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jebby
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Wednesday, July 31 2013, 5:34 pm EST
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MOST RECENT VERSION

Version 1.2.3
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Version 1.2.2
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Version 1.2.1
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Version 1.2
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Version 1.1
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Please report any bugs that you find and tell me about any features you'd like to see added/improved. .  
soccerboy13542
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Wednesday, July 31 2013, 5:52 pm EST
~*~Soccer~*~

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Very cool idea. However, every time i try to paint anything, i get the first part of where i clicked, then it immediately stops working and crashes. Will test more.

EDIT: yeah, not working for me. continually crashes.  


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
jebby
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Wednesday, July 31 2013, 6:05 pm EST
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Thanks for the report! What operating system are you running? I have no idea if and how Mac machines handle applications that use the .NET framework.
Yimmy
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Wednesday, July 31 2013, 6:09 pm EST
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i was all exited and then you have to download it? there's already 2 things to download for full HATPC playability, and then you make another download?! /sarcasm


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Darvince
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Wednesday, July 31 2013, 6:10 pm EST
sea level change

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yimmy, this is for generating cave terrain like if you're stuck trying to make a level because you have full control over the terrain, not a necessary download.


"Time is a circuit, not a line; cybernetics instantiates templexity."

soccerboy13542
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Wednesday, July 31 2013, 6:11 pm EST
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I'm using Windows Vista.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
jebby
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Wednesday, July 31 2013, 6:13 pm EST
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Unfortunately, I am not a particularly experienced web developer, though I'm sure it wouldn't be too difficult to make something like CaveGen using HTML5. I might consider it in the future. However, downloading a small file is neither difficult nor time-consuming. Go to the link, click Download and then run the .exe when it's done.

Were you able to run it okay, Darvince?
Yimmy
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Wednesday, July 31 2013, 6:13 pm EST
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i am sort of disappointed, although not that disappointed. it was sort of a friendly joke. for future reference if i use a smiley while saying something negative it is most likely not very serious. i do want to download it but i think i've downloaded enough. sorry jebby. i don't really like downloading stuff on our family computer


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jebby
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Wednesday, July 31 2013, 6:19 pm EST
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@soccerboy Vista, huh? Interesting. I'll examine the Build/Publish options in Visual Studio. Maybe your machine has an older version of .NET that the application doesn't support. I could possibly fix that though.
soccerboy13542
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Wednesday, July 31 2013, 6:29 pm EST
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Thanks jebby!


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Wednesday, July 31 2013, 6:33 pm EST
  

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Yeah, same problem as soccer. Can't do anything, it just crashes. Windows XP, too. Vista



spooky secret
Yimmy
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Wednesday, July 31 2013, 6:35 pm EST
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it must be built for the fourth net thing, wich not many computers have. jebby, if you downloaded fiddler did you get version 2 or 4?


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jebby
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Wednesday, July 31 2013, 6:35 pm EST
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Something you could try in the meantime, soccerboy, is to download .NET 4.5 (which is one of the application prerequisites) from here. What I'm going to try over the next couple of days is to publish the application via Visual Studio, which should provide some extra setup stuff to ensure that whoever's installing the application has everything they need to run it. Might look into getting it hosted somewhere more appropriate than Google Drive as well.

If you have the time, could you possible post a screenshot of CaveGen when it crashes? Or just before you start painting so I can see how much of it actually loads correctly?

EDIT: thanks also to Quirvy for feedback. You guys and your old OSs... My fault though for not providing any kind of installer.
soccerboy13542
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Wednesday, July 31 2013, 6:56 pm EST
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http://www.youtube.com/watch?v=mB03GHghRk4&feature=youtu.be

what happens when i paint^

also managed to somehow crash google chrome in the process


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Jorster
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Wednesday, July 31 2013, 6:57 pm EST
mfw

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I'll try it on Windows 8 when I get on my computer.


jebby
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Wednesday, July 31 2013, 7:18 pm EST
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Wow, a video! Thanks for the help. I'll watch it when my awful phone dongle Internet lets me.  
Isa
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Wednesday, July 31 2013, 7:31 pm EST
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Very cool.

