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Does anyone even bother to read this? Or do you all simple skip to the rules after reading the competition theme?

Hannah and the Kreludor Caves Comp
This comp has already ended and has been judged.
Start Date: Wednesday, Sep 22, 2010
End Date: Sunday, Oct 3, 2010
Game: Only HatKC content is allowed

Competition Rules:
Simply make a level for the super duper amazing game Hannah and the Kreludor Caves!

Click here for the post that released these results.

Final Results:
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User Comments (18)
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Yaya
[?] Karma: +2 | Quote - Link
Wednesday, September 22 2010, 3:24 pm EST
The Dawning Of The Age Of Yaya

Age: 19
Karma: 618
Posts: 4691
Gender: Male
Location: Ohio (US)
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Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, fuel, spikes, robots, treasures, extra lives, oxygen, and hidden rock!




Give me +karma. Give me +karma.
Isa
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 3:40 pm EST
No. I'm an octopus.

Age: 21
Karma: 657
Posts: 7573
Gender: Male
Location: Uppsala, Sweden - GMT +1
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Multiple doors? Now that's a cool thing.
Yaya
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 3:41 pm EST
The Dawning Of The Age Of Yaya

Age: 19
Karma: 618
Posts: 4691
Gender: Male
Location: Ohio (US)
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I'm not sure if that's sarcasm or not, but I consider the gates that require keys a door, thus multiple doors.




Give me +karma. Give me +karma.
canadianstickdeath
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 3:46 pm EST

Age: 25
Karma: 318
Posts: 2852
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Yaya said:
Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, spikes, robots, treasures, extra lives, oxygen, and hidden rock!
Wow, you aren't going to use ANY fuel? IDK how that'll work out, but I guess you could try...
Isa
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 3:51 pm EST
No. I'm an octopus.

Age: 21
Karma: 657
Posts: 7573
Gender: Male
Location: Uppsala, Sweden - GMT +1
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Yaya said:
I'm not sure if that's sarcasm or not, but I consider the gates that require keys a door, thus multiple doors.


Lol, I totally forgot about those. I just recognized the word "doors" and entered sarcasm mode automatically without thinking.
Yaya
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 3:59 pm EST
The Dawning Of The Age Of Yaya

Age: 19
Karma: 618
Posts: 4691
Gender: Male
Location: Ohio (US)
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canadianstickdeath said:
Yaya said:
Cool! I'm gonna make a level with nothing, but Hannah, terrain, keys, doors, spikes, robots, treasures, extra lives, oxygen, and hidden rock!
Wow, you aren't going to use ANY fuel? IDK how that'll work out, but I guess you could try...


I deny everything!

Spoiler:




Give me +karma. Give me +karma.
Livio
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 5:46 pm EST

Age: 21
Karma: 433
Posts: 9549
Gender: Male
Location: Arizona, USA
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this is a pretty daring move, starting a comp for such a dull game.
Cedric
[?] Karma: 0 | Quote - Link
Wednesday, September 22 2010, 7:53 pm EST

Age: 14
Karma: 13
Posts: 2044
Gender: Male
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A HatKC comp? Whoa, never thought of that... I think I'll enter, although I think I need to make a seperate cave first though, because I've never made a HatKC level before. I'm not gonna post the level when I make it, 'cuz it'll be all nooby and all.

I think I'm gonna need to familiarize myself with the level editor first before I make the comp level.

EDIT: Actually screw that. I will not make a screwy level for a screwy game like that. Now screw you and go away.
jebby
[?] Karma: 0 | Quote - Link
Thursday, September 23 2010, 11:38 am EST
Interguild Founder

Age: 22
Karma: 107
Posts: 769
Gender: Male
Location: United Kingdom
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Does this game have arrows/dynamite? Boulders?


everyone to only mak
[?] Karma: 0 | Quote - Link
Thursday, September 23 2010, 1:16 pm EST

Age: 15
Karma: 93
Posts: 2598
Gender: Male
Location: UK
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jebby said:
Does this game have arrows/dynamite? Boulders?


No.

This is why the game sucks so much, along with this-

shos
[?] Karma: 0 | Quote - Link
Friday, September 24 2010, 8:12 am EST
~Jack of all trades~

Age: 21
Karma: 330
Posts: 7678
Gender: Male
Location: Israel
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guyguyxtreme said:
jebby said:
Does this game have arrows/dynamite? Boulders?


No.

This is why the game sucks so much, along with this-

this is so awsome! we're just abusing neopets now aren't we xD


Jorster
[?] Karma: 0 | Quote - Link
Friday, September 24 2010, 9:27 am EST
the clique shall prevail

Age: 26
Karma: 79
Posts: 2284
Gender: Female
Location: clique
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ill make one.
and yes shos we are just abusing neopets now
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 12:03 am EST
  

Karma: 591
Posts: 7391
Gender: Male
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The only good thing that I can think that we got from this game was that it shows us what it would be like to need to duck under spikes.

So what do you guys think: Needing to duck under spikes a good thing or a bad thing?

Possible areas for bias:

HatPC and HatIC are far better games than HatKC, thus ducking under spikes might come off as a BAD IDEA
In HatKC ducking makes you run faster, thus ducking under spikes might come off as a GOOD IDEA


Livio
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 12:06 am EST

Age: 21
Karma: 433
Posts: 9549
Gender: Male
Location: Arizona, USA
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I didn't play the game long enough to duck under spikes, and I wans't too interested in the user levels so....

what if we had two spikes in Aeon? one would force you to duck, while the other wouldn't.
soccerboy13542
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 2:27 pm EST
~*~Soccer~*~

Age: 16
Karma: 384
Posts: 3870
Gender: Male
Location: 1945
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It would be hard to tell the difference, Livio, so it wouldn't make for a very fun game. I'd die all the time from being to careless to tell the difference.  
everyone to only mak
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 2:37 pm EST

Age: 15
Karma: 93
Posts: 2598
Gender: Male
Location: UK
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how about tinting ducking spikes red or something?
Xyteran
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 4:06 pm EST

Age: 21
Karma: 64
Posts: 616
Gender: Male
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Ducking spikes aren't a bad idea. They could fall under the "spike" class (remember, we were talking about classes of tiles?) and just be a lot shorter. It'd work like a charm, I think.


NP Username: xaantan
Isa
[?] Karma: 0 | Quote - Link
Saturday, September 25 2010, 4:07 pm EST
No. I'm an octopus.

Age: 21
Karma: 657
Posts: 7573
Gender: Male
Location: Uppsala, Sweden - GMT +1
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As long as we have the option of making spikes that does not kill when standing under them, I am fine.

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