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HATPCR Dialog Boxes
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HATPCR Dialog Boxes - More Info
Made by: DroidFreak36 on Aug 14, 2017
Length: 01:01 -- Views: 2421 -- Game: HATPC Reborn

I replaced the original HATPC-style text boxes with dialog boxes to fit with the aesthetic of the new campaign (where the messages will be from Hannah's perspective). Side benefit: they no longer pause the game, which should make it more fluid.
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User Comments (5)
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Yaya
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Monday, August 14 2017, 11:07 am EST

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This is really cool. I do like the fact that they don't pause the game anymore. So how does the messages switching positions around Hannah work? Does it go from above Hannah to below her if she's crawling?



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DroidFreak36
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Monday, August 14 2017, 1:19 pm EST
HATPC Reborn Dev

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Yeah, it goes below Hannah when you're ducking. Specifically, it goes below Hannah whenever the camera is looking down, which is most of the time you're pressing the down key, but not if you're ladder climbing or swimming or midair. Something like that. Likewise, it switches between right and left to match which way Hannah is facing, and thus which way the camera will face.




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HATPC Reborn home page
DroidFreak36
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Monday, August 14 2017, 2:23 pm EST
HATPC Reborn Dev

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Also, the messages move down to match Hannah's height whenever she's in a crouching or swimming animation but not looking down.




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shos
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Thursday, August 17 2017, 5:44 am EST
~Jack of all trades~

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This is cool; But the whole moving when the down button is touched is a bit jumpy to me. When you hit down, it takes a second or so until the cam actually does that - perhaps we can add that delay to the box moving too, to make sure it actually means something?

*also unrelated:
in the end when hannah jumps from the ladder, it looks like she's a bullet being fired, lol. the swimming hannah is in ballistic movement, lolz


DroidFreak36
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Thursday, August 17 2017, 6:19 am EST
HATPC Reborn Dev

Age: 30
Karma: 200
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'shos' said:
This is cool; But the whole moving when the down button is touched is a bit jumpy to me. When you hit down, it takes a second or so until the cam actually does that - perhaps we can add that delay to the box moving too, to make sure it actually means something?


Honestly I could probably remove the tie between the down button and the vertical position of the dialog box now and just make it respond to the camera's movement now that dialog boxes actually respond to the camera's position.




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Rictory for Ralkyon!

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