Things I don't like about this level:
1. The first trap is a little bit too tightly timed for my liking
2. That arrow activating the second trap is right at the end of the trap, so when I do finally beat the first trap, I usually accidentally activate the second trap, and fail because I wasn't prepared to do the second trap. The third trap was the exact same thing, I run into it just by accident, and the first time it happened I had practically no chance at getting the trap right because I didn't know what I was supposed to be doing.
I think that the reason I'm suffering from 1 so much is because I'm hitting down earlier than I should be and slowing myself down by accident, but I still think it's a little bit too fast for my tastes.
Also, that pit with the treasure in it. Not your fault, but for some reason it seems like a lot of the time I get down there and try to jump back up immediately, but my first jump doesn't register. I won't if it's a glitch in hatic by the way I fall into the pit, or if I'm just hitting spacebar literally the frame before I should be. That seems to be fixed by me being just a little bit more patient. I think my big trouble is that I'm very anxious about being as fast as possible and as a result I do things too early sometimes.
That first trap, a little bit too fast. Probably totally fine if you're shos or somebody who is not me, though. The 2 traps afterwards were fine by me. Even though I usually activate them one after another by accident, they're easy enough that if I know what I'm supposed to do, they don't give me very much trouble, which is GOOD, IMO.
I got to the Armin part, but unfortunately only got 2 tries. I think I might call it quits after I tried to jump right, and apparently I didn't time it right and Armin ran right into a spike. Dunno why everyone feels the need to put tons of spikes everywhere in every cave
Okay, so it does make the cave look cooler and adds a little bit to the cave, but it doesn't make me feel any better when I make stupid deaths.