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All-Game Comp #4 - One Trap
This comp has already ended and has been judged.
Start Date: Monday, Feb 1, 2010
End Date: Sunday, Feb 7, 2010
Game: Content from any game is allowed

Competition Rules:
Make a level that only has one trap in it! While the name seems to suggest that you have to make a HATPC cave with only one trap in it, you are actually free to use whatever game you want, as long as it fits the theme.

The goal of this comp is to make small levels. Do not make a giant level that is technically one continuous trap. This comp ends on Sunday, February 7th.

Click here for the post that released these results.

Final Results:
6th: Boulder Hopping (HATPC) - uberprofzud
5th: Trappie. (HATPC) - shos
1st: ICE: Hit Arrow (HATPC) - Isa
2nd: Choices (HATPC) - Ckjr
13th: itdoeshaveonetrap (HATPC) - Jorster
2nd: One Trap (HATPC) - sinpokman
4th: One Trap (FR2) - soccerboy13542
4th: Trap (HATPC) - Harumbai
3rd: Tratform I (HATPC) - Teo
1st: DundeeSuperHardTrap (HATPC) - Orcasaur
5th: Triple Treat (HATPC) - jazz
2nd: Surrounded By Emptiness (HATPC) - Quirvy
7th: Quick (HATPC) - sup_mus
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Quirvy
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Monday, February 1 2010, 7:35 pm EST
  

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Just like the last 3 comps, I will strongly consider entering into it, and then probably not actually enter.

Also, what is a trap. Does a never ending chain reaction taking up an 80x80 cave count as a single trap?



spooky secret
Livio
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Monday, February 1 2010, 7:38 pm EST

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Quote:
Do not make a giant level that is technically one continuous trap.

it just has to be one trap/puzzle/obstacle/challenge.
Quirvy
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Monday, February 1 2010, 7:39 pm EST
  

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But how big can a trap be? I'm confused on what type of traps we can use.



spooky secret
Sefro
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Monday, February 1 2010, 7:48 pm EST

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Yeah, it seems like there should be a criteria in place for determining what makes something a trap, as opposed to several traps.
Bang Jan
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Tuesday, February 2 2010, 2:47 am EST

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comp 4? it's really supossed to say comp 3.5 because of the dda comp.
shos
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Tuesday, February 2 2010, 9:00 am EST
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guys, you can consider whatever you like as a trap; but if you do make a trailblazer cave a trap, then you probably won't win.


Orcasaur
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Tuesday, February 2 2010, 9:30 pm EST
Rawr~~

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Random things go inside this box.
Ckjr
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Wednesday, February 3 2010, 1:59 am EST

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Can i submit an old cave? o_0. I have one that really fits this.
Bang Jan
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Wednesday, February 3 2010, 3:28 am EST

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'Ckjr' said:
Can i submit an old cave? o_0. I have one that really fits this.


no
Bang Jan
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Wednesday, February 3 2010, 3:29 am EST

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'Orcasaur' said:


probly, wait till livio finds out.
shos
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Wednesday, February 3 2010, 4:41 am EST
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no, In my opinion it's not a one trap cave, not at all.


shos
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Thursday, February 4 2010, 3:35 am EST
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*sigh*
I thought it was a one-trap comp, not a one-trap-level comp.


Jorster
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Thursday, February 4 2010, 6:43 pm EST
mfw

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my question is how do you make a free rider level with one trap in it?
same with a mario level... wouldnt a trap be 1 enemy???????????





Now im all confuzzled


soccerboy13542
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Friday, February 5 2010, 12:50 am EST
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Yes, notice how I was the only one who made a different type of level other than HatPC for the all game comp mr. jorster. Note: that was directed to him, not to anyone else.

Edit: actually, who cares, you can read it.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Orcasaur
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Friday, February 5 2010, 1:28 am EST
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We need a good specific definition on what makes a trap a single trap and not multiple traps
Consider the following:
A.  One single maneuver, like one jump or breaking one crate
Code:
WTF_is_a_trap
terrain 1
background 1
water clear
xxxxxxxxxxxxx
xxxxxxxxxxxxx
xwwwwwwwwwwwx
x           x
x           x
x          xx
x #   m   D x
xxxxxxxxxxxxx

B.  A series of maneuvers for the same chain, like a simple trailblazer or a simple puzzle
Code:
WTF_is_a_trap2
terrain 1
background 1
water clear
xxxxxxxxxxxxxxxxxx
xwwwwwwwwwwwwwwwwx
x                x
x                x
x                x
x                x
x xx  x  x       x
x x            ++x
xDx            ++x
xxxv       xxxxxxx
x x        xwwwwwx
x# ^       x     x
xxx|||||||||     x
x                x
xmmmmmmmmmmmmmmmmx
xxxxxxxxxxxxxxxxxx

where
Code:
xxv       x
 x        x
# ^       x
xx|||||||||

is a trap all by itself and
Code:
xxxxxxxxxxxxxxxxxx
xwwwwwwwwwwwwwwwwx
x                x
x                x
x                x
x                x
x xx  x  x       x

is another trap
C.  One entire room, like http://tehmarz.com/cavesearch/map.php?user=cave_slave8
D.  A set of rooms that unlock the next set of rooms, say like, the first water puzzle in NWUE2 with the pawkeet  


Random things go inside this box.
Isa
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Friday, February 5 2010, 3:14 am EST
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Orcasaur, in my opinion, a trap is a chain of events directly linked to each other. I'd say that C is a trap, but I don't think I would say that D. is one - although I might need to refresh my memory regarding the specific area you're talking about.

