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Yaya
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Thursday, May 7 2015, 10:40 pm EST

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I don't know how much you need, but what I did when building my fishtank and I needed sand for glass was:

Deserts are built in layers of sand, you know hills and ****, simple MC stuff. Rather than take out a giant chunk of sand in a specific spot, just go along the border of a sand layer and mine the outer edge of sand around it to whatever extent you need. May not be efficient if you need a lot of sand, but it doesn't really screw up the scenery if you're smart about it. Given I was building my fishtank in a desert, I wasn't really concerned about looking elsewhere for sand. If the above doesn't sound like it'll cut it, you could also look for red sand in the mesa since no one seems to care about the mesa. Tbh though, even though survival's smaller than different, there's still a ton of deserts, I think you'd be okay strip mining one of them if you really needed one, as long as it was a desert far away from spawn.



COMING SOON: A giant meteor. Please.
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soccerboy13542
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Thursday, May 7 2015, 10:43 pm EST
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I guess I can try to make the build less glass heavy but it looks sort of strange without glass.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Friday, May 8 2015, 11:12 am EST
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If you want to use less glass, use glass panes. You can make 16 panes with 6 glass blocks, so it's a lot cheaper.


Spoiler:
soccerboy13542
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Friday, May 8 2015, 7:24 pm EST
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Glass panes don't seem to work well for it


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
atvelonis
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Friday, May 8 2015, 7:33 pm EST
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Regarding Mymop's rant:

Minecraft, in my opinion, is supposed to be an adventure. A real experience. Take a look at Vareide's Minecraft trailer (the one on minecraft.net), for example. This one-minute video exemplifies the true spirit of Minecraft. It was about exploration and creation, not mob and item farming or glitch exploitation. There were no enchantments, there was minimal machinery, and it was actually pretty challenging. Mymop does go a little crazy over some aspects of present-day Minecraft, but he brings up some valid points.

Minecraft just isn't what it used to be.

The community has changed a LOT since early 2011, when I began playing. It has grown tremendously, and there are surprisingly few people who have been playing the game as long as I have who are still around. I don't think Mojang has exactly ruined the game, but they have implemented a plethora of features since its creation all those years ago. And with every update, Mojang pleases a lot of people, while simultaneously ticking off another portion of the game's community—usually its older part. Now, I know I sound like an old geezer here, but I honestly do think Minecraft was a better game in Beta than it is now. Obviously, it's still good enough for me to want to play it, but it's lost a lot of its appeal as time has passed.

I don't expect most people here to understand what I'm saying, considering lots of you here on the Interguild only got Minecraft post-Beta. The game simply doesn't evoke the same feeling as it once did. Now, that may be partially attributed to the fact that I have gotten older since Beta, but I think it also has something to do with the way the game has changed.

Lots of Minecraft's updates have added amazing things. More redstone, new blocks and creatures, you name it. But with every new trinket added comes a loss of the game's initial intent, which is essentially to, "Build whatever YOU want to build, do whatever YOU want to do," as Vareide puts it. Now, that can be interpreted in more than one way, depending on your outlook on Minecraft. Some people might really love the new stuff. Beacons, enchantments, even water guardians. And that's perfectly okay, you can like whatever you want to like. But there is a point in my mind where an amazing game begins to lose its way. To me, that point was Beta 1.8. Sprinting, hunger, etc., that was when it started to lose its best qualities. Simplicity and difficulty. 1.8 was soon followed by 1.0, which added the End, endermen, enderpearls, enchantments, and potions, for example.

To some I'm sure these new elements were priceless, but I have not found them as such. Much of the original community left for one reason or another, and those who remained probably feel similarly to me. Minecraft is certainly not a bad game, but it has digressed in recent times. For a true Minecraft experience, I recommend playing in Survival mode on Beta 1.4 or so. You can easily do this through your launcher without the use of any mods. And when doing so, instead of focusing only on what Beta is missing, focus on the atmosphere and beauty of it. The experience.

