go with the first game, but Thief 2 still deserves most of the praise it gets. I heard that it was a huge step up in gameplay and presentation from the first, but really it's just the games have different problems. Thief 1 has more bugs, less intelligent AI, and less realistic level design, whereas Thief 2 has more restrained level design, the end of the story is rushed (not in the quality of the levels, but thematically: the second to last mission easily could've been the halfway point in the story), and it has a nasty habit of reusing maps; Thief 1 reused 2 maps, but both were drastically altered and differed in purpose from their original appearances. Thief 2 also reuses 2 maps, but their designs are barely changed and the objectives remain similar, they also go further by reusing 2 maps from Thief 1. They alter them somewhat, but it came off as really lazy to me. Atmosphere/sound design is still top notch.

Besides my preference of horror elements, what ended up letting me down slightly was the scaled back level design. Only 1-2 missions in Thief 2 matched the sprawling labyrinthine insanity of the first, and while Thief 2's levels might make more sense from a design standpoint, I think most aren't as fun. It's funny because my expectations were pretty high for the game going in, and I felt let down after a certain point seeing it wasn't insanely better than the first game, and then I read about how people who even love Thief 2 tend to hate the last mission in the game, so I set my expectations super low for it, but then actually ended up enjoying it quite a lot. That probably means something.

The absence of horror elements in Thief 2 makes the game almost completely devoid of anything supernatural which is really interesting. Because by the time you have to save the world in Thief 1, tons of bad things are happening, you're neck deep in your own ****, and given the supernatural plot you basically have to fight one of the most powerful... entities in your world. But in the second game, when it's time to save the world again, when tons of bad things are happening, **** is just as if not more deep than the first game, you realize it was all caused by a mere human this time, and that human becomes incredibly unsettling. He almost comes off as a joke when he's introduced, which isn't helped by his really goofy voice, but by the end of the game when he's screaming insane dogma at you while on the verge of tears, you realize how misanthropic, delusional, and broken he is. He may be human, but he's a complete monster. He's basically the first human across both games that actually comes off as a threat to you, everyone else had always been drunk, stupid, or corrupt, and no matter how bad they were at the end of the day they were no match for you. So while Thief 2 may not be a horror story, it is an excellent anti-fanaticism story; the enemy faction you fight in the game is basically steampunk protestants. Both games get a high recommendation from me.



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Yimmy
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Tuesday, December 23 2014, 4:57 pm EST
Resident Goody two-shoes

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BTD5 Steam

Tower defense game. Pretty fun. Has tons of cool features.
Oh, and you can get it for your mobile device for less then a third the price, with no missing features! The mobile version does have a couple in app purchases, though.
Monkeys are about half the towers, the other half are machines ran by monkeys. You pop bloons. (yes that is the proper spelling)
If that doesn't sound awesome, try out the flash version on ninjakiwi. Not as good, but gives you a taste of it




Spoiler:

Interguild discord!! People use it!!
Yaya
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Sunday, January 4 2015, 3:09 pm EST

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Finished Shadows Of The Damned. Fun survival horror game. The slightly off center over the should shooting makes combat really frantic and brutal. The game introduces new mechanics constantly up until the end, instead of them building off each other to make the gameplay more complex, they just cycle through most of them to give the gameplay more variety. I would understand this if it was a long game, but the campaign is really short (that's the most common criticism, most critics say they beat it in 6 hours; it took me 7.5), so it just makes it feel like the game has a short attention span. The best part of the game was the art design though; a majority of the game takes place in hell, and instead of the standard fire and brimstone look it went for a demented combination of Mexican folklore, insane nightmare fuel, and psychedelic neon pop art. It gives the game a really unique look. And it's the only video game I know of that has a Mexican protagonist (Garcia ******* Hotspur. Yeah that's his actual name). The writing and humor is totally surreal and trashy, but it appeals to my inner twelve year old (who would probably be mortified by the experience). The ending is completely out of nowhere, but is cleverly foreshadowed when you look back throughout the game.

Also you drink booze to restore health. Instant quality



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jellsprout
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Wednesday, January 14 2015, 5:35 pm EST
Lord of Sprout Tower

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Now that I have 100% completed GTA V, I can give my opinion on it.

Great story. Great characters. But everything else was a bit lackluster.

