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Author: buboy24
Game: Hannah and the Pirate Caves
Date: Wednesday, November 2, 2016 - 8:37 am

[?] Karma: 0

Description:
My longest cave yet!

What I mean by long is not the gameplay but the dimensions of it. Coming from the name itself, "Stalker" focuses on stalkers: those enemies. I hope I utilized them well, by using the them twice or trice for the trap. I wanted to bring something new to the table so this is what I came up with. The only enemy that I didn't use is Enemy 5 since he doesn't fit the requirements. Another idea is that the enemies were actually guardians of the treasures so there is a reward once you passed the traps and all.

If you want a mix of puzzle, pressure and enemies, play it on playanother.  

User Rating: (Log in to rate)
9 out of 10
Amazing!
2 votes
Difficulty Rating: (Log in to rate)
3.8/5 — Challenging
4 votes

Dimensions: 160x22 — Treasures: 5 — Water: None


Level Code:


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User Comments (11)
« Forum Index < The Hannah and the Pirate Caves Board

krotomo
[?] Karma: 0 | Quote - Link
Wednesday, November 2 2016, 1:16 pm EST
The Shepherd

Age: 22
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
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I played a bit of this. The concept is really interesting. I noticed you used this during one of your traps in Jailbreak Jumble and I thought that it was really cool, nice to see you go all out with it.
Yimmy
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Wednesday, November 2 2016, 9:58 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1623
Location: Climbing In Your Windows
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9/10
Amazing!
3/5 — Challenging
The first trap is super loose. The second monkey trap is cool. The idea of slowing down the skull by blocking it used in the 2nd skull trap is really cool and should've been expanded on. The next monkey trap is my favorite trap, and the last trap is wayyy too hard.


Spoiler:

Interguild discord!! People use it!!
buboy24
[?] Karma: 0 | Quote - Link
Thursday, November 3 2016, 12:17 am EST

Age: 23
Karma: 51
Posts: 715
Gender: Male
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First of all, I want to thank you Yimmy for the support in spotting all the cheatable parts since Jailbreak Jumble. I cannot edit it now because I'm in school but as soon as I go home, I'll edit it for sure. I made the first trap super loose to encourage players to go further and it serves as an introduction to the cave. The last trap is pretty normal for me (what I mean is the puzzle above the door, not really a puzzle but yah) unless you're doing it wrong.


It's good to be back.
Yaya
[?] Karma: 0 | Quote - Link
Friday, November 4 2016, 10:40 pm EST

Age: 28
Karma: 747
Posts: 5367
Location: Ohio (US)
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Dang, did you really only release this two days ago? I felt like I had been neglecting it for a while, but I guess it was only two days? I played it on Wednesday, but didn't get too far in it. Tonight I got to the trap first trap involving the skull. I gave it a lot of tries, but my percentage of stupid deaths was starting to increase, so maybe I'll return tomorrow. I was surprised how close I already made it to the left wall of the cave, but it looks like the areas to come have a lot more going on in them.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
buboy24
[?] Karma: 0 | Quote - Link
Friday, November 4 2016, 11:04 pm EST

Age: 23
Karma: 51
Posts: 715
Gender: Male
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Ooooh, you're only 3 traps away from finishing the cave. The skull traps are bit strict though.
P.S. Where do the additional difficulty ratings come from?


It's good to be back.
krotomo
[?] Karma: 0 | Quote - Link
Saturday, November 5 2016, 11:12 pm EST
The Shepherd

Age: 22
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
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9/10
Amazing!
2/5 — Normal
The concept was really cool and the level was fun. I liked how you managed to use the same bugs in a wide variety of ways. The difficulty was fair, though the last trap was too hard and there was no way of knowing what to do without looking at the code or playing it multiple times.
buboy24
[?] Karma: 0 | Quote - Link
Sunday, November 6 2016, 12:23 am EST

Age: 23
Karma: 51
Posts: 715
Gender: Male
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I guess you encountered the same problem that Yimmy encountered. The last trap is not a speed trap.
Spoiler:


It's good to be back.
soccerboy13542
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Sunday, November 6 2016, 1:58 am EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
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Alternatively, you can just push the boulders and go directly to the door, but I don't think this is intended


Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
buboy24
[?] Karma: 0 | Quote - Link
Sunday, November 6 2016, 1:06 am EST

Age: 23
Karma: 51
Posts: 715
Gender: Male
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Tsk. Tsk. Tsk. My cavemaking skills are getting rusty after a year of not doing it. Now fixed.


It's good to be back.
Yaya
[?] Karma: 0 | Quote - Link
Sunday, November 6 2016, 1:24 am EST

Age: 28
Karma: 747
Posts: 5367
Location: Ohio (US)
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OK, I beat it, was fairly certain I cheated in the final area, saw you fixed something over there, I had to see if my cheat was still possible, it was, and I beat it again?

I dunno, it MIGHT be the intended way, but I doubt it? After hitting the up arrow above the ghost, I jumped up to the terrain on the left, then I jumped over the left terrain column with the metal crate in the middle, bounced on the rightmost and higher left arrow and onto the ladder. Then I climbed up the ladder and onto the platform, and jumped left onto the boulders that had fallen. I guess whatever I did led to


Where there was a pushable boulder atop the pile that I could push onto the spike to the left, hit the treasure through the corner, and then clear the spike blocking the door in the normal way



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
buboy24
[?] Karma: 0 | Quote - Link
Sunday, November 6 2016, 2:55 am EST

Age: 23
Karma: 51
Posts: 715
Gender: Male
pm | email
Obviously what you did is a cheat. It was funny that you used the 'decorations' of the final area to pull off that trick. I'm fixing it.  


It's good to be back.

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