Welcome to the Interguild's Video Archive! This is a database of all of the videos that our members have made. While we do not provide a way for you to directly upload videos onto our site, we let users upload them to their own accounts on video sites such as Youtube or Google Video. We then embed the videos onto here so that you can find them all in one place.
Also, because of how boring it was I didn't bother to watch everything, but you can do what you did at the 1:05 mark and pass through the terrain at the bottom. Easiest to do to the left of the start because you won't jump upwards.
I'm not sure why the Aeon page wasn't added as a game page? I think it'd be pretty easy to convert it over...
lol adding a demo into the games system?
judging by your video, the embedded fonts really don't work. I should probably learn how to actually use these embedded fonts before I try to... use them.
'Shos video' said:
duckjump looks horrible!
what do you mean? you think the squished arrow looks horrible? lol. Or do you mean that when you duck jump you shouldn't move so slow?
--at 1:07--
yeah, that's all part of the crawling glitch that I didn't fix before releasing the demo...
--at 1:50--
still the same crawling glitch. What's happening is that when you let go of the crawl, you stand up, but if there's a terrain there, it automatically makes you crawl. But the thing is that in only checks for the terrain after you stand up, so you're thrown into this crazy loop of standing up, ducking, standing, ducking, over and over. lol I was hoping to fix that after I re-organized how the hit-tests work, which is why I left it in the demo..
--at 2:00-- "Impossible to duckjump so low??"
no, it's possible; I did it before. Just make sure that you're duckjump, and the bounce might need to be changed too.
--at 3:20-- "Button Doesn't Work"
lol, yes it does. It cancels the loading of the Map Preview. And it clearly has already loaded, so what's there to skip?
btw, it seems to be loading pretty slowly on you computer. And for a level that's relatively empty...
--at 3:33-- "one, here, the Demo and Debug options were still present"
sounds like a random glitch...
--at around 4:20-- "Just look how slow it is with the new settings"
yeah, it's really slow on your computer. I don't think adding settings slowed it down, though. Maybe the longer you had Flash open, the longer it was taking... hey, did you notice how fast it went at the end? after you stopped shaking your mouse? well, I don't think that had anything to do with it...
or maybe there was a glitch with the little frame-rate animation in the debug menu. If it fails to "stop" animating when you close the menu (similar to how once, while opening it, it didn't hide the other buttons), then that block will keep animating and will drastically reduce the game's performance.
also, at that one time where it didn't hide the other buttons, they were still clickable - and when you clicked 'demo' it would start the level in the background, meaning i could change stuff *during* the level. i could walk to the right, change the acceleration, and walk back left slower =]...it was kinda cool, actually.
it would even be better than the current for testing.