The story was very nice. I still prefer the Scarface-like storyline of Vice City, where you are first a lowly criminal who gains money, power and influence by doing jobs for crime lords before becoming a crime lord yourself, but for an actual story driven GTA game this was better than I expected.
My main complaint is that some of the characters where a bit underdeveloped.
Spoiler:


The three main characters were also great. All three exemplified three of the types of GTA protagonists perfectly. Franklin was the upcoming street thug, Micheal was the experienced criminal making a comeback, Trevor was the crazy murderous psychopath.
Spoiler:


But the side-content and especially their rewards straight out sucked. Almost none of the properties actually gave any advantages and the pay-outs were criminally low.
Almost none of the side-missions gave any rewards and when you did get one, they almost always sucked. This was especially bad with the collectibles. In the III series, every 10 collectibles (or 25 in SA) gave you rewards. Weapons, armor or even a tank delivered to your safehouses. Even if you didn't go for the 100% they were still worth collecting. In V they don't give anything at all. There is literally not a single reason to collect any of them except for completion.

And I hate dual stick controls for any type of shooter, but there wasn't much that could've been done about that. Still better than the PSP controls, though.

GTA V is great as a story-driven game, but terrible as a sandbox one.


Spoiler:
Quirvy
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Wednesday, January 14 2015, 6:57 pm EST
  

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I haven't yet played it yet (comes out on PC march 24th), but I'll straight up agree with you about the lack of rewards for stuff being especially bad.

I don't mind side missions not giving you much, because I usually just play them for fun, or for completion. But there are a few things that need to have good rewards: Collectibles, Service missions (like hospital/police/taxi) and 100%. I guess GTA has started to stray away from rewarding the player for going out and playing the game. I remember being extremely disappointed in GTA IV when the rewards were:
All stunt jumps: A car is now parked in some obscure location in Alderney
All 200 pigeons: A helicopter is now parked in some obscure location in Algonquin
100%: You can now carry up to 9999 of each type of ammo, but it won't carry over saves.

Quite a step down from getting unlimited ammo in GTA SA. They also dumped all of vehicle specific missions, only keeping the police ones, but giving you nothing for completing them. The crime in progress ones were fun, but after you completed a certain amount of them it became almost impossibly difficult to even get to the scene on time, and thus a fun side mission is lost.

The other thing I noticed is that they've started to stray away from the fun cheats in favor of much more toned down cheats, which is lame.


But I believe GTA V improved on a lot of things that GTA IV did wrong, so there's still some hope for the next game which won't be coming out in the foreseeable future.

I feel like an old man rambling on about how much better things used to be.



spooky secret
jellsprout
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Thursday, January 15 2015, 6:56 am EST
Lord of Sprout Tower

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In GTA V they even dropped the police missions. There are no utility missions at all anymore, no police, no medic, no firefighter and no taxi. With that, there are absolutely no ways to earn money at all anymore except for a few storyline missions.


Spoiler:
Quirvy
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Thursday, January 15 2015, 8:26 am EST
  

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I've only thought fondly of those types of missions when they've come with a perk for completing them (ie: more health/armor), so that doesn't bother me too much. It is a little sad, though.

The way GTA V works might change my opinion, but I know that at least in GTA IV I never really cared much for making money because there wasn't much I could do with it. I remember at some point actually getting annoyed, because although I completed a mission, within the storyline it was essentially a failure, yet I still got paid heavily for it. This is probably from snow storm, when you steal the drugs back, but then they're taken from you by Michelle, and you still get $2500 for completing the mission. And throughout the whole UL Paper (and the first Francis) missions, it's portrayed as though Niko is being blackmailed into doing them, yet he's being paid pretty generously for his work



spooky secret
aych bee
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Thursday, January 15 2015, 6:26 pm EST
when i am king

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i do not play video games


Spoiler:
Cedric
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Friday, January 16 2015, 4:15 am EST

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it's amazing how much effort rockstar put into gtav next gen, and how much it shows. i saw a few comparison videos on youtube demonstrating the differences on xbox360 (which i have now) and xbox one, it's unreal
shos
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Thursday, January 22 2015, 5:51 pm EST
~Jack of all trades~

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I've not yet tried GTAV too; I need time(soon!) and a new graphics card to actually do that. I indeed heard that getting money there is really difficult, but there's a solution for it, don't remember it..

I'm totally going to grind this one, though.


jellsprout
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Sunday, January 25 2015, 3:31 pm EST
Lord of Sprout Tower

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There used to be huge money stacks underwater which you could collect. They removed those in a patch.