I say, submit cave_slave8 if you want to - it is as much of a trap as Quirvy's level is one trap. What I would do though is to wait for Accel, who started the competition, to return and define a trap. Keep in mind that I didn't make the rules, neither did shos. Also, keep in mind that the goal wasn't to create large levels composed of one huge trap.
shos
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Friday, February 5 2010, 7:45 am EST
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in my opinion, a trap is something that you can define in a sentence. for example - 'avoid arrows' 'avoid water crates' 'jump over enemy' 'avoid obstacles while running right to hit the arrow before bla bla happens' etc. a puzzle could be probably as large as you want it to be, since you can say, 'achieve all treasures while being able to get to the door'..or something..


Quirvy
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Friday, February 5 2010, 12:00 pm EST
  

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In my opinion, a trap is either a single maneuver or a group of maneuvers linked together.



spooky secret
jellsprout
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Friday, February 5 2010, 12:35 pm EST
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A trap is like a molecule. It is composed of elementary, undividable parts (crates 'n stuff in HatPC, atoms in physics), while they themselves are the building blocks of structures (sequences in HatPC, crystals in physics), which are used to construct full complex constructions (caves in HatPC, objects in physics).
There are many other analogies I can make, but all will remain a bit vague. But that is intentional. By making the rules a bit more vague, you will get more freedom in your task and you will have to use your brains more to think "Does this still apply to the theme".


Spoiler:
shos
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Friday, February 5 2010, 1:05 pm EST
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'Quirvy' said:
In my opinion, a trap is either a single maneuver or a group of maneuvers linked together.
well, but a group of maneuvers could be a frekin full cave. Imo, one maneuver is one trap.
'jellsprout' said:
A trap is like a molecule. It is composed of elementary, undividable parts (crates 'n stuff in HatPC, atoms in physics), while they themselves are the building blocks of structures (sequences in HatPC, crystals in physics), which are used to construct full complex constructions (caves in HatPC, objects in physics).
oh, shut up. lol.


jellsprout
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Friday, February 5 2010, 1:40 pm EST
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I could also compare it to genetics, construction, a relationship, a biotope, a painting, a book (both the physical object and the storylines), a match in a fighting game and much more.


Spoiler:
Quirvy
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Friday, February 5 2010, 2:09 pm EST
  

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'shos' said:
'Quirvy' said:
In my opinion, a trap is either a single maneuver or a group of maneuvers linked together.
well, but a group of maneuvers could be a frekin full cave. Imo, one maneuver is one trap.
Yes, a group of maneuvers can be a cave(that's actually just any cave in general), as well can a group of maneuvers linked together be a cave. Those are called speed caves, where you run along one continuous trap, given little to no resting time in between Maneuvers. These can be called traps, but usually people categorize the segments of the cave into traps, if the sections have different styles, or something that makes it stand out from the other parts. But it's still just one giant trap, really.

Below is a the final dynamite trap of Soul of Death.



If you were to, say, die when trying to collect that treasure in the middle of it, you wouldn't tell me, "I almost beat the cave, but I died on the trap where you jump over a boulder with a spike on it to get a treasure," you would more likely say something along the lines of, "I almost beat the cave, but I died trying to collect the treasure in the last dynamite trap"

Sometimes traps can be interconnected, but can still be referred to as different traps. Such an example may be at the bottom right corner of Soul of Death (overview of map seen here ). The exploding columns are connected to the dynamite chains above, but I would refer to them as different traps because of the uniqueness of the lower trap. Others might consider it all to be one single trap.

Or you could be shos, and consider that interconnected set of Maneuvers to be 15 traps.



spooky secret
shos
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Saturday, February 6 2010, 5:52 pm EST
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'the Facebook Page post' said:
A new competition has begun! The idea is to make a level (using any game) that only has one trap/puzzle/obstacle/challenge in it. Giant levels that are one, long, continuous trap are not allowed. Submit your entries by this Sunday, the 7th.


Isa
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Saturday, February 6 2010, 5:57 pm EST
No. I'm an octopus.

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Oh snap. Now, does that / between obstacle and challenge mean OR or does it mean they're synonyms? It's not apparent. We need clarification!
Yaya
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Saturday, February 6 2010, 9:17 pm EST

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Somebody grab a thesaurus dammit and settle this once and for all.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.

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