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Level 10 - HATPC Points Mastery
More HATPC Game Guides
HATPC Level 15
by: Livio

Game: HATPC
Length: 01:34 | Sep 27, 2007

Level 8 - HATPC Points Mastery
by: canadianstickdeath

Game: HATPC
Length: 03:38 | Oct 9, 2007

HATPC Level 7
by: Livio

Game: HATPC
Length: 01:48 | Sep 27, 2007

tutorial 6 - HatPC Points Mastery
by: Shos

Game: HATPC
Length: 01:55 | Sep 14, 2007

HATPC Level 18
by: Livio

Game: HATPC
Length: 01:36 | Sep 27, 2007

Level 10 - HATPC Points Mastery - More Info
Made by: canadianstickdeath on Sep 08, 2009
Length: 02:14 -- Views: 2051 -- Game: HATPC

This is my max-point video walkthrough for HATPC's Level Ten
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User Comments (22)
« Forum Index < The Hannah and the Pirate Caves Board

canadianstickdeath
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Thursday, July 23 2009, 2:03 am EST

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I figured that I point out that this video is officially outdated, as per the "Help me, Shos" thread.
shos
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Sunday, August 2 2009, 11:17 am EST
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this is madness! *in a spartan voice* as I said - if i have time...


canadianstickdeath
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Tuesday, September 8 2009, 9:48 am EST

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VIDEO UPDATED!
krotomo
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Tuesday, September 8 2009, 4:34 pm EST
The Shepherd

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whoa how did you turn the boulder around at 0:11?
Bmwsu
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Tuesday, September 8 2009, 4:40 pm EST

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I noticed how you could get a few more points.  When pushing the boulder underwater, stop at 1:31, and start pushing it the other way, so it falls on that spike.  It's possible.


Yaya
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Tuesday, September 8 2009, 4:42 pm EST

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Making boulders crush spikes doesn't give you points.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
krotomo
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Tuesday, September 8 2009, 4:43 pm EST
The Shepherd

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'Bmwsu' said:
I noticed how you could get a few more points.  When pushing the boulder underwater, stop at 1:31, and start pushing it the other way, so it falls on that spike.  It's possible.
Boulders destroying spikes does not give you points. Only Destroying them with arrows or dynamite gives you ponts. and that's only in some cases.

DARN! Yaya posted while I was wiriting mine.
Isa
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Tuesday, September 8 2009, 4:44 pm EST
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That's only the case when you're playing HatIC.
krotomo
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Tuesday, September 8 2009, 4:50 pm EST
The Shepherd

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No, destroying spikes with arrows and dynamite in hatpc also gives points:

http://www.interguild.org/videos/viewvid.php?vid=304
http://www.youtube.com/watch?v=ZihlPXvmMdM
shos
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Tuesday, September 8 2009, 5:02 pm EST
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you are sick.


Isa
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Tuesday, September 8 2009, 5:11 pm EST
No. I'm an octopus.

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Damn Kro, you're actually right. O_o
canadianstickdeath
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Monday, September 28 2009, 1:55 pm EST

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VIDEO UPDATED!

This one doesn't have any fancy boulder-turning-around tricks (we're still working on it), but I found a way to get the extra life without having to allow all the boulders to fall, meaning a fairly large amount of new points (405) were found.

Shos:
At 0:09, when I hit the arrow and the two dynamites, I find that, if I you just hit the two dynamites, it could lead to more points in the form of boulders being turned around and pushed onto the dynamite. The falling will boulders -usually- (sometimes they fall the same as in this video) fall in such a way that, if you turn that last one around, there won't be another boulder right behind it to roll on you and crush you (not sure that, even in this video, if I had turned that last boulder around, if the next boulder would actually have crushed you -- test it to be sure). Now, that said, it might actually be possible to hit the arrow and have the boulders fall the way we want them to, but I sort-of doubt it. Remember that the self-triggered arrow is 25 points, and that boulders are 15 points apiece, so you need to destroy at least two more boulders to make it worth it to not hit the arrow.

