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POLL: Do you like this idea?

Yes
3 votes - 100%
No
0 votes - 0%
Total Votes: 3
FlashMarsh
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Monday, October 17 2011, 10:27 am EST

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You know the class system? Indestructible, Steel, Wooden, Fragile,  glass? I was thinking we could have an extension on that with having static and non-static tiles. Static act like spike or terrain in HATPC, while Non-Static act like wooden or steel crates. Thoughts?
Isa
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Monday, October 17 2011, 1:02 pm EST
No. I'm an octopus.

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Do you mean affected by gravity or not?
jellsprout
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Monday, October 17 2011, 1:06 pm EST
Lord of Sprout Tower

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This has been suggested earlier and I think Livio was positive about it.


Spoiler:
Livio
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Sunday, October 23 2011, 4:05 am EST

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yeah it's a pretty good idea. Actually, we're probably gonna have three versions: static, dynamic, and auto. Static is like terrain, dynamic means it will always fall, and auto is more like HATPC, where it's static at first, but if something moves under it, it'll start to fall.

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