But those are just my couple of cents. And remember guys, have fun with Minecraft, whether you're on an old update or a new one. It's definitely a game worth playing.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Friday, May 8 2015, 7:44 pm EST
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I guess for me the reason why I dislike this whole rant is that when I first started out, rather early on, before getting MC, I found it boring. My whole thought process was just "so you try to explore some computer generated world....." and that was really the extent of it.

The experience is totally different for me. I was playing at my friend's house and it just didn't really click. Playing now, I'm really interested in it.

I can totally relate though, so don't get me wrong, I understand why you'd be upset.

EDIT: btw, what the is up with spawn
Spoiler:


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yaya
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Friday, May 8 2015, 10:42 pm EST

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As someone who hasn't even been playing Minecraft for a year, general exploration is my favorite part of the game by far. Even if it's just flying around the overworld on creative and seeing what's found. Yes it's a blocky, computer-generated world, but there's a certain serenity to it after you lose yourself in it, sorta the same feelings I get with Skyrim, Just Cause 2, Thief, or even Runescape way back when I enjoyed it. I haven't been played long so I can't really quantify if "things have gotten worse", but it's not too hard to imagine. I think it helps the "way" I play Minecraft is generally more simplified than what is available. I don't use redstone or potions, I wear lower level armor (but but it's still enchanted), don't really have a permanent residence, etc. I adapted these behaviors partly because I was too lazy to learn how to use things and also because I still found the game enjoyable without them. It won't be the end of the world if one day I decide to start incorporating potions into my play style; just right now I don't need them, but the option is on the table. I admit, the initial coolness of Minecraft has worn off; I need to have some reason to be on there, and usually I need people to chat to and podcasts to listen to while doing so. I've become really self conscious about how I spend my free time in the past year or so, and going on Minecraft with no clear purpose just feels like a waste of time. And Atvelonis, I get the intention of your post, but I honestly have no clue how adding more content contradicts the "Build whatever YOU want to build, do whatever YOU want to do" mantra.

I guess I'm checking to see if people are on the server at the wrong times. I'm much more likely to play if I see someone else on the server; I saw Mymop on there last Friday, and that's it. I check the Dynamp multiple times per day and almost never see anyone on. Have you guys figured out my sleep schedule and secretly try to avoid me?



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Yimmy
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Saturday, May 9 2015, 12:31 pm EST
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Quote:
And with every update, Mojang pleases a lot of people, while simultaneously ticking off another portion of the game's community—usually its older part.

Thing is, the newer people are the more important people. You guys probably already told all of your friends about it, and if you make new ones, your other friends will likely tell them. Once again, they're only making money from new people buying it, not old people staying on it.


Spoiler:

Interguild discord!! People use it!!
Mymop
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Sunday, May 10 2015, 8:03 pm EST
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'Yimmy' said:
Thing is, the newer people are the more important people.

Well, that makes me feel... worthless, I guess you could say.

I definitely think the game was better in Beta, but there are a bunch of nice things now, including, but not limited to: Creative mode, all the new blocks, and redstone. One way the game hasn't changed, though, is all the little features you can exploit to create an amazing new machine or something, for example Etho's "EnderPorter". Those are some of the best things about the game IMO. I also like exploring, seeing new things, and all that.  


Spoiler:
Yimmy
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Monday, May 11 2015, 3:18 pm EST
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Note that I am not a business specialist, and may be completely and utterly wrong.


Spoiler:

Interguild discord!! People use it!!
Yaya
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Saturday, May 23 2015, 8:16 pm EST

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Yaya's Wacky Survival Adventures May 23rd 2015

I recently lost all my stuff while exploring some caves under islands on the south part of server. The exploration in itself was an absolute blast, but eventually I was running low on food, my pickaxe was almost busted, the caves were fairly easy to navigate, but I was running low on health and the torches were doing only so much to keep the mobs from spawning, so at a certain point it made more sense to dig up than to retrace my steps. Unfortunately, I dug straight up into deep ocean, so there was the risk of me drowning before reaching the surface. I never faced that risk however, because I got pwned by a Guardian. I heard strange sounds when I was digging, but was not familiar with them, so I thought they might've been new ambient sounds.

