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Author: FlashMarsh
Game: Hannah and the Pirate Caves
Date: Thursday, July 5, 2012 - 2:28 pm

[?] Karma: 0

Description:
Some sort of cave or something. First cave in a while. tell me of any annoyances and complaints in the comments.

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8.8 out of 10
Great
1 vote
Difficulty Rating: (Log in to rate)
2.5/5 — Normal
1 vote

Dimensions: 42x82 — Treasures: 10 — Water: None


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User Comments (7)
« Forum Index < The Hannah and the Pirate Caves Board

Quirvy
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Saturday, July 7 2012, 5:28 pm EST
  

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8.8/10
Great
2.5/5 — Normal
So far I've made it through 3/5 of the cave, dying on the fourth bit. I like what I see, all of the traps are reasonably timed. Although I have to look at what I need to do before I start any of the traps, at least there's a pause between traps which is something I appreciate as opposed to being in a constant chain of doing stuff and not having any time to think about what to do on the next trap. This is a good example where checkpoints would be really nice in hatpc. It's not very hard to get to the fourth chamber, but at the same time it's a bit of a journey if you complete it only to die in the same room again. I think that I'll eventually upload a checkpointed version of this cave onto one of my accounts so that I don't have to take that such journey.

Either way, I liked the cave. When I first took a look at it when you posted the first room in a topic, I thought that it looked a bit too challenging for my tastes, but it was actually just fine.



spooky secret
Yaya
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Thursday, July 12 2012, 10:48 am EST

Age: 28
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I am playing this. It's a little challenging, but nothing impossible. In that whole trap chunk in the bottom right, what's the point of that boulder to the right of the platform? I think I'm missing something. I can be more specific if you want.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
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Thursday, July 12 2012, 11:26 pm EST
  

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So I finally got around to playing this with checkpoints, while I was recording the next installment of "A Day in the Life of a Shoestring"

The first three parts felt easier than the last 2, but perhaps that was because I'd already played them before. The third part seems particularly easy. The boulder on the platform at the start of the third room... was that a red herring, or was I supposed to do anything with it? I suspect the same thing of the boulder that Yaya is talking about. All it ever did for me was get in my way, so I just pushed it down into an area where it wouldn't get in my way.

In regards to the 4th room, those platforms on the left totally fooled me. I was trying to go up them all the time, until I was spacing out a bit and sort of accidentally found the real path by randomly jumping, and was like "Whoa, how did I get here so fast?" lol I never noticed that you could get to the platform in only 2 jumps.

I didn't spend too much time playing the final room. That room was really fast, and kind of gives me the impression that you were like "Crap, I need an ending, but I don't really have any ideas" and you kind of came up with that. Mainly because all of the other rooms had more in them, while this one was hit an arrow and jump platform to platform to the door. I only successfully beat it once, and then moved on, but it doesn't seem too hard, so that's good.

My opinion of the cave remains unchanged, but now I've seen all of it.



spooky secret
buboy24
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Wednesday, September 26 2012, 10:15 am EST

Age: 23
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First trap is cheatable. Use invisibility to block the up arrow.


It's good to be back.
FlashMarsh
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Wednesday, September 26 2012, 10:26 am EST

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The trap breaks if you do that I think. At least it did when I was testing.
buboy24
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Wednesday, September 26 2012, 10:40 am EST

Age: 23
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No! I blocked it. Jump through the crate. Jump again through the arrow and WAH LA!


It's good to be back.
FlashMarsh
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Wednesday, September 26 2012, 11:46 am EST

Age: 25
Karma: 99
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Doing what you did is harder than actually doing the trap, so I'm not going to fix it, lol.

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