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Authors: Mymop, atvelonis
Game: Minecraft
Date: Friday, May 15, 2015 - 6:32 pm

[?] Karma: +1

Description:
This is supposed to be a crypt, tomb, call it what you like. All the screenshots were taken with night vision because there is no lighting. After all, why would a crypt have lights?
It started out after I visited the Kokomo Temple, and I felt bad because I'd made something for Kokomo but not for Catalina, my other cat. It was inspired by the ancient Nordic burial crypts in Skyrim, and at first I wanted it to be almost exactly the same as those, but later I decided to use sandstone as well as stone brick, so that it wouldn't be plain grey. It's also built to look like it's been abandoned for a while, so you will occasionally see collapsed pillars, cave-ins, etc. There are also "bodies" in the chests, which are supposed to be coffins. The bodies are bones, rotten flesh, and raw porkchops arranged to resemble the shape of a corpse. Also, when I started it, I wanted to build it by myself, but then atvelonis saw me building it and wanted to help out, so I let him. And I'm glad I did, because he gave me lots of cool ideas for it. Feel free to explore it, it's pretty big. Since there is no lighting, I recommend you use /letmesee for the night vision effect.

Spoiler:

This is the entrance hall.
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A collapsed pillar.
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A cave-in.
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Another cave-in.
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The library.
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One of my favorite rooms.
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A hallway and some stairs leading to other halls.
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The great hall. It's larger than the entrance hall. It was atvelonis' idea.
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Another view of the great hall, and one of the hallways leading to it.
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Looking at the great hall from one of the staircases that leads to it.
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One of the rooms with some coffins in it.
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Another coffin room, with the only window in the entire crypt.
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Yet another burial room.
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I wanted to have a room that was larger and fancier than all the others. This is it.

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User Comments (6)
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Yaya
[?] Karma: +1 | Quote - Link
Tuesday, May 19 2015, 12:55 pm EST

Age: 28
Karma: 747
Posts: 5367
Location: Ohio (US)
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This is cool. You definitely nailed the Skyrim feel. Especially from the outside, and in some of the ruined rooms. I do think it was a bit empty though, you could've at least had one draugr zombie wandering around. I'm pretty sure I explored everything.

Spoiler:



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Mymop
[?] Karma: 0 | Quote - Link
Tuesday, May 19 2015, 3:48 pm EST
Your Friendly Neighborhood Mop

Age: 21
Karma: 39
Posts: 859
Gender: Male
Location: New York
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'Yaya' said:
I also found the redstoen room

Nice! And by the way, it's not the only one... You did close the door, right?


Spoiler:
Yaya
[?] Karma: 0 | Quote - Link
Tuesday, May 19 2015, 5:59 pm EST

Age: 28
Karma: 747
Posts: 5367
Location: Ohio (US)
pm | email
Yes I closed the doors. How many secret rooms are there exactly, or is that a... secret? I did some /ascend and /descend to see various inaccessible parts like where a stream of water comes from, but there was nothing important back there.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Mymop
[?] Karma: 0 | Quote - Link
Wednesday, May 20 2015, 3:04 pm EST
Your Friendly Neighborhood Mop

Age: 21
Karma: 39
Posts: 859
Gender: Male
Location: New York
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I won't tell you exactly how many there are, but there are a few. And they aren't all in the same place.


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Quirvy
[?] Karma: 0 | Quote - Link
Tuesday, June 2 2015, 4:22 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
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10/10
Masterpiece
This is really awesome. Has anyone done anything like this before? I imagine a good amount of effort had to be put into this, and it must not have been easy to make, with a layout that can be confusing in places because halls connect to each other in a non-linear fashion.

Good concept, good design, good implementation. Yaya said that it's a little too empty, and there were a couple rooms that you could put stuff in, but overall I was really impressed. The game of finding secret passages, although not too difficult (with the exception of 1 room), was really fun, and I think that added to an already good build was what brought it over the top for me. Adding to the challenge was the non-linear layout of the left side, and making sure that you don't accidentally back track into an area you already explored, or get lost.
+1 A+ 10/10

I am pretty confident I found all of the secret entrances, or at least most common type. If you had a secret entrance though some other method, I did not find it. There was a good opportunity to have a hidden entrance in the anvil room, and I was kind of disappointed that you didn't think of it or do it.

Anyways discoveries are as follows:

Spoiler:



spooky secret
Mymop
[?] Karma: 0 | Quote - Link
Wednesday, June 3 2015, 4:33 pm EST
Your Friendly Neighborhood Mop

Age: 21
Karma: 39
Posts: 859
Gender: Male
Location: New York
pm | email
I didn't actually build this with a clear layout in mind; I mostly made it up as I went along. I like building things that way. It's way more fun, and sometimes more of a challenge, than building knowing exactly where you're going to put every block.
'Quirvy' said:
"Wow, Etho would be ashamed of this monstrous wiring"

Etho is a Youtuber who does a Minecraft LP series. I learned a lot about redstone from him. I admit, I really failed on the wiring for that room.


Spoiler:

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