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(1) Default - can do nothing but explore the creative world.
(2) Builder - can build in the creative world. Building powers are given only to referred members.
(3) Architect - a builder who can use World Edit in the creative world. Architect powers are given to trusted members who have at least 500 posts on the forums.
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(*) Survival access is granted on a per-person basis. Just ask for survival permissions and a mod will grant you access.


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Spoiler: ''Things you can do in Survival''


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Contact Livio (livio@interguild.org) or Bmw (bmwssu@gmail.com) or both.
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Quirvy
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Wednesday, October 29 2014, 4:40 pm EST
  

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Zombies will die in sunlight. Creepers (the guys that explode) don't die in sunlight. Skeleton do die in sunlight, but they are smart enough to seek shelter once the sun rises, so they can survive by huddling under trees sometimes. Spiders don't die in sunlight, but I think they only attack you if they detect you while they're in darkness.

I would have offered you assistance if you were on right now, but you are not. I've got too much stuff to do to really take time off and play minecraft some night, but I'll try to answer any questions you have. This may also be useful to you.



spooky secret
Yaya
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Wednesday, October 29 2014, 5:08 pm EST

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Thanks for the monster rundown. I do seem to have a knack for never being on at the same time as other people. I do consult MC wiki often. Hopefully it's just a steep initial learning curve and I'll be able to get over it in 10-20 more deaths.



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soccerboy13542
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Wednesday, October 29 2014, 8:47 pm EST
~*~Soccer~*~

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Protip: mobs despawn if you are far away enough from them.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yaya
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Wednesday, October 29 2014, 11:02 pm EST

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Yaya's survival activities for the day:

Got lost
Made pickaxe
Got lost
Tried to find place to mine iron
Got lost
Found place to mine iron
Got lost
Tried to mine iron, was unsuccessful
Got lost
Pickaxe broke
Got lost in a mine big time
Jumped to my death to go back to the surface

Is it one of those things where you can't mine any ores that your pickaxe is weaker than? I was using a wooden one and got nothing. If so, I just wasted an hour and a half making a wooden pickaxe. Don't ask. It's more complicated than it sounds.



COMING SOON: A giant meteor. Please.
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soccerboy13542
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Thursday, October 30 2014, 12:42 am EST
~*~Soccer~*~

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Use the wooden pickaxe to acquire stone. Use stone to make stone pickaxe. Use stone to break coal and iron ores. Use coal to smelt iron ore. Use stones to make furnace. Use iron to make iron pickaxe. Use iron pickaxe to get diamond ore and gold ore.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yaya
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Wednesday, November 5 2014, 2:05 pm EST

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Does anyone here own any Minecraft merchandise besides the actual game? It makes me chuckle every time I see some in stores. I think the strangest thing by far is the large sized Ghast plushie. Who wants to own that, lol? Admittedly I could see myself getting some of the tiny plastic action figures though in preparation for if I ever have a cubicle and need little trinkets to decorate it with.



COMING SOON: A giant meteor. Please.
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atvelonis
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Wednesday, November 5 2014, 2:47 pm EST
Apocryphal Ruminator

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Well I have a diamond pickaxe keychain that my sister gave to me a while ago but that's about it


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Thursday, November 20 2014, 4:47 pm EST

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On survival I just went from the mesa biome to the Hotel and back to gather lots of wool from sheep. I turned all my wool into carpet and was ready to dye it... but it doesn't work. Can you really only dye wool when it's in actual block form, and not in carpet? If so, I totally just wasted an hour and a half




COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Thursday, November 20 2014, 7:25 pm EST
~*~Soccer~*~

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Ya dun goof'd.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
atvelonis
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Sunday, November 23 2014, 5:33 pm EST
Apocryphal Ruminator

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When is the server going to update to 1.8?


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Monday, November 24 2014, 12:13 pm EST

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You should've expected me to ask eventually...

Can I be promoted to architect?

I certainly pass the 500 post requirement, and I'd like to think I'm considered trustworthy and have built enough quality projects on the server (or at least tried to, but let's be honest my house on survival is a stone cold masterpiece and my magnum opus). So can I?

I don't know who can grant such powers, hopefully more than Bmwsu and Livio. I don't know what I'd use WE for, but I'd like to have the option available for future projects on Different. If you don't think I've built enough stuff yet, I'm currently working on something in survival and hopefully that will be enough when I'm done?



