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Author: Cedric
Game: N
Date: Wednesday, April 22, 2009 - 5:51 pm

[?] Karma: 0

Description:
Hmmn... I'm not going to describe it cuz I want you to play it first.

User Rating: (Log in to rate)
6 out of 10
Average
1 vote
Difficulty Rating: (Log in to rate)
None
0 votes

Level Code:


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User Comments (5)
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Cedric
[?] Karma: 0 | Quote - Link
Wednesday, April 22 2009, 5:52 pm EST

Age: 24
Karma: 13
Posts: 2056
Gender: Male
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It's pretty hard, but good IMOO.
Isa
[?] Karma: 0 | Quote - Link
Wednesday, April 22 2009, 5:57 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
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No **** Sherlock! The door's impossible to open!
Cedric
[?] Karma: 0 | Quote - Link
Wednesday, April 22 2009, 7:22 pm EST

Age: 24
Karma: 13
Posts: 2056
Gender: Male
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No it's not. You probably just forgot to add the # at the end of the code.
Isa
[?] Karma: 0 | Quote - Link
Wednesday, April 22 2009, 7:28 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
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Ah, nevermind, I missed one character when I pasted the code. My bad.
jellsprout
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Thursday, April 23 2009, 11:59 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
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6/10
Average
  
Code:
$There and the now#earth0spirit#Action#11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111150000000000000000000001000031400314003140000010000111111111111100000100002150021500215000001000000000000000000000010000000000000000000000100000000000000000000001000314003111400314000010001111111111111110000100021500211150021500001000000000000000000000010000000000000000000000100000000000000000000001000031400314003140000010000111111111111100000100002150021500215000001400000000000000000000011111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^396,84!12^588,576!12^564,576!12^540,576!12^516,576!12^492,576!12^468,576!12^444,576!12^420,576!12^396,576!12^372,576!12^348,576!12^324,576!12^300,576!12^276,576!12^252,576!12^228,576!12^204,576!12^576,420!12^600,420!12^576,300!12^600,300!12^576,180!12^600,180!12^504,420!12^432,444!12^504,300!12^504,180!12^432,300!12^360,444!12^360,300!12^288,300!12^216,300!12^192,300!12^216,420!12^192,420!12^288,180!12^216,180!12^192,180!1^396,540!1^492,468!3^468,300!3^324,300!1^300,468!0^420,396!0^420,372!0^444,324!0^444,276!0^420,228!0^420,204!0^516,372!0^516,348!0^516,252!0^516,228!0^372,204!0^372,228!0^348,276!0^348,324!0^372,372!0^372,396!0^276,372!0^276,348!0^276,252!0^276,228!0^300,444!0^492,444!12^288,420!11^396,108,396,516#698:35791394|35791394|0|0|0|35791392|35791394|2236962|0|16777216|17895697|17895697|17895697|17895697|1|35791392|35791394|35791394|201335330|18175317|0|17895424|17895697|17895697|17895697|17|71584768|35791398|35791394|546|0|17891328|17|0|0|0|0|0|0|0|0|17895696|89478609|89478485|89478485|89478485|51729749|107376162|107374182|107374182|35791398|35791394|107880994|107374182|35808870|35791394|35791394|89478608|22369621|17895697|17895697|17895697|17895697|125132049|107374183|107374182|107374182|107374182|107374182|35808870|107374190|107374182|35791398|89509888|89478485|89478485|89478485|115413269|107374182|107374182|36071014|34|89478493|89478485|89478485|89478485|234881365|107374182|107374182|107374182|107374182|107880994|107374182|107374182|107374182|35791398|546|0|32|69888#


Not that difficult.

I hate those damned turrets. Actually I hate all enemies in this game except for the thwumps, drones and floor guards. I especially hate missiles and chainguns.
Turrets are probably the least worse. They can be used correctly without sucking all the fun out of a level. That is not the case in this level.
Turrets should be used only to ensure the player always keeps moving at a high pace. That is best done by putting several turrets in the corners of a large room. Not by putting them in the very center of a cramped room, with many slopes which prevent you from gaining and maintaining any speed, and forcing you to go through them without any space at the sides to first divert the target.

The enemies in N are much more difficult to use than in HatPC. You can't just randomly pop some in your levels for the mere reason to make it more difficult. That is where the main game and many of the other user made levels messed up. By forcing you to keep jumping and running around when the the level is designed to slow you down and limit your options in movement as much as possible, does make the level more difficult, but it also sucks all the fun out of what otherwise would be a very fun game.
Especially chainguns, missiles and to a lesser extend lasers are very good at this.


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