At 0:10, the reason that I turned around and went back up to the top instead of continuing on is so that I wouldn't have to play through the whole level to try the rest of that section. If it were possible to turn boulders around in this current configuration without getting crushed, or if I made the boulders fall differently (by hitting the dynamites only, as I described previously), then you would continue to the bottom and turn the last boulder around, and, because of the new way that the boulders will sit, it'll be possible to get the life without having to do the entire level, also meaning that there's potential to push more boulders onto the dynamite later. If it turns out that the way the boulders fall currently awards more points, and it is in fact impossible to turn that last boulder around without dying, then jumping immediately back up to the top could possibly be the correct course of action.

At 0:18, I accidentally fell, so just ignore it. It'd probably be easier to hit those dynamites from higher up, though. Anyway, it seems that, for these groups of two dynamites, all you can really do it hit them both at the same time, and it doesn't matter how you do it; the same thing ends up happening... I -think-.

For both the boulder falls at 0:23 and 0:27, it doesn't look like turning boulders around is entirely possible in these situations, but under different boulder configurations, it very well could be.

At 0:31, the jump I make is difficult, and a dynamite doesn't always come back down to destroy some more boulders. It could be possible, either by having the boulders be in a different set-up before hand or by pushing the boulders around as they're falling, to destroy more boulders with the dynamite that falls down. Also, in a better set-up, it could once again be possible to push boulders over onto the dynamite to the left. And maybe, it could be possible to hit the left three dynamites first (??? - not sure), and then that could result in more points (probably not actually, since boulders from what used to be the previous fall wouldn't be free to push onto the dynamites, but you never know).

Finally, I chose not to hit the rest of that dynamites right away, and come back for them later, because it is easier to hit all three when you're not as far below them. It is still possible to hit all three dynamites at once, though, from the lower position (I did this in the previous video) and it could, once again, be possible to push some boulders from this final fall over onto the dynamites to the left. Remember that you can't skip anything and come back to it later, if you plan on pushing boulders onto the dynamite, since, when you back later, the dynamite won't be there anymore. Also remember that one self-triggered dynamite crate is worth 45 additional points, so it'd take 3 more destroyed boulders just to cancel out this one crate, so the optimal solution likely (not for sure, but still) involves self-triggering all the dynamites.

Anyway, play around with various combinations, and see if you can figure out which one works out the best. Feel free to use the level code from the galleries to set up situations that you'd likely find very hard to come across (like, what the set-up will look like after finding ways to turn boulders around and push them onto the dynamite). It occurs to me that I wouldn't necessarily push boulders onto the dynamite to get the most points. Maybe if I just push some random boulder into some random place, it causes the boulders to set up in a way that I hadn't previously thought of, that results in more points in the long run? Probably not, but, unfortunately, anything's possible.

This level is disgusting, lol, but it's still not as bad as half the levels from HATIC. Arrowned? Fireworks? Gunther's Revenge? Jump? Muahaha? All of those are worse, lol.
shos
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Monday, September 28 2009, 5:13 pm EST
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okay, so this is what i'm wondering.
after you fell; you hit both the dynamites; now, what would have happened if you only hit the left one? hit it upwardsl will you be able to land on the right-er pile of boulders and this way, jump once more and hit the other dynamite before it explodes? it should be the same points, but the dynamite should take time to get a few tiles up and if in that time(it IS supposed to be very close) the boulders above it will have already exploded, it may simply jump up and fall at the buttom pile, which will add 45-60 points.

also, now i see what you meant earlier; so another thing is that, you said that if you *only* hit the dynamites, without the arrow, you may be able to get more points. i don't know if it's possible and i assume that it's not - but if you can do it quickly enough, the arrow will fly left and hit a metal crate 6 tiles away from it -  because the dynamites are no longer there and they will ahve already exploded another metal crate.

