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I was actually gone for most of the week, and for no reason. While I was gone I finished one of my summer reading books for school (it was huge), but now I have another one to read (it's even more huge) and I only have a little more than 3 weeks to read it before school starts again. I also worked on Aeon b/c I was bored. Saturday: Week Four of the IO begins! The update I posted for it may be responsible for the crazy spike of levels made this week. Sunday: I finally released the new Level Galleries and they are so cool. Monday-Thursday: Doesn't look like much happened outside of all the levels that were made, which I'll cover in the levels section below: Levels There are 19 new levels this week: Friday: Speedy Cave by krotomo: - Krotomo releases an old cave that he made, but it is so ridiculously affected by the uploader: 77 out of 87 lines were affected -- that's 89% of the cave!! Is that a new record? Sunday: Temple of Del Bawar by Chelinka: - No one seems to have tried this cave yet... Florida by Georgia: - This is a very cool speed cave made by Quirvy. The cave has you play as the member Florida on the run from the law. This cave currently holds a 9.6 average. Simple Start by krotomo: - This is a very short and easy level. Puzzle by sinpokman: - This is an interesting-looking puzzle by sinpokman, but I still haven't gotten past it... The Sea by Jazz: - I didn't really like this level since it was empty and long, and I don't think jazz liked it either. Monday: Legerity by Harumbai: - Harumbai's puzzle cave for the IO. It looks really cool. Speed by sinpokman: - I haven't tried this cave, but I'm looking at its map right now and it doesn't look bad. In fact the trap at the very bottom of the cave looks like a cool idea. Into Ink by krotomo: - I tried this and it like an interesting almost-puzzle. I never beat it, though. Topsy Turvy by Bmwsu: - A short Free Rider 2 level by bmw that I didn't find to be as easy as he told me it was... Tuesday: Ruined Rela Cyel ~ Room 1 by Chelinka: - I haven't tried this yet, either. But it seems to have triggered a conversation about how people don't like to test their own caves.... My Friend Boulder by dabigkid: - This is a very cool speed cave by dabigkid. You should try it if you haven't. Wednesday: Stay Still by canadianstickdeath: - A HATPC DDA that apparently causes a shockwave error right before reaching the door, but apparently it can be avoided by jumping? Monster Mania by Bmwsu: - Not many people seemed to have liked this cave, but it wasn't that bad. level three extended by krotomo: Krotomo made a new series for extended levels, and the first an only entry in it so far is this level. I haven't tried it yet, though. Thursday: I Climb by Bmwsu: - I rated this cave a 7/10. It's a somewhat small cave with different rooms crammed into each other. You Want The Candy by dabigkid: - DBK's entry into the Puzzle Levels round of the IO. And it's really cool. It already has 7 votes and with an average rating of 9.7. Midnight IX by Georgia: - MIX! And like most Midnight caves, no one has any idea what to do in it. Quirvy allegedly called this "a hardcore puzzle cave". Krotomo's Climb by krotomo: - This is krotomo's 100th level in our level database. So for the occasion, he tried to make it one of his best caves, and it really is one of his best caves. The only problem it has is that HATPC has no checkpoints and that the cave is designed in a way that manual checkpoints would be difficult. But it's still a great cave. Videos Wow, only 2 new videos this week: Sunday: Line Rider - ??? by krotomo: - Not much good feedback on this vid so far... Monday: ?? 4 by krotomo: - It's "?? 4"!! What could the epic sequel of "?? 3" have in store? but with an average rating of 1.8/5..... Future Stuff As of this post we have less than 48 hours left until the IO is over! Saturday will be the last day to submit entries and once the server enters Sunday you won't be able to submit them anymore... I should finish some entries I started.... Other future stuff: I start school again in about three weeks, and before then I still have to revamp the Video Archive, and add some minor things to the games system and level database. Aeon has now been in official development for about 5 days now (it used to be 4 if you don't remember). So hopefully I can get back to that soon once everything else if finished. User Comments (7)
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