Author: Sefro Game: HATPC Reborn Date: Wednesday, January 18, 2017 - 4:09 am
Description: Beluga was the first word that came to my head. It was a working title but I can't change it and also it grew on me.
This is a hard cave. It's mostly non-linear but not completely. I'm excited to see if anyone can figure out the gem. By the way, to reliably get into one-tile spaces you have to be holding crouch when you jump or fall, you can't starting holding it in mid-air (like all duck-jumping stuff).
NOTE: You have to play it in HATPCR v 0.2.3 because of a bug.
Click here to play! User Rating: (Log in to rate) | Difficulty Rating: (Log in to rate) None 0 votes |
| Level Code:
|
User Comments (9) | DroidFreak36 |
HATPC Reborn Dev
Age: 29 Karma: 200 Posts: 491 Gender: Male Location: droidfreak36.com pm | email
|
Having checkpoints based solely on location could go awry in a non-linear level like this. Ideally, the checkpoints should make sure that you're actually ready to go to that location before they trigger. That's why I added the ability to make checkpoints depend on a lot of different factors.

Quote: Rictory for Ralkyon!
HATPC Reborn home page | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
|
I think the cave is a bit simpler than it looks. The checkpoints can go awry but I don't think I can make them foolproof. I did just make a couple adjustments to them though, and I'll consider it some more tomorrow. (well, today; it's 4 a.m.  ) | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
|
I added some conditions to checkpoints that I think would be the most obvious problems. The event system is deeper than I thought. I'll look into using $nop to make it so that that if a tile is or isn't in a certain location then all checkpoint activity stops, and then I can program a set of what might be common errors to disable future checkpoints. | | aych bee |
when i am king
Age: 103 Karma: 147 Posts: 1001 Gender: Female Location: you will be first against the wall pm | email
|
without terrain 4 it simply does not feel like a sefro cave
| | DroidFreak36 |
HATPC Reborn Dev
Age: 29 Karma: 200 Posts: 491 Gender: Male Location: droidfreak36.com pm | email
|
CaveGen might not support terrain 4 yet, but HATPCR does, so you can set it in the level file.

Quote: Rictory for Ralkyon!
HATPC Reborn home page | | Isa |
No. I'm an octopus.
Age: 30 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
|
for what its worth i collected all the treasures and got to the top of the level, but im pretty stumped on how to get to the door
it was fun but by god i grew tired of the dynamite sounds when i did the lower right corner | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
|
Putting terrain 4 in the level file renders terrain 1. And I agree neezles, I'll change it when I can.
Thanks for playing, Isa. Regarding getting to the door:
| | DroidFreak36 |
HATPC Reborn Dev
Age: 29 Karma: 200 Posts: 491 Gender: Male Location: droidfreak36.com pm | email
|
Quote: Putting terrain 4 in the level file renders terrain 1.
Well, you've got to tell me these things.  Apparently I only enabled terrains 3 and 4 in campaign levels. Fixed for the next version.

Quote: Rictory for Ralkyon!
HATPC Reborn home page | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
|
I didn't know it was supposed to be supported :p Forgot the campaign levels have it | | |
« Forum Index < Platformers BoardIn order to post in the forums, you must be logged into your account. Click here to login.
|