I don't see any difference between selecting "Space" or "Terrain" though, wanna explain?
jebby
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Wednesday, July 31 2013, 7:42 pm EST
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'Isa' said:
Very cool.

I don't see any difference between selecting "Space" or "Terrain" though, wanna explain?


Terrain paints terrain. Space rubs out terrain by painting space. Or at least it's meant to; I've just learnt that not including an installer means that users can have all different kinds of experiences so I don't have much faith that our versions behave the same way.
Isa
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Wednesday, July 31 2013, 7:51 pm EST
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All my caves start as filled, and creates space. Having terrain-based "islands" does not work.
jebby
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Wednesday, July 31 2013, 8:01 pm EST
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'Isa' said:
All my caves start as filled, and creates space. Having terrain-based "islands" does not work.


I don't follow you. Are you actually dragging your cursor across the map to paint (like in Paint)? By default, Space means you remove any terrain that you 'paint' on the map. Switching to Terrain allows you to draw terrain over the map, filling in any space. Does Generate work for you either?
Thomas
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Wednesday, July 31 2013, 8:03 pm EST
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I use windows 7 and if I move the "Number of Junctions" option at all and click generate I get that "CaveGen has stopped working" message.
jebby
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Wednesday, July 31 2013, 8:08 pm EST
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An installer with .NET 4.5 is on its way (though probably not today as it's 1am). I may have to make a separate version for the XP folk as XP only goes up to 4.0.
Quirvy
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Thursday, August 1 2013, 2:10 am EST
  

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Just wanted correct a previous error: I have Windows Vista, not XP.



spooky secret
Isa
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Thursday, August 1 2013, 6:42 am EST
No. I'm an octopus.

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'jebby' said:
'Isa' said:
All my caves start as filled, and creates space. Having terrain-based "islands" does not work.


I don't follow you. Are you actually dragging your cursor across the map to paint (like in Paint)? By default, Space means you remove any terrain that you 'paint' on the map. Switching to Terrain allows you to draw terrain over the map, filling in any space. Does Generate work for you either?

Generate works and is the only thing I use. What I meant was that I get caves that resemble The Pipe Dream, if you were to only look at the terrain (albeit with more branches). The terrain is never, no matter my settings, inverted from that - you can't make "open" levels.
jebby
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Thursday, August 1 2013, 7:42 am EST
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'Isa' said:
'jebby' said:
'Isa' said:
All my caves start as filled, and creates space. Having terrain-based "islands" does not work.


I don't follow you. Are you actually dragging your cursor across the map to paint (like in Paint)? By default, Space means you remove any terrain that you 'paint' on the map. Switching to Terrain allows you to draw terrain over the map, filling in any space. Does Generate work for you either?

Generate works and is the only thing I use. What I meant was that I get caves that resemble The Pipe Dream, if you were to only look at the terrain (albeit with more branches). The terrain is never, no matter my settings, inverted from that - you can't make "open" levels.


Technically, with the paintbrush, you can create any kind of cave structure possible just by drawing what you want. "Generate" starts with a cave full of terrain and then fills it with "space" passages connected by "space" junctions. Once you've generated a cave, you can then draw terrain or space wherever you like using the paintbrush. e.g. You can take a terrain-filled cave (0 junctions) and then rub out all the terrain with the Space paintbrush and then draw terrain islands with the Terrain paintbrush. I can't think of any better way of explaining what the Terrain/Space radio buttons do. A good analogy would be changing Pen colour in Microsoft Paint and then drawing with a different colour.

Are you saying you want a version of Generate that starts off with a completely empty cave and then fills it with "terrain islands"? Would just be a case of inverting the tile types in the generation algorithm. Would generate some weird caves though with some inaccessible rooms.

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