Spoiler:
Yaya
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Thursday, April 2 2015, 5:08 pm EST

Age: 28
Karma: 747
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Location: Ohio (US)
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Instant Dungeon. It's like Pac-Man mixed with a dungeon crawler, definitely more Pac-man than dungeon crawler though; they're basically just dungoen-themed mazes, but there's various weapons and power ups as well to use as against a variety of monsters (not just ghosts). You don't have to get all the treasure to beat each level, but you have to find a key and then find the exit which can only be unlocked with that key. The maze's aren't contained on one screen, they get bigger-- and darker as the levels go on, so there's definitely a bit of strategy to it. It's tempting in early levels to collect all the treasure but basically the only way to beat the later 30ish levels is get in, grope around the darkness for the key, and get out as quick as possible while avoiding an increasing in size conga line of goblins, skeletons, ghosts, zombies, cyclops, lizardmen, snake people, vampires, werewolves, and reapers. It's actually really fun.

I've sunk 4 hours into it, but that's almost entirely been in 20 minute sessions because once you're dead, you're dead. Games go by pretty quickly. There are various modes that can be unlocked, but they're fairly similar in gameplay. I reached level 40 (there are infinite levels) which unlocked the final mode, which basically is a luck-based effect/score multiplier mode, some combinations can be quite amusing (moonwalking monsters, treasure magnetism, GO AMERICA lighting). It's only $1.99, so I'd definitely say it was worth it.



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Quirvy
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Sunday, April 26 2015, 2:39 am EST
  

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So I got around to playing GTA V recently, since it finally came out for PC.

I do agree with most of what jell said. I actually liked the change of pace. Pretty much every GTA game that I'd seen up to this point had been a story where we start from the bottom and work our way up to prominence. The way they structured the story arch was a breath of fresh air, where it seemed like everyone started and ended in about the same place, only richer (except for Franklin, who you could argue started from the bottom, but rose to where he finished pretty quickly).

The one thing I didn't like was that the storyline felt like it should have been longer, even if it was pretty long. At first I thought it may have been because we didn't begin the story as a lowly criminal making a long progressional rise, but I think it may be either because:
a. The amount of time spent on each character's story arch is 1/3rd of what we would expect from a full game, since there are 3 characters
b. There were a lot characters that got introduced and then brushed aside, whereas in previous games they would have a set of missions dedicated to them.

I think it's probably more-so b than a, and I do wish that they would have done better in that regard. Stretch is a prime example: before the option C finale, he only appears in one mission (while being relevant to 2 others). Cheng wasn't as bad, but I still felt there should have been more stuff with him. Same goes for the cartel dude. And in general I felt the game could have used more character specific missions vs multi-character missions, as it made it difficult to develop characters that weren't the protagonist or heavily related to the protagonist. Maybe those were the purpose of strangers and freaks missions? But those didn't really feel like they were missions as much and it didn't have the same affect since they didn't have any impact on the storyline.

That said I really liked the game; having 3 protagonists was a pretty bold move, but I think it worked really well. I agree that the rewards for things suck, and I still think they should bring back some better cheats (never wanted cheat would make the raw game much more fun after you've run through the story and just want to have fun), but for now I still think it makes for a pretty good sandbox game. Having a countryside really helped open things up, and I think will help keep the game fun for me longer.


Maybe after playing for longer there will be more things that stand out to me. But what I really liked about it was how well they addressed a lot of glaring the issues from GTA IV. And then a bunch of the things that weren't glaring. But there still are things that could be done to improve post-story singleplayer. The only thing is, I suspect that won't really get addressed because they're focusing more on multiplayer, and while they want to have a good singleplayer mode, they probably would rather it be the case that after finishing the story, players do a bunch of multiplayer stuff as opposed to wreaking havoc in single player with a bunch of crazy cheat codes of other tools made easily available to them there (ie: tank, hydra, unlimited ammo from GTA: SA 100%). So I mean, considering that, I am happy with what they did the game.



spooky secret
Yaya
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Saturday, August 8 2015, 11:34 pm EST

Age: 28
Karma: 747
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Location: Ohio (US)
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Stuff I've been listening to a lot lately:
Das Racist - wacky-ass semi-serious now-defunct hip-hop trio Song (contains language)
Pat Metheny Group - nothing but smoooooth jazz, all day every day Song
Jack Off Jill - elegantly titled, acid tongued, all female punk/emo band Song (contains language)
Between Interval - ethereal ambient concept albums, also Swedish, you a fan Isa? Song
Steve Roach - ambient god, his stuff is great, my library has like his entire discography for some reason Song

