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User Comments (9) | Yaya |
Age: 28 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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I didn't even play the cave 5 times and I think it was annoying. It really didn't fit in with the other Midnights, Imo. Probably because it had more water areas then most of them.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Quirvy |
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Karma: 655 Posts: 7753 Gender: Male pm | email
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I dunno what you're talking about. What made this unlike the other midnights? It's not uncommon for midnights to have water in them? The original midnight, and the two ones that followed both had water. MVII had a water area, and the door and starting position of MIV were both underwater.
With that, you could say that Midnight VI isn't like the others because it doesn't have as many water area's as the normal midnight cave would.
It may be mildly annoying, but it's still an awesome cave, and it fits into the Midnight series exactly. It's a mix of puzzle and action, and that equals midnight.
spooky secret | | Yaya |
Age: 28 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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No I'm saying it had a lot more of a water area in this cave, compared to the other Midnights, but I might as well shut up now.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Quirvy |
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Karma: 655 Posts: 7753 Gender: Male pm | email
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I know, but I'm saying that logic doesn't make sense.
The guidelines for a Midnight cave is generally speaking:
•Includes puzzles
•Includes action within the puzzles
•Usually there is clear goal(ex: MIV - You start out by the door, collect one treasure, and then must find a way back to the door)
•Purple Terrain
With that said, I think that Midnight III is actually the odd one out, possible along with Midnight V.
This cave, unlike the last few, was designed to really be challenging. That's why you start out with 3 paths that you can take at the beginning, but you have to choose the right one. That's also why the water area(2:42-4:25) was made so hard, and why you had to do that tricky maneuver with the dynamite crate at the beginning. The whole idea that I've tried to capitalize on was the idea that knowing the solution to the cave doesn't mean that you'll be able to beat it, which is actually the whole idea behind the Midnight series.
/explanation
spooky secret | | Yaya |
Age: 28 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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Ok I'll admit you're explanation does make more sence then my observation.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
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Surely you didn't expect anybody but you to be able to beat this! Oy vey!
Even if I would've hated the cave, though, it's still an entertaining video. Speaking of which, glad to see you're making some videos of your own now. It's fun, right? Even when you've died 200 times to finally get it done, it's satisfying to have a nice end result to show people, ja?
And I didn't know this was part of the Midnight series. | | Quirvy |
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Karma: 655 Posts: 7753 Gender: Male pm | email
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Actually, Isa came very close, and I think CK got about halfway.
Well, who else is gonna make them? I kinda realized that at Midnight VI.
It depends on the reaction. Ascent II was much more satisfying, as people actually commented on it(and now it's in the top 5 vids), than Midnight V, which had only yaya even commenting on it. Although, I guess that's bound to happen when you use that music. Although, I will admit that I really don't care about Midnight V. Otherwise I would have found an actual song to use.
I still got CSD to do Aquarius, though, and that should definitely count for something, right?
I still dunno what the reaction to this one is, yet, cuz you and yaya have been the only 2 people to comment.
spooky secret | | Harumbai |
[|]-X-[|]
Age: 30 Karma: 260 Posts: 1743 Location: New Zealand pm | email
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I got to 2:05, but I kept making mistakes so it took ages to get there each time. the bouder you push under the two arrows was really annoying to get so you didn't hit the arrow or let it drop through the terrain.
Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you... | | Quirvy |
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Karma: 655 Posts: 7753 Gender: Male pm | email
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It's easy if you know what to do. You have to run standing up, and then about midway through, you have to duck. It's not too hard of a maneuver, and I usually do it successfully.
You didn't make it into the most annoying and difficult part, which would probably be the water section. That little bit with the 6 arrows(2:49) is much harder than it looks. When you're in the water, Hannah has a tendency to be a little trigger happy with the arrow crates.
But the really annoying part of the cave is the skull at the end. You'd be surprised how annoying it is. You have to be completely patient around it until your sure its safe to hit that little air pocket. I've died before rushing to get out of the water, and it was on a full go of the cave. You don't want to go through 6.5 minutes of that cave only to die because you were rushing.
spooky secret | | |
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