Welcome to the Interguild's Video Archive! This is a database of all of the videos that our members have made. While we do not provide a way for you to directly upload videos onto our site, we let users upload them to their own accounts on video sites such as Youtube or Google Video. We then embed the videos onto here so that you can find them all in one place.
User Comments (7) | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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This is fantastic! I had no idea Aeon could support such sophisticated levels. | | GF4 |
-X-
Karma: 117 Posts: 850 Gender: Male pm | email
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'jebby' said: This is fantastic! I had no idea Aeon could support such sophisticated levels.
I was unaware myself, until I finally decided to devote some time to the game in its current form. In many ways I find it equal (if not superior) to HATPC gameplay.
Although I would love to see certain things added such as Score, Gems, Boulder-Type Objects, Enemies, Water Mechanics, Main Levels, and even Checkpoints (to help make challenging levels a bit more approachable). I can't recall everything that was planned for the game, but just adding a few of these elements would significantly improve the game's overall effect and install potential for levels that are more diverse, going beyond arrows and dynamite.
P.S. [If the game ever receives such improvements] I think it would be interesting to create competitions similar to IO competitions, in which users are able to submit their personalized versions of 'Mission 1/Level 1', 'Mission 2/Level 2', etc. The winners' submissions would then be implemented into the actual game. This could also generate a bit of activity on the site (maybe?).
Check my description for my accounts. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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I wonder how feasible it is to make the hatpc main levels here? just a replica, same design, but in aeon..
| | Darvince |
sea level change
Age: 24 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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Given the highly different speeds of explosion propogation and arrows traveling, I would think that they would be impossible to play sadly.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | Yimmy |
Resident Goody two-shoes
Karma: 72 Posts: 1625 Location: Climbing In Your Windows pm | email
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also boulders
Interguild discord!! People use it!! | | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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-.5 for no sound
Very impressive! Like Jebby, I underestimated what could be done with Aeon. I think the weird graphics and missing features made me look down on it a little more than I should. That last trap in particular... | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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So I saw this again.
Aeon's dynamite effects are beautiful. This is a really great cave.
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