Does anyone even bother to read this? Or do you all simple skip to the rules after reading the competition theme?
Hannah and the Kreludor Caves Comp This comp has already ended and has been judged.Start Date: Wednesday, Sep 22, 2010 End Date: Sunday, Oct 3, 2010 Game: Only HatKC content is allowed
Competition Rules: Simply make a level for the super duper amazing game Hannah and the Kreludor Caves!
Final Results: User Comments (18) | | Yaya |
Serial Experiments Yaya
Age: 18 Karma: 545 Posts: 4298 Gender: Male Location: Ohio (US) pm | email
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Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, fuel, spikes, robots, treasures, extra lives, oxygen, and hidden rock!


Give me +karma. Give me +karma. | | | Isa |
No. I'm an octopus.
Age: 20 Karma: 617 Posts: 7244 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Multiple doors? Now that's a cool thing. | | | Yaya |
Serial Experiments Yaya
Age: 18 Karma: 545 Posts: 4298 Gender: Male Location: Ohio (US) pm | email
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I'm not sure if that's sarcasm or not, but I consider the gates that require keys a door, thus multiple doors.


Give me +karma. Give me +karma. | | | canadianstickdeath |
Age: 24 Karma: 313 Posts: 2828 Gender: Male pm | email
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Yaya said: Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, spikes, robots, treasures, extra lives, oxygen, and hidden rock! Wow, you aren't going to use ANY fuel? IDK how that'll work out, but I guess you could try... | | | Isa |
No. I'm an octopus.
Age: 20 Karma: 617 Posts: 7244 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Yaya said: I'm not sure if that's sarcasm or not, but I consider the gates that require keys a door, thus multiple doors.
Lol, I totally forgot about those. I just recognized the word "doors" and entered sarcasm mode automatically without thinking. | | | Yaya |
Serial Experiments Yaya
Age: 18 Karma: 545 Posts: 4298 Gender: Male Location: Ohio (US) pm | email
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canadianstickdeath said: Yaya said: Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, spikes, robots, treasures, extra lives, oxygen, and hidden rock! Wow, you aren't going to use ANY fuel? IDK how that'll work out, but I guess you could try...
I deny everything!


Give me +karma. Give me +karma. | | | Livio |
Age: 20 Karma: 402 Posts: 9453 Gender: Male Location: Arizona, USA pm | email
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this is a pretty daring move, starting a comp for such a dull game. | | | Cedric |
Age: 13 Karma: 13 Posts: 2033 Gender: Male pm | email
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A HatKC comp? Whoa, never thought of that... I think I'll enter, although I think I need to make a seperate cave first though, because I've never made a HatKC level before. I'm not gonna post the level when I make it, 'cuz it'll be all nooby and all.
I think I'm gonna need to familiarize myself with the level editor first before I make the comp level.
EDIT: Actually screw that. I will not make a screwy level for a screwy game like that. Now screw you and go away. | | | jebby |
Interguild Founder
Age: 21 Karma: 60 Posts: 613 Gender: Male Location: United Kingdom pm | email
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Does this game have arrows/dynamite? Boulders?
| | | FlashMarsh |
smile like a mazda
Age: 14 Karma: 83 Posts: 2309 Gender: Male Location: UK pm | email
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jebby said: Does this game have arrows/dynamite? Boulders?
No.
This is why the game sucks so much, along with this-
| | | shos |
~Jack of all trades~
Age: 20 Karma: 294 Posts: 7336 Gender: Male Location: Israel pm | email
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guyguyxtreme said: jebby said: Does this game have arrows/dynamite? Boulders?
No.
This is why the game sucks so much, along with this-
this is so awsome! we're just abusing neopets now aren't we xD
| | | Jorster |
Double poster
Age: 15 Karma: 41 Posts: 1642 Gender: Male Location: Asgard pm | email
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ill make one.
and yes shos we are just abusing neopets now
| | | Quirvy |
Karma: 536 Posts: 7030 Gender: Male pm | email
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The only good thing that I can think that we got from this game was that it shows us what it would be like to need to duck under spikes.
So what do you guys think: Needing to duck under spikes a good thing or a bad thing?
Possible areas for bias:
HatPC and HatIC are far better games than HatKC, thus ducking under spikes might come off as a BAD IDEA
In HatKC ducking makes you run faster, thus ducking under spikes might come off as a GOOD IDEA
| | | Livio |
Age: 20 Karma: 402 Posts: 9453 Gender: Male Location: Arizona, USA pm | email
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I didn't play the game long enough to duck under spikes, and I wans't too interested in the user levels so....
what if we had two spikes in Aeon? one would force you to duck, while the other wouldn't. | | | soccerboy13542 |
~*~Soccer~*~
Age: 15 Karma: 316 Posts: 3113 Gender: Male Location: 1945 pm | email
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It would be hard to tell the difference, Livio, so it wouldn't make for a very fun game. I'd die all the time from being to careless to tell the difference.
| | | FlashMarsh |
smile like a mazda
Age: 14 Karma: 83 Posts: 2309 Gender: Male Location: UK pm | email
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how about tinting ducking spikes red or something? | | | Xyteran |
Age: 20 Karma: 64 Posts: 614 Gender: Male pm | email
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Ducking spikes aren't a bad idea. They could fall under the "spike" class (remember, we were talking about classes of tiles?) and just be a lot shorter. It'd work like a charm, I think.
NP Username: xaantan | | | Isa |
No. I'm an octopus.
Age: 20 Karma: 617 Posts: 7244 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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As long as we have the option of making spikes that does not kill when standing under them, I am fine. | | |
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