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
atvelonis
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Monday, November 24 2014, 6:36 pm EST
Apocryphal Ruminator

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Just an FYI before you read this, I'm not trying to belittle anyone or anything, and if I offend you I can assure you that it wasn't my intent to do so; I'm just stating my opinion on this topic. There is a summary at the bottom if you're too lazy to read the whole post.

I was actually thinking about the requirements for Architect recently. I've stated my opinion about them in the past; they're nowhere near high enough, and the Admins are waaaaaay too generous about handing out Architect to people, but I know for a fact that other people disagree with me on that. One perfect example of someone that was given Architect a bit too early is Prezkamm.

I've got nothing against him, he's really cool, I'm just saying the admins are just handing out Architect now.

Prezkamm pretty much just builds pixel art, which frankly doesn't exactly require WE; it's pixel art, it's not something you can really use WE for, it's something you would build by hand because it's pretty complicated and uses lots of different materials. I suppose if you wanted to move it or something, WE would be a nice tool to have, but in my opinion that's not a valid reason to need WE because there are lots of other Architects who would be perfectly happy to help you, myself included. The stuff that he makes is really cool, but it's not something that would prompt me personally to give him WE to build more of.

I'd also like to point out that Livio completely ignored all of the requirements for Architect (Well, I guess it's possible that he might have just forgotten about them...?) when making Prezkamm an Architect. Prezkamm had, what, three posts on the forums? Are you kidding me? We know at this point that he isn't a troll or a griefer, but we knew practically nothing about him when he was made Architect, save that he was good at pixel art. For all we knew, he could have been planning to wreak havoc on the server once given WE powers. At this point, we can tell that he's a normal guy, but if he was someone else, then things could have gone a whole lot worse. Oh, and by the way, Prezkamm has not posted a single level on the site. He's made quite a lot of pixel art but people should have to post what they build on the forums in order to become Architect. I know that there isn't a set requirement of levels posted on the site to become Architect, but I think it should be at least something like five good ones (the key word here being good, so not like five dinky dirt houses).

When I was made Architect I only had five levels posted, only two of which I would consider to be actually large projects. It was after I posted Mushropolis that Bmw asked if I wanted to be Architect. It's not like anyone here would turn down the chance to get promoted like that. Yeah, I wanted Architect, but I was a little surprised at how quickly I got it. I thought I would've had to post way more levels and be an active member for a hell of a lot longer. I put a lot of time and effort into my levels, but looking back I got it pretty easy. I suppose one of the reasons that I was made Architect was because I liked to build stuff that was honestly pretty boring to make by hand, like the Spiral and the Dome. I also extended the NERs a whole lot, which is definitely easier with WE than without. All the same, I only had five levels, and other Architects like Krotomo had like thirteen.

FYI, I am NOT saying that Prezkamm should be demoted, rather that it should be an actual challenge to get Architect. Please, don't misinterpret this as an attempt to kick him out of his position. If you've been made Architect already, whatever, there's really no point in taking your WE powers away; that would just be stupid. But seeing as most of the Minecraft players here are already Architects, and therefore new players are not people we know very well, we should be a whole lot more careful about who we give WE powers to, an example being Prezkamm. As stated previously, he's a cool guy, but there was no way we could have known that he wasn't going to misuse WE when he got it.

There's also the reality that we aren't all robots. We all make mistakes. In Minecraft, typos can have disastrous results if the player is using WE. Here are some examples:

Scenario 1: Making things hollow: If an Architect is using WE to, say, make a hollowed-out sphere, and they are planning to type in //hsphere <block> <radius>, but accidentally forget to type in the "h" before "sphere", the sphere becomes solid. Normally, this would not be a problem, considering that even a novice WE user should know that typing in //undo undoes the previous command, thus allowing for the player to redo whatever they're building. However, if the sphere is unusually large, inadvertently filling it could potentially crash the server. Yes, Livio installed a script a while back that automatically restarts the server, but it doesn't always work, as shown in the next scenario. And if an Administator is currently unavailable, for whatever reason, the server could remain down for a number of days. That's certainly something we would like to avoid.

