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DroidFreak36
[?] Karma: +4 | Quote - Link
Saturday, December 31 2016, 8:23 pm EST
HATPC Reborn Dev

Age: 30
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HAT-pee-see RE-born


Here's a smallish bugfixy update to close out the year.

Play it here: http://droidfreak36.com/HATPC/0_2_2/

Changelog:
* Sounds are no longer awful on Chrome. As a downside of this change, sounds probably be less consistent again.
* Performance is on longer awful on Chrome. As a downside of this change, rendering performance will be slightly worse in general. Let me know if this is noticeable, and I can look into some complicated optimization for it.
* Dynamite now flies significantly slower.
* You can now roll boulders over spikes. I had overlooked that previously.
* Explosion kill radius is now measured to Hannah's centerpoint (in her lower half) instead of the edge of her hitbox.
* You can now grab ladders that are 1 tile above ground level without jumping.
* You'll no longer perform multiple actions with one spacebar press. Hold away!
* Spikes are ever so slightly smaller. Any smaller than this, and you'd be able to stand in between to spikes. Or I could make them not square. Let me know if they're still too big.
* Fixed a bug where spikes wouldn't be properly destroyed by explosions.
* Fixed a bug where dynamite crates were off-center when falling.
* Fixed a bug that sometimes allowed Hannah to push boulders into other tiles when warping through platforms.
* Removed the sound that played when closing tutorial messages.

In other news, Krotomo just uploaded the first HATPC Reborn user level. Check it out: http://www.interguild.org/members/forums/newest.php?id=69425




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Darvince
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Saturday, December 31 2016, 8:36 pm EST
sea level change

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Hello Update! Goodbye Based 2016!


"Time is a circuit, not a line; cybernetics instantiates templexity."

krotomo
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Saturday, December 31 2016, 8:37 pm EST
The Shepherd

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The new spike size seems pretty close to the original. I can get about as far into the spike tile in Reborn as I can in HATPC, both horizontally and vertically.
DroidFreak36
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Saturday, December 31 2016, 9:03 pm EST
HATPC Reborn Dev

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@krotomo That's good.

A few bugs I found while playing Chambers of Change:
* You lose lives in some situations (which you ought to not in user levels)
* Sometimes when you respawn, the terrain is rendered as black squares rather than proper terrain.
* Performance seems bad (on Firefox). That could be the rendering change I made to improve Chrome performance. I'll look into it.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Rocketguy2
[?] Karma: +1 | Quote - Link
Sunday, January 1 2017, 6:24 am EST
God wishes he was me

Age: 21
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wat


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Mymop
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Sunday, January 1 2017, 10:13 am EST
Your Friendly Neighborhood Mop

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'Rocket Guy2' said:


wat

'DroidFreak36' said:
* Sometimes when you respawn, the terrain is rendered as black squares rather than proper terrain.

I'm sure that will be fixed in the next update.

Edit: Wait, never mind, he fixed it already. That sort of efficiency is amazing.


Spoiler:
aych bee
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Monday, January 2 2017, 3:57 am EST
when i am king

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actually i think u should keep that glitch, or possibly keep it as a fifth terrain option. in my opinion it looks very groovy


Spoiler:
DroidFreak36
[?] Karma: 0 | Quote - Link
Monday, January 2 2017, 5:08 am EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
Gender: Male
Location: droidfreak36.com
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I could keep it as a terrain option. The history of that black square texture is that I used that when I originally created tutorial level one as a room with objects in it - it was the texture that the terrain objects displayed when I placed them in the room and also told the game how large the hitbox of the terrain objects was.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page

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