Stuff I've been watching:
Curb Your Enthusiasm - Seinfeld but darker, I like it
Rocko's Modern Life - no idea why I didn't watch this sooner, Heff is such a champ
Slayers - <3<3
Mobile Police Patlabor - <3<3<3

Stuff I've been playing:
Metal Gear Solid 2 - finished it about a month ago after waffling around with it since January/February, great stuff
Bayonetta - Started it a little while ago, had a hard time getting used to the controls, got distracted by vacation
Half Minute Hero 2: The 2nd Coming - Loved the first game, idk if I'm just rusty, but I'm failing a lot more in this one

Stuff I've been reading:
Transmetropolitan - Jebby has good taste, I've read through 3 volumes so far
Saga - Bought the first volume a couple days ago, I've heard nothing but good things about it, really excited



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
atvelonis
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Monday, August 10 2015, 6:03 pm EST
Apocryphal Ruminator

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Location: An antique land
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I've been playing some ESO lately (I joined the Ebonhart Pact if you want to know). I haven't gotten particularly far into it, but I certainly know that I like the combat a LOT more than Skyrim's sort of meh hack-and-slash approach. In ESO you can use a greatsword or whatever and also cast spells with 1-5... which has gotten me to actually use some magic, compared to Skyrim where I have refused to do anything but tank.

Since I no longer play my games on a potato PC I can run stuff at ultra-high settings, ESO included. It looks very nice, and I rarely get framerate shudders. The graphics aren't perfect (there are still sort of crappy 3D shrub textures and stuff), but they're a step up from Skyrim for sure.

I think the voice acting is pretty decent, and some of the voice actors seemed awfully familiar (I think they might have used some of the same ones as they did in Skyrim?). The way they talk is also a lot more fluent, and it isn't like Skyrim's sort of jagged dialogue, which is filled with strange pauses and the like.

Not quite as much stuff is interactable as Skyrim; a lot of books, potions, and other items you see are only there for decoration, which is kind of frustrating at times. Still, the cities I've been to (Davon's Watch and a couple of others in Morrowind the names of which I can't recall) are very vibrant, with all the NPCs and architecture and of course other players (usually dressed in ridiculous outfits as you would expect but that's beside the point) walking around and interacting with one another.

The day/night cycle apparently lasts for six hours (three each). I haven't really been paying attention to the time in-game, but that's pretty believable from what I've seen.

Oh, and guards are way OP. Waaaaaay OP. If you steal something and a guard catches you they will wreck you. I mean I have really crappy armor so they can kill me almost instantly but I was impressed with them all the same.

I like it. It seems to be somewhat lacking in terms of lore (compared to the other games in the series), but I'm still having fun with it. Combat is fun, and unless you're in Cyrodiil (PvP zone) you can choose to just ignore other players for the most part. The dialogue is a lot better than what I'm used to (Skyrim), and it's still a very interesting world, full of special places, people, and stuff. It's pretty enjoyable in general. The soundtrack is great as well. I'd recommend it to you if you like RPGs and don't dislike MMOs. It gets some crap but I think it's better than what most of the Internet seems to think.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Sunday, August 16 2015, 5:40 pm EST
~*~Soccer~*~

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I've been playing puzzle & dragons. a ton. i have way too much free time.

If any of you guys happen to play my ID is 365578337 and I run Horus and Verdandi.

If you don't, it's a puzzle match game on your phone with monsters and all sorts of crap where you fight off other monsters etc. etc. It's free which is what drew me in lol


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
atvelonis
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Monday, August 31 2015, 4:15 pm EST
Apocryphal Ruminator

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I'M FINALLY PLAYING OBLIVION

Ok, I have only played it for two hours so far but I can say without a doubt that I like it far more than I do Skyrim[. The only problem I had with the graphics was making it use HDR and AA at the same time (had to force my GPU to do AA and enable HDR in-game). I've changed my 9/10 rating of Skyrim to a 7/10 or an 8/10 at most, and my rating for Oblivion to a ~/10 to a 9/10. The only thing I don't like about it is that I can't sprint. I've enabled "Always run" already but it's just not fast enough, you know? I guess I need a horse.