next; what happened at 31 is exactly what i meant in the first paragrap of this post.

another idea i thought of is this - about the last six - hitting them from the left to the right. how comes we didn't think of this ealier? the rightmost 3, as you hit them now, make the third one fall down; but, if you do it the other way around, there's plenty more boulders to be destroyed. and after you do that, if you hit the leftmost 3 the same way, we'll have even more. also, unfortunately there's the possiblity to hit any of the dynamites to the right. think about, let's put them this way:

Code:
123456
//////

suppose you hit dynamites 3-5 instead of 4-6. what would happen? perhaps the boulder above 6 will be destroyed? and if we CAN make it be destroyed, we're gonna be able to navigate boulders(turning-wise)  probably in a manner that when hit, the dynamite will destroy 5 boulders - if we hit the leftmost 2 before it, we can make a
Code:
 /


o o
ooo

and earn more.


yeah, this level is pure dung. no comparison to hatic, of course; let's not even discuss that one, at least not in the near future.


canadianstickdeath
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Monday, September 28 2009, 8:10 pm EST

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Hit one of the two and then hit the other after? Wouldn't you need to jump again? Is there enough time for that?

It is possible to manually hit the two dynamites to the left of the left-facing arrow without hitting the arrow (difficult, but not insane or anything). When you do, the arrow hits a metal crate three tiles away. I'm not sure if an additional boulder is destroyed because of this, but what I do know is that they way the boulders fall when you do permit for a boulder to be "turned around" and pushed onto the dynamite. If both of these are the case, that's a net 5 point increase (assuming there's no way to self-trigger the arrow as you're hitting the dynamites, or something, and also assuming there isn't a better way to turn boulders around). After doing this, I don't know how to boulders will fall afterward, so I can't really say if there will be more opportunities for boulder-turning or not.

If I hit 3-5, dynamites 1-2 would explode automatically (a loss of 90 points). You need to either hit 1-3 (and I don't know for that'll work; probably, but I've never tried) or 6-4, or else dynamites will explode by themselves, which is not what you want to happen

This is what I want to know:
- After stopping the initial explosions, and then when you start hitting the two dynamites at a time, is it possible to jump, hit one, land, and jump for the other? Or, to hit them with such a delay in a single jump so as to hit the second to one direction or the other? We've seen this happen with 3 dynamite crates, but I've yet to see it with two.

- In the current video, if I'd proceeded onward after initially stopping the explosion and attempt to turn the boulder last boulder around, would I survive, or would the following boulder kill me? If I do, in fact, not survive, can I have the boulders fall in such a way that there is no threat of dying from the following boulder, yet still trigger the left-facing arrow manually?

- What are the possibilities for hitting the left side of the dynamites first? Is it possible to do while still triggering all the dynamite crates manually? Is it potentially worth more points? Would you be able to push more boulders onto the dynamite, or would it prevent you from pushing in boulders from what would have been earlier explosions?

Try answering a couple of those questions for me?
krotomo
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Monday, September 28 2009, 8:31 pm EST
The Shepherd

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Uh, This may be a stupid question but: it it possible to explode the boulder below the life crate?
shos
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Monday, September 28 2009, 8:33 pm EST
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the first thing you asked is what i asked =] yea, that's what i meant.

the second, wooh! tahts' gonnabe crazy to test if you do die; but i don't assume you will.

dunno about the third.

going to sleep.


canadianstickdeath
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Tuesday, September 29 2009, 4:11 am EST

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OK, I think I figured out how to get some points going, here. Notice in this video, at 0:08, 0:20, and 0:25 there's briefly nothing sitting on top of the next dynamite crate? If, in that split second I jump and hit those dynamites straight up (hard to do without hitting them the wrong way or getting killed by rolling boulders) it'll destroy a few boulders on the way back down. I suppose it could work if you hit them to the right, too, maybe, but I think it's probably less likely that there's stuff you want to destroy over there. I noticed as I was doing it that hitting those dynamites would actually free up some boulders for me to push a little bit, potentially allowing me to set them up to be destroyed by the next dynamite. Unfortunately, it's quite unpredictable where you'd need to place it, since the boulders that fall down while you're triggering the dynamite will get in the way of your plans.