Anyways I respawn in spawn with nothing, my house's chest in spawn is full of crap, so I hike up to my half built mesa outpost to examine my goods. I had enough to make some new armor and weapons, but besides that there wasn't much. I wasn't really sure what I was going to do ingame now since most of my materials were gone and I didn't have any active projects. Then upon leaving the mesa outpost at sunrise to go to the nether portal, amidst all the dying skeletons and zombies I saw it: a zombie villager in chain armor. This changed my plans for the day. I knew how rare zombie villagers were; I possibly had encountered them in the past and either killed them or ran away thinking they were regular zombies, but I could only think of one instance in which I had encountered a zombie villager. Its armor seemed to offer sunlight protection, so I managed to awkwardly guide it up and around some mesa slopes and into my outpost (if you haven't been there, it's surrounded by a big fence which in turn is surrounded by a big ditch), so it was a bit of a hassle. I had to kill the baby zombie riding a chicken that had been hanging around in the ditch for like 2 months now *single tear*. I know the armor offers protection, but I figure it's just safer to steer the zombie villager into the main building of the outpost. Which was a good choice because in the process, its helmet broke.

Then I had to go about gathering the curing materials like the golden apple and weakness potion. Those didn't take too much time, but still it was a lot of back and forth between spawn, the survival hotel, the mesa, and the nether. As I finished brewing the potion I realized, even if I cure the villager, the outpost isn't really suitable for them. There's no dirt/farmland/water, there's unguarded lava for item disposal, the place is incredibly poorly lit at night, and I couldn't guarantee the villager's safety inside, or especially if they slipped outside. So then I spend the remainder of the afternoon sprucing up the outpost, slowly transforming it into a marginally more livable area. Then on one of my trips from the survival hotel to the mesa, as I'm running to my outpost in the night, I see something: a second zombie villager! I certainly wasn't passing this opportunity up. I killed all the nearby mobs and lured it into the building as in the same fashion I did with the first one. Then I had more various errands to attend to in order to create another set of items to cure the second villager. The outpost is about as refined as it's going to be at this point without a major overhaul, so this is the final step in the long ordeal. I'm walking back to the outpost during the day with both cures on me, ready to breathe life into the future colony. And I see that the 2nd zombie villager is completely gone, no trace at all. I had sealed off all exits, but I guess sunlight was able to get through in various areas, which I didn't consider a problem with the armored one, but caused this poor fella to burst into flames. Fine I think as I descend into the outpost building (its entrances were still blocked) to cure the remaining zombie villager, curing one villager is still great. I kid you not, moments before I enter the room that the zombie is in, it catches on fire and dies. I basically it see as it fall over, no chance to pour water on it or anything. And that is the end.

Now all I can do is think about what I could've done differently. This isn't really meant as a rant or complaining session, I just wanted to get it off my chest. Now I'm stuck with two zombification cures, a more civilized mesa outpost, and no one to live there



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Saturday, May 23 2015, 9:29 pm EST
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I feel like we've talked about this before. Mobs despawn after a little while. I'd suggest having your apple and potion ready next time and then from there you can just breed them.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Saturday, May 23 2015, 10:06 pm EST
Your Friendly Neighborhood Mop

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'Yaya' said:
and the torches were doing only so much to keep the mobs from spawning