Scenario 2: //snow: Relatively recently, I was experimenting with WE. I typed in the command //snow <radius>, which covers every block in the given radius with a layer of snow. Unfortunately, for a reason unknown to man, I accidentally typed in //snow 5000 instead of //snow 50. Yes, really. I don't remember exactly what happened because it was a while ago, but I think I might have been lagging a little at the time, so when I typed in "0" it didn't appear so I pressed it again (apparently twice), thus causing the server to crash, restart because of Livio's script, crash again, restart, crash, restart, etc. That was not a fun experience, and I apologize for any progress that may have been lost because of it. Sorry.

Scenario 3: Stacking: Using the command //stack <count> <direction>, it's very possible that someone could crash the server. For example, if an Architect wants to stack, say, a building 10 times to the west, they would want to type in //stack 10 west after making a region selection of the thing they want to stack. If their hand slips and they accidentally add an extra digit, maybe two, to the command, the server might not be able to take it. This would be especially likely to occur if whatever they're selecting is especially large in size; the bigger it is, the harder a time the server has completing the command. You might see this as an unlikely possibility, and it is, but it is still entirely possible, as proven in Scenario 2.

Overall, carelessness can take a serious toll on the server and on us, the players. If the server needed to be backed up to an older version by a day or so after one of these calamities happened, any progress made in the time between would be lost. And if that was unluckily the day that you chose to build your elaborate, 20-floor skyscraper, you're screwed. In general, it's far more likely that people will lose their progress through stupid accidents like the given scenarios than it is that people's builds will be hurt intentionally, so I suggest any new Architects be extremely careful when using WE. I know people throw around this phrase a lot, but it's a tool, not a toy.

I reconsidered that other post I made a while ago about making the requirements for becoming an Architect stricter, and I still think that it should be harder, but not quite that much harder. There should also be some exceptions for unusual cases. Here are the requirements that I think should exist:

•A minimum of 500 posts on the forums. This one is already sort of in use, but it should actually be enforced in order to prevent any vandalism from occurring.
•No significant bans or suspensions on the forums. I suppose exceptions to this could be made but only if the user has actually gotten better.
•Approval from 2/3+ of the other Architects and Builders. Seriously, we should have a much more democratic system in place. Instead of the admins deciding whom they should make Architect, everyone who plays Minecraft should voice their opinion on the matter.
•Have been playing Minecraft for 6+ months. This would only really apply to new members, so not people that have been a part of the community for a long time.
•A minimum of 5 quality Minecraft levels posted on the forums. They don't have to be amazing, but as long as you actually put effort into them then it's fine.
•A fairly good reputation around the server and the forums. Essentially they would have to be helpful, respectful, and not an idiot.
•An Architect candidate doesn't necessarily have to meet every single one of the requirements listed above as long as they excel in all the others. So if you only have a 60% approval rating, but have exceeded expectations in all of the other requirements, you could still be accepted if the admins agree to give you WE permissions.

TL;DR

•Certain users, such as Prezkamm, got Architect far too easily.
•Potential Architects should meet all of the requirements of an Architect.
•Architect candidates should be active both on the forums and the Minecraft server.
•Candidates should actively post quality Minecraft levels.
•When making Builders into Architects, we should be more cautious about the people we choose.
•We should all be aware of the consequences of the misuse of WE.

Architect requirements:

•Minimum of 500 posts on the forums.
•No significant bans or suspensions.
•2/3 approval rating from other Minecraft players.
•Been a Minecraft player on Interserver for 6+ months.
•Minimum of 5 Minecraft levels posted on the forums.
•Good reputation on both the server and the forums.
•With the approval of the server administrators, Bmwsu and Livio, a candidate can still be elevated to the position of Architect if they do not fulfill every single requirement listed above, as long as they excel in all the others.

Yaya:

Yaya, your Interior Crocodile Alligator and The Chronoplast are definitely the quality of levels I think people should have posted on the site to get Architect. I'd say that you're definitely Architect material. My only two requests before you become Architect are that you post a couple more levels on the forums, and wait until, say, January, so you can learn the basics of WE. One of the Architects could teach you, or you could find the information on various wikis on the Internet. At that point, I would be fine with you becoming Architect.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Monday, November 24 2014, 7:34 pm EST
~*~Soccer~*~

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Funny, I'm on the opposite side of the spectrum. To me, architect isn't so much about how quality your builds are as much are you trustworthy enough to not blow up the site.

