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« Blogs Index < Game Guides < Splitter 2 Guides
« GF4's Blog

Splitter 2: DDA Tips and Tricks
I find that Splitter 2 is a very good game to make DDA (Don't Do Anything) level on. At the time of this blog, I'm the only one who has made Splitter 2 DDA. It's simple, really. This blog will show you how to make a fair DDA level on Splitter 2.



To get started, you usually will use a metal circle.
The circle can be any size, but a smaller one is better if you want a longer DDA. However, don't be tempted to start with the metal circle, you can also start with wood pieces, metal pieces, or even the splitterface!

Starting With a Metal Circle:
You can start whichever way you like. However, a more common way to start is to get the circle going somehow, which is often done by making a ramp. Keep the ramp smooth so the DDA runs smoother. The ramp can be all of wood, metal, or brick. However, if you use wood or metal, and the ramp isn't on the floor, you'll need to hold it up by using tacks:



Again, there are more creative ways to start such as having the circle drop onto a wooden piece, causing the wooden piece to move and continue to set off chain reactions:



Starting With Wood/Metal Pieces:
Starting with these pieces will take the DDA on a more rough ride. Commonly, you'd start with a simple slope and have a sloped piece slide down it to cause a chain reaction of a sort:



There are, of course, more complex ways to start with a piece, but it'd take forever to cover everything.

Starting With the Splitterface:
Beginning with the splitterface is much funner to begin with. You can have the splitterface go through the entire DDA in itself, where it would simply act like a large metal circle. Or, you can have the splitterface set off a chain reaction so that it will eventually knock the face into the end circle:



The only problem with the above image is that, the chain reaction could never really effect the face again to knock it into the end circle. So you'd want to try something like the image below where the face hits the ball and the face drops while the ball sets off a chain reaction to knock the face into the end circle:



Tricks Throughout Your DDA:
I'll now show a few tricks or traps(?) you can use throughout your DDA. Even after all these tricks/traps, there are still many other ideas you can make up on your own, the possibilities are infinite. These are just some I've come up with on my own.

The Domino Effect:
This trick is fairly common and easy to use -- but often ends up with an ugly aftermath, so I don't use it much. It's really simple to see how it works: Something, whether it be a metal circle, pieces of wood or metal, or the splitterface, must knock over the far left wood piece (In the image) which will cause a domino effect ending up knocking or pushing something else to continue on the DDA. In the example below the metal circle is the piece that is effected by the domino effect, not what starts it:



The Blue Man's Nuse
The name can be changed when you use a wood or metal piece to substitute the metal circle. The concept is fairly simple: The circle or piece that rolled or slid toward the nuse will cause the nuse to swing and hit the circle on a slightly higher level.



The Push of Force
This can be very useful for having the DDA skip halfway across the level or going up levels. You have to attach a rope between two pieces. Something will push the first piece so the rope pushes the second piece so it moves something to continue the chain reaction:



Clockwork:
This is an OK trick, but not very useful as it isn't very accurate. Basically, the metal circle (Or wood/metal piece, etc) comes rolling in and lands on the platform held up by rope which tilts the platform and throws the ball in some downward direction.



Running Mechanism:
Of course you can play around with the mechanism tacks to move/carry an object in some way.



Boosters:
The most useful and coolest thing to have in your DDA, in my opinion. When your object lands on this, it will launch it quite a ways in any direction (Depending on how your booster is positioned). To make a booster you have to place a flat wooden piece with a brick piece holding the end of it down. The wooden piece needs to be held up by a mechanism tack going in the direction of the brick like in the image below. The booster below will launch your object upwards:



Ending Your DDA
To simply end your DDA, finish the chain reaction by having something push the splitterface into the end circle. Keep in mind that pushing the face can take a lot of effort, that's why a slightly larger metal circle is used in the 1-trick DDA below:



Hope this blog helps you make your Splitter 2 DDA. To play my best DDA level at the time of this blog, visit the link below:
http://www.interguild.org/levels/index.php?id=2872&game=40
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User Comments (3)
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GF4
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Friday, July 16 2010, 8:48 pm EST
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I'm submitting this to the Write a Blog comp..  


Check my description for my accounts.
Livio
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Tuesday, July 20 2010, 10:36 pm EST

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This is a really great guide. I think I'll try making a Splitter DDA for the DDA IO round
GF4
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Tuesday, July 20 2010, 10:40 pm EST
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I could've elaborated a lot more on the tricks - but it's better to leave some ideas to be created on there own so all these DDA's aren't the same.

Like the factory DDA I recently made, had a lot of tricks that would simply have been elaborated on "Running Mechanisms"


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