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DroidFreak36
[?] Karma: +8 | Quote - Link
Wednesday, November 30 2016, 1:54 pm EST
HATPC Reborn Dev

Age: 23
Karma: 190
Posts: 443
Gender: Male
Location: droidfreak36.com
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It's about time I finished this.

Also, I moved the update thread to the Platformers Board this time since that way I can classify it as a HATPC Reborn topic. Hopefully it's not too hard to find.

You can play the new version here.

You'll probably be wanting to know what's in this update:
* Checkpoints and enhanced tutorial messages. They use a new syntax of my own design, which I will write a guide on soon. In the meantime, you can see how the syntax is used on the campaign levels.
* The level select screen (which can be used with either keyboard or mouse)
* The user level load screen
   * Both of the aforementioned screens can be exited with the escape key
* Scoring
* You now have infinite lives on user levels.
* Added terrain type 2
* Added metal dynamite crates
* Treasure count displayed at the top of the screen
* Tutorial message fading in and out animations
* You no longer can clip into solid blocks using platforms.
   * You can, however, clip into boulders and will push them in the direction you are facing
* Colliding horizontally with crates in midair no longer bounces you back like it does when you collide with them on the ground.
* Tutorial messages (and checkpoints with the at() and in() parameters) trigger in a slightly smaller area.
* User levels should now always load the current version (instead of sometimes loading a recent one instead)
* Level files are now totally case-insensitive. So use whatever case you want.
* Fixed a bug that caused some user levels to have the top few layers cut off.
* Jumping is a bit smoother now, since if you press jump shortly before hitting the ground, you'll actually jump.
* Sounds should be more consistent now.
* You can no longer land on the edge of blocks that have spikes on them. You can still be in that state, but only if you got there some way other than falling.

Hopefully this new update will make HATPC Reborn usable for level makers to make user levels for, and also give level makers some new tools to make those levels great. For now, the new features I added have to be manually entered in the text file, but I'm working with Jebby to help him update CaveGen to support them.




krotomo said:
EDM music

HATPC Reborn home page
Rocket Guy2
[?] Karma: 0 | Quote - Link
Wednesday, November 30 2016, 2:59 pm EST
Do a barrel roll

Age: 15
Karma: 21
Posts: 671
Location: Aperture Science
pm | email
H    H  Y      Y  PPPP     EEEEE
H    H    Y  Y    P    P    E
HHHH     Y      PPPPP   EEE
H    H      Y      P          E
H    H      Y      P          EEEEE


Quote for September 2017

"You are The Dark Knight Rises this city deserves" - Commissioner Gordon
jebby
[?] Karma: 0 | Quote - Link
Wednesday, November 30 2016, 4:39 pm EST
Interguild Founder

Age: 25
Karma: 214
Posts: 955
Gender: Male
Location: United Kingdom
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Hit the checkpoint in the second tutorial mission and all the dreams came true.

See my email regarding the encoding.
DroidFreak36
[?] Karma: 0 | Quote - Link
Wednesday, November 30 2016, 5:07 pm EST
HATPC Reborn Dev

Age: 23
Karma: 190
Posts: 443
Gender: Male
Location: droidfreak36.com
pm | email
Psst, @Rocket Guy2, it'd be easier to make that line up nicely if you preformated it with the [code] tag.

@Jebby, I've sent you some info by email, but from what we discovered in the most recent messages, we may have to change our plans. It might be easier to move our chat over to Discord so we can go back and forth in real time.




krotomo said:
EDM music

HATPC Reborn home page
atvelonis
[?] Karma: 0 | Quote - Link
Wednesday, November 30 2016, 9:35 pm EST
Decearing Egg

Karma: 127
Posts: 1514
Gender: Male
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Amazing! I love the new menus.


jellsprout said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Teo
[?] Karma: 0 | Quote - Link
Friday, December 2 2016, 6:19 pm EST

Age: 19
Karma: 134
Posts: 1763
Gender: Male
Location: Poland
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Astonishing effort! I'll put more feedback when the rest of tutorials get released, and I'm looking forward to the next update. For now I noticed that if you collect all the treasures and the door opens, then after using the checkpoint the door is still open even if the treasure count is backed up to the previous amount. It might cause cheatability when the door is located near the checkpoint and someone needs to do backtracking after collecting all the treasures.
DroidFreak36
[?] Karma: +1 | Quote - Link
Friday, December 2 2016, 11:52 pm EST
HATPC Reborn Dev

Age: 23
Karma: 190
Posts: 443
Gender: Male
Location: droidfreak36.com
pm | email
I noticed that bug too, Teo. I fixed it in version 0.2.1, which is going up right now.




krotomo said:
EDM music

HATPC Reborn home page

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