If you place your torches right, the mobs will stop spawning completely. Hostile mobs can spawn at a light level of 7 or below. You can check the light level of the block you're standing on by pressing the F3 key and looking where it says "Light". As long as your torches aren't too far apart, you can keep blocks at light level 8 or above, and prevent mobs from spawning.
Mobs despawn after a few minutes if you go more than 32 blocks away from them. But this is just how it worked in 2011, so things may have changed since then.
One theory of mine is that maybe the blocks in the chunk the zombies were in hadn't loaded, but the zombies were still there, so maybe the game thought that there was nothing above them so they burned in the sunlight.
Another theory is that the sunlight got in through a ladder or some similar opening in the roof. If you had a ladder going from the floor the zombies were on directly to the roof, and no trapdoors or anything above it, it would have let sunlight in. If the zombies were standing on the block where the ladder was, they would burn. However, IMO it seems unlikely that they would both be in that block, and even less likely that they would both stay in that block long enough to die.
And with the exposed lava you mentioned, if you put a fence above the lava you can still throw items in but you can't fall into the lava.
Also, don't worry too much about losing all your stuff in that cave. It will only despawn if the chunk it's in is loaded for five minutes. So, as long as that chunk doesn't load, your stuff could stay there for years. If you load the chunk, you have 5 minutes to get your stuff, and then it's gone. But as you said you died underneath an ocean, I doubt that chunk will be loaded for a while. Nobody goes to oceans. Just nobody.
One more tip, if you're almost dead and surrounded by mobs, you can just barricade yourself into a tiny hole, and you'll be safe.


Spoiler:
Yaya
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Saturday, May 23 2015, 10:37 pm EST

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'Mymop' said:
Another theory is that the sunlight got in through a ladder or some similar opening in the roof. If you had a ladder going from the floor the zombies were on directly to the roof, and no trapdoors or anything above it, it would have let sunlight in. If the zombies were standing on the block where the ladder was, they would burn. However, IMO it seems unlikely that they would both be in that block, and even less likely that they would both stay in that block long enough to die.
There is a hole in the roof, but it was blocked for a majority of the zombie's stay there, and they weren't anywhere near it when they died. The building does have lots of windows so that probably was the cause, but given they hadn't caused any problems up until that point, I thought I could keep them that way.
'Mymop' said:
And with the exposed lava you mentioned, if you put a fence above the lava you can still throw items in but you can't fall into the lava.
That was one of many things I did in improving the villager friendliness of the outpost.
'Mymop' said:
Also, don't worry too much about losing all your stuff in that cave. It will only despawn if the chunk it's in is loaded for five minutes. So, as long as that chunk doesn't load, your stuff could stay there for years. If you load the chunk, you have 5 minutes to get your stuff, and then it's gone. But as you said you died underneath an ocean, I doubt that chunk will be loaded for a while. Nobody goes to oceans. Just nobody.
One more tip, if you're almost dead and surrounded by mobs, you can just barricade yourself into a tiny hole, and you'll be safe.
I left this part out of the post because it didn't really change the outcome of the story and it was long enough as is; I brought a bed with me and set it up on top of the island that the cave entrance was on. The Guardian killed me while I was try to swim to the surface, so all my items feel onto the ocean floor rather than back down the hole I dug. I wasn't confident in my abilities to go through the entire cave system again without any of my armor to get back to the exit I made. The exit was basically the southernmost part from the entrance, essentially closer to a different island than the one I started on. So I decided to see if I could spot my stuff in the water. I knew it was close to a certain island, but beyond that I wasn't sure, and the ocean was so deep I could barely see the floor from the surface. This was the kind of ocean deep enough that if you swam from the floor to the surface with no interruptions you'd still lose a few hearts. I only managed to spot my stuff because of an XP orb I dropped. I grabbed all my stuff, but the Guardian was still there and began to attack me again. I managed to escape into the hole I had dug, but now I was in the same situation as before, just worse. No food, close to starvation (swimming to my stuff took up a lot of energy), 2.5 hearts of health, a dangerous monster above me, and an labyrinth of mobs below me. Still, I thought I had better luck trying to swim to the surface again than re-navigating the whole dungeon (seriously it was huge). I did about as well as I did the first time, and the Guardian killed me. This time however, there was no XP orb to notice on the ocean floor. I find any of my stuff anywhere, in desperation I tried to go through the dungeon from the beginning, and the mobs kill me. Since I spawn back at my bed, I know all my stuff is gone for good this time, so I destroy my bed and drown myself.

I know that's a lot different than "I respawned in spawn", but essentially the takeaway of it is still I lost all my ****, and the original post didn't really need a whole other paragraph that big. I appreciate the advice though. However, wouldn't barricading myself in a tiny hole just have delayed the inevitable? I still would've had no food, and the dungeon still would've been spawning mobs.