Remember that in the midst of all this we have to be conscious of the fact that some boulders will need to be pushed onto the steel dynamite to the left.

Also, the dynamite at 0:08 is probably off-limits, since you'll need a boulder to land on top of it in order to get the life, unless you can somehow destroy all the boulders underneath the life, which you would think might actually by done with said uncovered dynamite at 0:08, but I can't get it to fly to the right when jumping from such a low height. I'm not sure if it's possible to hit that dynamite to the right, and if it were, I haven't tested it, so I can't say 100% for sure that it'd end up where we want it to go...
canadianstickdeath
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Tuesday, September 29 2009, 5:21 am EST

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I just thought of something. If I stop the wooden dynamite crate chain with four dynamites left, and somehow I'm over on the right on top of the boulders (but I haven't gone through the whole cave or anything like that), it should be possible to climb the boulders straight up to the door. If you can do this (and it's probably possible, but I'm not sure how far out of your way you'll need to go to pull it off) it should be worth a few more points, anyway (like, 100). There's a bit of luck involved a little later on, because the boulders that fall (the ones left of the door) will block the dynamite crate from reaching the steel dynamites below, so you need to hit it to the right instead, which only happens sometimes (lucky us it'd be the last thing you'd do before exiting the cave...). What's great about this is that, if I push any boulders onto the other side of those steel dynamites (using probably the turning-around boulders trick), the dynamite will also be blocked, meaning I might not have to use that trick at all. Well, that's not true. It'll actually not be blocked if I push just one boulder from the right onto the dynamites. The math works out that, if I can in fact take this path through the level, I will only have to turn one boulder around onto the dynamites... hopefully, anyway.

So, basically, we need a method that gets the extra life, destroys all the dynamite crates manually, destroys as many boulders as we can think of, takes the path directly to the door (I've never actually managed this, but like I said, there SHOULD PROBABLY be a way to do it, somehow, I hope), and pushes one boulder that we can't otherwise destroy onto the dynamite. All of these come with on big "if possible" next to it.
shos
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Tuesday, September 29 2009, 9:09 am EST
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Kay. so.
when you hit the first two, wait, to get the life and stuff. then, when you hit the other two, quickly hit the next ONE upwards - before the boulder gets to it. you have to move quickly though, cuz a boulder will crush you if you don't. it may destroy 3 or 5 boulders. next, hit the lone dynamite upwards, and just like earlier, before the boulder gets on top of it, hit dynamite 6 upwards. it'll go kaboom nicely too. then, we hav only dynos 1-5, so we can hit 5-3 and jump to the door. hit the arrow to the boulders, move one to the right to get the extra plat(also, i wondered, perhaps we can push some more boulders there? to the pit on the dynamites?) and move left. bounce on the down facing arrow and go through the level. at the top left, after you've hit the arrow, there's no need to continue going right - nothing to do there. fall down under the ladder to the gem area and move as usual to the starting area. when you're at the boulders, first move left to the metal dynamites and arrange the boulders in a line. then go back, jump on the two dynamites again and jump over the door, push the lone boulder to the right. then go back to the starting area once more, do whatever you can with the dynamites and have one boulder be moved to the right, to the edge of the terrain, or to the dynamite. aven't tested which should be done; the dynamite should be hit to the right(hard) and will get lots of points. hit the arrow and back to the door, i think.

this looks to me like a nice option.  


canadianstickdeath
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Tuesday, September 29 2009, 10:27 pm EST

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If I hit boulders 3-5, it is possible to get to the door? Really? When I leave three dynamite, it doesn't appear to work. I'm saying you need to leave exactly four dynamites, which I'm not sure how to do, and after we do, we need to get on top without getting killed by falling boulders or hitting any of the dynamite crates. It may be possible to hit 3-5, if we can come up with a way to make the boulders stack a little higher, which we don't know if we can do, because not enough experimenting has been with with what happens when we make these dynamite crates come down and destroy boulders.