Making sure that a typo is not made is all part of it.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yaya
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Monday, November 24 2014, 9:31 pm EST

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Welp, looks like I touched an itch of Atvelonis's that's been meaning to be scratched. I'm obviously not much of an authority on the subject matter, so I'll abstain from commenting on most of it, but I remember similar conversations have been brought up in the past, and what resulted of them? Nothing!

I'm okay with not becoming architect now. I'd just like the option available in the future. I have a queue of potential projects in my head that I can always move onto, I could build all of them by hand if I really wanted to, but some would just be easier with WE. Most situations I would see myself using it in are changing naturally spawning terrain of one type into another type (ie: turning a large wall of stone into a wall of diamonds, just an example). Because at the end of the day, changing one wall into another makes more sense than tearing down one wall and build another exactly the same except made with different materials.



COMING SOON: A giant meteor. Please.
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Mymop
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Tuesday, November 25 2014, 6:23 pm EST
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I kind of agree with Soccer that as long as a potential Architect is responsible enough, then they qualify for the rank. I also think that Yaya is trustworthy enough to be one. However, Atvelonis does make a few good points. I think that his proposed requirements are reasonable. Also, I would like to point out that being a Builder isn't do bad. Building 8-floor apartment buildings and things like that by hand is not very difficult, but it just takes a while. In addition, doing large projects by hand has, on multiple occasions, made me reconsider my original plans. If I just get Atvelonis or Soccer or another Architect to stack the floors, the building looks reasonable and normal, but not outstanding. But if I were to do it all by hand, then I might, for example, make one floor have more balconies or larger windows than one of the other floors. While this might not turn out to look very good, it could help me think about what would look the best. The new building, built by hand, could even affect how I do other types of buildings and influence my opinions about materials, combinations of different materials, etc. Although having WE may make large projects less tedious, it might not make your structures and projects unique.


Spoiler:
soccerboy13542
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Tuesday, November 25 2014, 11:05 pm EST
~*~Soccer~*~

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Do you not just use WE to get the foundation, then add little details later?


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Wednesday, November 26 2014, 4:56 pm EST
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Well, once I get somebody to WE it for me, I usually just consider the outside of the building done. But when I do it by hand, I think more about the design and details and stuff.


Spoiler:
atvelonis
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Tuesday, December 2 2014, 3:52 pm EST
Apocryphal Ruminator

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Wow, the Minecraft devs are so stupid. They decided to get rid of the wonderful numerical ID system that is INCREDIBLY USEFUL for World Edit and replace it with a new, crappy one. For 1.8 onward we will have to type in the entire name of an item to get it or use it for WE. For example, you have to do //set minecraft:stone instead of a much easier //set 1 to make a selected region into stone. Ridiculous.

It's one of those things that seems pretty trivial when you think about it, but in reality this is going to be a huge hassle. Doing just about anything with WE will now take twice (more, probably) as long to complete due to this annoyance of having to type in the entire name of items. And, to my knowledge, it will be impossible (or at the very least, much harder) to get blocks like 43:8 (connected-texture double-steps) because you won't be able to do /i 43:8, instead you'll have to do /i <really long useless name that nobody will know>.

I guess a solution would be to install the TooManyItems mod, but all the same, I'd rather play as mod-free as possible. I don't like messing with my .minecraft folder.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yimmy
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Tuesday, December 2 2014, 7:46 pm EST
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You don't have to write the beginning, you would only need to write //set stone.
Anyway, they wanted to make it more mod friendly. Instead having to worry about colliding ids if 2 have the same name it will be, for example, biomesoplenty:grass and minecraft:grass.
Also, your main concern about giving people WE was them making disastrous typos. I heard of somenoe who accidentally turned a bunch of stuff into torches and the server being down for 5 mins. It would be much more unlikely for that to happen with this kind of id.
How would TMI (use NEI instead if you're thinking about that) help you at all? It would still probably be difficult to find what you're looking for. If you want we could make a chest with all the useful but harder to get stuff and tell people to middle click clone to get it.

Frankly, WE isn't the only plugin, and this is much better for so many plugins and mods, that your arguement is kinda invalid.