• The dialogue and voice acting is amazing, and holy crap I got way more goosebumps watching the intro than I did listening to Skyrim's theme (Dragonborn) for the first time. The cutscene intro was a lot more interesting than Skyrim's extremely long and somewhat dull intro (in comparison at least), and I like the starter dungeon a lot more than Skyrim's.
• Combat is soooo much better. I can actually use a sword and magic at the same time AND STILL HAVE A SHIELD. OH MY GOD. TAKE A FIREBALL TO THE FACE YOU DISGUSTING RAT.
• Lockpicking is actually somewhat challenging.
• lmao at the races, especially Shrek Orsimer omfg
• HOW DO I RAISE MY ACROBAT SKILL OH I KNOW JUMP 5000 TIMES I LOVE IT
• Rats don't carry gold coins on them like they sometimes do in Skyrim. Sensible but WHERE'S MAH GOLD
• I actually have a desire to progress with the storyline. I honestly didn't care about Skyrim's main quest any more than I did literally any other quest in the game. I would rather have found Shahvee's Amulet a thousand times than complete "Dragon Rising" once. Goddamned dragons.
• Also, Uriel is a badass. I'm fairly knowledgeable about Elder Scrolls lore already and I'm fully aware of his imprisonment in Oblivion in Arena and badassery in general, but my god he is seriously one cool dude in general. Possibly the chillest Emperor ever.

WHY DID HE GIVE ME HIS AMULET THOUGH I AM NOT TO BE TRUSTED WITH VALUABLE OBJECTS


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
shos
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Tuesday, September 15 2015, 1:08 pm EST
~Jack of all trades~

Age: 31
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OMFG
Lemmings revolution

so much more fun when you're older


grape_slushie
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Sunday, September 27 2015, 10:12 pm EST
ayyyy lmao

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this game is the epitome of dopamine-rush games

link

and I ****ing hate it
Silver
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Friday, October 9 2015, 12:08 am EST

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I've been recently playing The World Ends With You for the DS, and it has very quickly risen to one of my favourite games of all time. Story, themes, dialogue, characters, graphics, gameplay, worldbuilding -- pretty much everything about this game is well-done and amazing. It's so fun to play, challenging but not overly hard or too easy, it's a very "friendly" game with features like being able to save or adjust the difficulty at any time, auto-play to help you if you can't handle the whole playing with two screens simultaneously aspect of the game play. It's an automatic 9/10 that I would recommend to anyone with a DS.

There's still a major problem with TWEWY, though, and that's the handling of it's female characters. There are very few female characters in the cast compared to the much larger number of male ones, and out of them only three/four are actually relevant to the story; there's a subtle yet present trend of most of the female characters having sexualized designs, which is most prominent on the relevant ones; two of the major female characters get fridged to motivate their male companions, and the two female villains don't really do or accomplish a whole lot; and the two female villains are portrayed rather negatively compared to their male counterparts (who are also villains). And while one of the main characters has a really great character arc about learning to love herself and her female best friend, she gets fridged at the very moment she grows as a character. Yeah, thanks a lot for that, game. It's honestly so disappointing because otherwise this game is just amazing on every other level.

There are a few other things I had issues with, but I think those are more minor nitpicks that anything that aren't really worth mentioning.

So, yeah: TWEWY's a great game that I loved and would definitely recommend to anyone, with the caveat that it's treatment of female characters is far from great.
atvelonis
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Friday, October 9 2015, 2:12 am EST
Apocryphal Ruminator

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I played the Witcher 3 for a little bit the other day. The graphics are pure awesomeness. While the controls are a bit wonky and the menus are obviously designed for consoles the combat and gameplay is pretty cool. I really love that your character isn't some heroic archetypal dude; rather, he's actually a pretty unpopular figure, and that leads to some pretty damn interesting conversations. That's a whole new level of depth in RPGs that I honestly haven't really encountered before. Neat.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
atvelonis
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Friday, November 13 2015, 7:16 pm EST
Apocryphal Ruminator

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Did anyone get Fallout 4? I'd like it but I don't have any money, and I've heard some conflicting opinions about it so I wanted some decent input. /r/pcmasterrace is having a huge circlejerk about how terrible it is and how Bethesda is the worst company ever because it wasn't optimized for PC blah blah but I wanted to know if that was just them or if it's a serious issue. I know a lot of them refuse to update from Windows 7 or 8.1 to 10 so that could have something to do with it? I dunno.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Jorster
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Saturday, November 14 2015, 2:09 am EST
mfw

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In my experience Fallout 4 is legitimately the most like overhyped game I've seen. It's like skyrim mixed with new vegas but with a worse story, and like hella dumbed down gameplay. Graphics are alright I guess, so yaknow.
It's worthwile if you're a big fallout fan but I don't really think it's worth $60



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