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AEON: Tribute WT
More Aeon Walkthroughs
Messing Around On Aeon
by: Yimmy

Game: Aeon
Length: 02:05 | May 10, 2014

Dekuduke the Brave - the Walkthrough
by: shos

Game: Aeon
Length: 07:50 | Jul 29, 2011

Two Part Walkthrough
by: Rocketguy2

Game: Aeon
Length: 01:02 | Jan 11, 2015

Zero F - the video
by: jellsprout

Game: Aeon
Length: 00:49 | Jan 20, 2010

Test Level of Doom Walkthrough
by: Bmwsu

Game: Aeon
Length: 00:08 | May 10, 2014

AEON: Tribute WT - More Info
Made by: GF4 on Jul 17, 2016
Length: 00:00 -- Views: 2282 -- Game: Aeon

Playthrough of my first speed Aeon level
User Rating: (Log in to rate)
Average: 4.7/5 | Total Votes: 3
[?] Karma: 0
User Comments (7)
« Forum Index < Platformers Board

jebby
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Friday, July 22 2016, 1:30 pm EST
Interguild Founder

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This is fantastic! I had no idea Aeon could support such sophisticated levels.
GF4
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Sunday, July 24 2016, 5:26 am EST
-X-

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Posts: 850
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'jebby' said:
This is fantastic! I had no idea Aeon could support such sophisticated levels.


I was unaware myself, until I finally decided to devote some time to the game in its current form. In many ways I find it equal (if not superior) to HATPC gameplay.

Although I would love to see certain things added such as Score, Gems, Boulder-Type Objects, Enemies, Water Mechanics, Main Levels, and even Checkpoints (to help make challenging levels a bit more approachable). I can't recall everything that was planned for the game, but just adding a few of these elements would significantly improve the game's overall effect and install potential for levels that are more diverse, going beyond arrows and dynamite.

P.S. [If the game ever receives such improvements] I think it would be interesting to create competitions similar to IO competitions, in which users are able to submit their personalized versions of 'Mission 1/Level 1', 'Mission 2/Level 2', etc. The winners' submissions would then be implemented into the actual game. This could also generate a bit of activity on the site (maybe?).  


Check my description for my accounts.
shos
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Monday, July 25 2016, 12:31 pm EST
~Jack of all trades~

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Location: Israel
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I wonder how feasible it is to make the hatpc main levels here? just a replica, same design, but in aeon..


Darvince
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Sunday, July 31 2016, 10:40 am EST
sea level change

Age: 24
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Location: The Nuclear Era
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Given the highly different speeds of explosion propogation and arrows traveling, I would think that they would be impossible to play sadly.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Yimmy
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Monday, August 1 2016, 6:02 pm EST
Resident Goody two-shoes

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Location: Climbing In Your Windows
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also boulders


Spoiler:

Interguild discord!! People use it!!
FlashMarsh
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Monday, September 26 2016, 11:08 am EST

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-.5 for no sound

Very impressive! Like Jebby, I underestimated what could be done with Aeon. I think the weird graphics and missing features made me look down on it a little more than I should. That last trap in particular...
shos
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Monday, September 26 2016, 4:27 pm EST
~Jack of all trades~

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So I saw this again.
Aeon's dynamite effects are beautiful. This is a really great cave.



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