COMING SOON: A giant meteor. Please.
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soccerboy13542
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Sunday, May 24 2015, 12:04 am EST
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Wait, you were fighting a guardian?  


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yaya
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Sunday, May 24 2015, 12:29 am EST

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Well, if you consider getting killed by one twice without much resistance "fighting" it...

It just happened to be where dug up into the ocean floor... I wanted nothing to do with it, but I had never encountered one before so I wasn't sure how strong they were.



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Yimmy
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Sunday, May 24 2015, 1:33 pm EST
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Actually, there's a much simpler way too see where monsters can spawn: f7
Yellow x's are where mobs can spawn at night, and red x's are where mobs can spawn whenever.


Spoiler:

Interguild discord!! People use it!!
Yaya
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Sunday, May 24 2015, 5:11 pm EST

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'Yimmy' said:
Actually, there's a much simpler way too see where monsters can spawn: f7
Yellow x's are where mobs can spawn at night, and red x's are where mobs can spawn whenever.
Doesn't work for me. My F7 is mapped to start/end a stream, and that's one of the controls I haven't changed.

As of today, my Mesa Outpost officially has a population of 2! I guess I kinda overestimated the rarity of zombie villagers. MC Wiki says they have a 5% chance of spawning, and it took me only 5 night cycles to find two of them. Don't worry, this time I cured the first one as soon as I caught it. I dunno if they'll be making babies anytime soon though; I was reading about villager breeding patterns, and I'm not sure if the outpost fits the mark for now. I put a temporary roof over the white building for now (I intend to build a 2nd floor to it eventually) to increase the chances and give them more shelter. The first one seems to only go inside the red building and around it when I cured it, but thankfully after adding a roof to the other building and curing the second villager, they both seem more prone to wandering the premises *fingers crossed*.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Yimmy
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Monday, May 25 2015, 1:57 pm EST
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f6 is start stream... It might be f8 that does the thing, but just try all the f's


Spoiler:

Interguild discord!! People use it!!
Mymop
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Monday, May 25 2015, 2:09 pm EST
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'Yaya' said:
The building does have lots of windows so that probably was the cause

The windows were definitely not the cause. Zombies and skeletons only burn if there is clear sky directly above them. However, sunlight can pass through blocks like glass, so if there were any skylights in your base that might have done it.


Spoiler:
soccerboy13542
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Monday, May 25 2015, 10:02 pm EST
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I'm really confused. How was there a guardian in survival?


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Tuesday, May 26 2015, 12:40 am EST
  

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Yaya, you didn't keep all of your valuables (like, say, diamonds) on you at all times, did you? This is exactly why having a home is useful. Or at the very least, you should put lots of valuable ores in your enderchest.

I would suggest you not worry too much about losing your stuff. If you need materials to help you get started back up again, I can provide. For future expeditions I would recommend bringing maybe 2 stacks of cooked chicken and a stack of logs. During an expedition on the old server, I once ran out of wood to make torches from, and died as a result. I vowed to never let that happen again. And even if you run out of food, there's always zombie flesh...

I think you'll find yourself more interested in cultivating your man-made village, though. I had lots of fun with making villages. Do you know the general gist of what you need to do to expand your village(/gain more villagers)? There's also a decent chance you might get involved in villager trading, and then get back all of the tools you lost through that. But I'm not too sure how efficient it is to get stuff through villager trading since the 1.8 update.



spooky secret
Yaya
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Tuesday, May 26 2015, 10:32 am EST

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No, my stockpiles of diamonds, gold, and iron were some of the things I left behind, thankfully.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Tuesday, May 26 2015, 11:36 pm EST
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I'd say villager trading is still really efficient. You can unlock new levels of trading pretty easily, although that may have been a feature in the past. If so, then it's at least equal


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Thursday, May 28 2015, 4:38 pm EST
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Just successfully tested my first 4x4 piston door! It was tough to build (It took me 3 days to figure it out), but it works, and I'm proud of it.


Spoiler:

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