You cannot knock the boulders after the door down right away, because if you do, they will block the down arrow from setting off the speed trap. If you make it so that only one boulder falls down there, though, you could get more points, because that's another boulder and self-triggered arrow. The only problem is that, when falling down the hole to set off the speed trap, using the left-facing arrow that used to be hit by the down arrow, there's no longer a boulder sitting on the spike below, so that'd likely kill you (and when it doesn't, the next one most certainly does). If it could work, though it doesn't, you'd have a fun time going back and getting all the treasure after the speed trap has already occurred.

If I do the level it as I was playing it yesterday, five boulders (not counting one I'd hope to turn around) fall onto the metal dynamite. This is including all the ones that fall because of my "bonus platform" trick, and also the boulder up at the top. If I could push more down onto the dynamite, the boulders would begin to stack on top of each other, meaning that a lot of boulders would need to be pushed down in order to get a sixth. If you do get a sixth boulder, the dynamite will still blow up the dynamite. It could be possible to get a 7th (meaning the whole of the dynamite would be covered with a boulder, when including the one I turn around) by giving a final boulder a well-timed push. That said, I don't know the logistics of getting that many boulders down there and what the repercussions of that would be. -- OK, so after I push the boulder in the current way while all those boulders are falling, I jump back out, wait a brief second, and run back to push another boulder in (the boulders do not begin to stack at this point, except for one, which you'll need to push to get it to be blown up). Then you fall down to the dynamites and push the boulder down there onto the dynamites, and then go back up to the top and push a final boulder down onto the boulders (save time by pushing this on the dynamite later), and you can destroy another boulder. I can't quite see a way of getting another boulder to get destroyed by the previously mentioned well-timed push. -- NOW, this ONLY comes into play if it is possible to get back up to the door without hitting any of the dynamite crates and knocking the boulders down.

All that said, I haven't found a way, yet, to use both the new method of getting the life and to have it be possible to reach the door. I found a way ALMOST... I've had the boulders stack high enough, but the metal crates were still there, so it was still too high, and I've had the boulders not stack high enough, but miraculously the metal crates get destroyed. If I can find a better placement for the boulder that I can push, and said miracle occurs again, it might be possible... still not sure.
canadianstickdeath
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Wednesday, September 30 2009, 4:39 pm EST

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So far I've not been able to find a way to make this work. Anything that's come close as resulted in several boulders not being destroyed by dynamites, so it's looking more like just straight destroying as many as possible and pushing as many as possible onto the dynamites. It could be possible to get up there by moving the boulders around in tricky ways, but I thought the point of this idea was to avoid having to use as many of those tricks.

A strange thought occurred to me, but it might not be possible. If, at the very start of the boulder fall, I can find a way to make one of the boulders fall through the floor, it could result in as many as 12 platforms being destroyed below. Even if it were possible, and it's probably not, you'd be lucky to find a way to destroy 8. I have managed to get boulders to fall through the floor, but I can see how it could happen anywhere close to where it'd need to happen in order to destroy extra platforms.

Anyway, I see now where, if I hit one dynamite and then bounce on the lower portion of it and push into the next, I only need two dynamites to send one into the air and back down onto the boulders, so I basically have to start everything I was trying over, with that in mind. I think this whole thing about going up to the door is likely not going to work out, but I'll definitely be looking for any opportunity to do so.
shos
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Wednesday, September 30 2009, 5:26 pm EST
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i'll try tomorrow to help you out, after i have my test.



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