Spoiler:

Interguild discord!! People use it!!
atvelonis
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Wednesday, December 3 2014, 3:25 pm EST
Apocryphal Ruminator

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You raise some pretty good points that I didn't think of earlier. World Edit typos will be pretty much obliterated, and mods that add new blocks wouldn't be as buggy.

However, (unless I am mistaken in believing that the mod developer is the one who chooses the IDs of blocks they create themselves) I think it is their own responsibility to be intelligent enough to check the Minecraft Blocks IDs so that their mod doesn't interfere with vanilla blocks, not Mojang's. A real-life analogy of this is the obesity epidemic in the US. IMO it shouldn't be the government's responsibility to tell me what I can and cannot eat. I'll be f****** Jabba the Hutt if I want to; it doesn't seriously affect anyone else.

Regarding the chest idea; that's rather inefficient. I don't want to have to teleport to this hypothetical chest every time I want a special block. And every time I cleared my inventory for new stuff (which, in my experience, happens very often) I would have to go back there and get this block. Big waste of time; I would much rather just be able to spend a literal second typing in a command than spend fifteen miraculously locating this chest, copying the item, then returning to my building project. It would be okay the first few times, but it would become an annoyance really quickly.

But all the same, it will still be a hassle to type in "woodenplanks" rather than "5"; "stonebrick" rather than "98"; etc., VERY MUCH SO if you're doing something relatively complicated with WE. I suppose I'm being pretty self-centered here by ignoring all of the other mods, but IMO it would be better to just keep the system as it is right now; you can spawn things by using item IDs and their names.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Mymop
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Wednesday, December 3 2014, 3:32 pm EST
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I guess that Yimmy may be right, but I still don't like some of the new changes to the game, such as water guardians. I think that whoever came up with the idea to add them and make them shoot laser beam things is a chimpanzee. Not only do they look hideous, but the concept is stupid IMO. On the other hand, there are a few good new additions, such as the different kinds of doors and armor stands.


Spoiler:
Yimmy
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Wednesday, December 3 2014, 4:18 pm EST
Resident Goody two-shoes

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@Atvelonis second paragraph
Some people get multiple mods, though.
@Atvelonis last pragraph
For newer people this will be much nicer, as instead of having to look up the id for everything, they can just type in the name of the block.
You may be used to this, but for the newer people who aren't used to numeric ids, it's really nice.
@Atvelonis 3rd paragraph
Just simply keep one in your inventory at all times, and if you accidentally lose it, THEN, and only then, you would have to go back and get a new one.
Quote:
you can spawn things by using item IDs and their names.

wait you can use their names already lol oops


Spoiler:

Interguild discord!! People use it!!
atvelonis
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Thursday, December 4 2014, 6:09 pm EST
Apocryphal Ruminator

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I guess the change is definitely in most modders' best interests, but I'm still grumpy because it's not in any way in mine.

You apparently haven't done any poking around with F3. By simply pressing 2 buttons, you can get the ID of practically EVERY ITEM in Minecraft, right in your very own inventory! What is this magical trick, you ask? Why, it's F3+H!

F3. Plus. H. It's that simple.

Just press F3 and H at the same time. Really, that's all it takes.

After doing so, roll over ANY block in the inventory with your cursor, and voilà! The item's ID is at your disposal! IT'S SO SIMPLE. This tool is also incredibly useful in Survival as well as Creative; the information given also includes the durability of every tool you roll over. Amazingly wonderful tool; everyone should use it.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yimmy
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Thursday, December 4 2014, 6:52 pm EST
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I do know that. I never said  didn't. I implied that noobs don't. Did you learn this in your first week of minecraft? First month? or first year? This isn't one of those things everyone knows. The tool may be amazing, but not everybody knows about it. Am I right‽


Spoiler:

Interguild discord!! People use it!!
Mymop
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Friday, December 5 2014, 3:05 pm EST
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Yimmy is right, but I still think that getting rid of the numerical ID's is very inconvenient for those of us who use it. It's good that you can use block names, or else noobs wouldn't be able to really do much with WE and the /give and /i commands. However, getting rid of numerical ID's was an idiotic idea, and whoever came up with it should be fired IMO. And I agree with Atvelonis that the new devs are ruining the game.


Spoiler:

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