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shos
[?] Karma: 0 | Quote - Link
Friday, July 30 2010, 12:18 pm EST
~Jack of all trades~

Age: 31
Karma: 389
Posts: 8273
Gender: Male
Location: Israel
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guys, for the steal an idea comp I thought about this:

make a copy of the hatpc levels in Knytt stories. it'll be called JuniAndTheBuccaneerDens.
the start would be level 1, and Juni will have the high jump ability only, through the whole level. as pawkeets we can put the flying thing that shoots stars that kill you, for ground enemies other knytt enemies that fit. there's no problem in making secret areas - and make them unnoticable, so that people will have to guess that they're there from their hatpc knowledge. gold can be keys; in order to make it so that it doesn't matter in what order you take them, we can have a setting like this

{level 1...*way blocked by door,door,door,door*...{level2 so that each door is opened by a certain key. if there is a necessity of rising water in a certain level, we can either skip it, or give Juni the ability to climb walls(and then at the next levels juni loses it or something).

to me it sounds like an awsome idea, and it really doesn't matter if we finish it all the way to level 20. since i have no time to do it, I thought i can give it to the team, which will be able to do it in the next 10 hours or so.

you can split the work, as in, harumbai make levels x-y, kro y-z, etc, or you can just do it on your own. if we split it, we can call it a collab cave of our team, in addition to the other collab we're making in SMF

if you guys don't wanna do it, then i suggest harumbai try it out, cuz he's the most experienced of us all; share all the info - code, files, etc here so that he can change/edit/add environment/stuff perhaps...

I'm sorry I can't help - I threw you to the deep waters - I have two university tests this week

good luck!


Harumbai
[?] Karma: 0 | Quote - Link
Friday, July 30 2010, 11:08 pm EST
[|]-X-[|]

Age: 30
Karma: 260
Posts: 1743
Location: New Zealand
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Ummm.... no idea what you mean really... I get the fact you want to remake HATPC using Knytt stories, but I can't see it working... Screens the wrong size, no falling crates or dynamite, heavy shift work to animate things... I feel that it wouldn't work and if it did it would be a lot of work. Thats just my opinion though. Also what do we end up with other than a really laggy cheap version of HATPC?


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
shos
[?] Karma: 0 | Quote - Link
Saturday, July 31 2010, 8:59 am EST
~Jack of all trades~

Age: 31
Karma: 389
Posts: 8273
Gender: Male
Location: Israel
pm | email
'Harumbai' said:
Ummm.... no idea what you mean really... I get the fact you want to remake HATPC using Knytt stories, but I can't see it working... Screens the wrong size, no falling crates or dynamite, heavy shift work to animate things... I feel that it wouldn't work and if it did it would be a lot of work. Thats just my opinion though. Also what do we end up with other than a really laggy cheap version of HATPC?
nothing really, just a cool idea for the steam an idea comp. you don't need to make it exactly like hatpc - just the terrain should look like the knytt stories boundaries and the secret areas too...not much work to be done.



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