1 - Fail, Fail, FAIL
2 - Oh dear
3 - That was a bad idea
4 - That didn't work out
5 - I guess it went okay
6 - Minor success!
7 - Slightly less minor success!
8 - Major Success!
9 - Even more majorer success!
10 - PWN
Spoiler:''Element Chart''
Elements, with Sub-Elements below:
Fire: Strong against Air. Weak against Water.
- Glass: Strong against Metal. Weak against Explosive.
- Explosive: Strong against Air. Weak against Blood. Water: Strong against Fire. Weak against Metal.
- Blood: Strong against Explosive. Weak against Shadow.
- Ice: Strong against Earth. Weak against Electric. Earth: Strong against Shadow. Weak against Ice.
- Metal: Strong against Wood. Weak against Glass.
- Wood: Strong against Electric. Weak against Metal. Air: Strong against Fire. Weak against Explosive.
- Electric: Strong against Ice. Weak against Wood.
- Shadow: Strong against Blood. Weak against Earth.
Spoiler:''Scrapping System''
The Scrap Metal System
This is a way to make your useless weapons and items useful again!
This is what each thing is worth-
Items - Small Pile of Scrap
Weapon - Pile of Scrap
Spell Tome - Reclaimed Metal
Hats and Armour - Refined Metal
3x Small Pile of Scrap = Pile of Scrap
3x Piles of Scrap = Reclaimed Metal
3x Reclaimed Metal = Refined Metal
4x Piles of Scrap = Rebuild Weapon
4x Reclaimed Metal = Spell Tome
4x Reclaimed Metal = Miscellaneous Items (Health Increase, Books, More Hats, Armour etc.)
Spoiler:''Bestiary''
Giant Hornet 6000/6000 HP (Earth) DEAFETED BY SHOS
Crabby the Crab 6000/6000 HP (Water) ALLIED WITH JELLSPROUT
PiggypiggyII 2500/2500 HP (Earth) ALLIED WITH SHAVEY DAVE
nezletron 20,000/20,000 HP (Metal) DEFEATED BY SHOS, REVIVED BY DARVINCE
PrudencePrune 15,000/15,000 HP (Blood)
Spoiler:''Weapons''
Sword of Shadows: 1500 base damage, 200 Bonus Corruption Damage Per Turn (Shadow)
Wooden Spear of Ultimate Doom: 750 Base Damage, 250 Bonus Poison Damage Per Turn. (Earth)
Degreaser: 1000 Base Damage, 500 Bonus Burn Damage Per Turn. (Fire)
Pig-degreaser: 500 Base Damage, 250 Bonus Burn Damage Per Turn. (Fire)
Stinger Salvo Cannon: 1200 Base Damage, 300 Bonus Poison Damage Per Turn. (Earth)
Sword of the Water Guardian:
-Slice 1600 Base Damage (Water)
-Blast 500 Base Damage, 600 Bonus Drown Damage Per Turn (Water)
Fists: 100 Base Damage
Spoiler:''Explosive Spells''
Minor Magical Bomb: 750 Base Damage (Explosive, Basic)
Minor Magical Grenade: 1200 Base Damage, 200 Bonus Shrapnel Damage Per Turn (Explosive, Novice)
Magical C4: 3000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
-Boosted Magical C4: 4000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
Minor Magical Dynamite: 1000 Base Damage (Explosive, Novice)
Spoiler:''Air Spells''
Compression Blast: 1200 Base Damage (Air, Novice)
Fist of Air: 1500 Base Damage, Stuns on crits or mini-crits. (Air, Novice)
Blade of Air: 1500 Base Damage, 300 Bonus Bleed Damage Per Turn. (Air, Novice)
Minor Vacuum: 1000 Base Damage, 400 Bonus Suffacation damage Per Turn. (Air, Adept)
Death Fist of Air: 1750 Base Damage, Stuns on 7+ (Air, Adept)
Prod of Destiny: 1200 Base Damage, 300 Bonus Holy Damage Per Turn (Air, Adept)
Spoiler:''Glass Spells''
Death by Glass: 1200 Base Damage, 200 Bonus Bleed Damage Per Turn. (Glass, Novice)
Glass Rain: 1000 Base Damage, 500 Bonus Bleed Damage Per Turn on up to 3 enemies. (Glass, Adept)
Spoiler:''Earth Spells''
Shield of Rock: User takes no damage in a turn where this is used. 3 Turn Cooldown. (Earth, Novice)
Bury Alive: 600 Base Damage, 500 Bonus Suffacation Damage Per Turn. (Earth, Novice)
Spoiler:''Water Spells''
Water Blast: 750 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Basic)
Water Pressure: 1200 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Novice)
Water Slice: 1300 Base Damage, 200 Bonus Bleed Damage Per Turn. (Water, Novice)
Drown: 200 Base Damage, 800 Bonus Drown Damage Per Turn. (Water, Adept)
Whirlpool: 1500 Base Damage, 400 Bonus Drown Damage Per Turn, Stuns opponent on a 8+ (Water, Adept)
Spoiler:''Electric Spells''
Shockwave: 1500 Base Damage, 300 Bonus Shock Damage Per Turn, Stuns Target for one Turn, 3 Turn cooldown. (Electric, Adept)
Chain Lighting: 1100 Base Damage, 100 Bonus Shock Damage Per Turn on up to 10 targets (Electric, Adept)
Spoiler:''Shadow Spells''
Blade of the Shadows: 1200 Base Damage, 100 Bonus Bleed Damage Per Turn, 100 Bonus Corruption Damage per Turn. (Shadow, Novice)
Corrupt Being: 200 Base Damage, 400 Bonus Corruption Damage Per Turn (Shadow, Novice)
Spoiler:''Blood Spells''
Bleed Out: 400 Base Damage, 400 Bonus Bleed Damage Per Turn. (Blood, Novice)
Spoiler:''Miscellaneous Spells''
Basic Heal: Heals the user 1000 HP and cures one effect of the players choice (Misc, Basic)
Cure: Heals User 2500 HP and cures all effects. (Misc, Adept)
Group Cure: Heals up to five people (Not Yourself) 2500 HP and cures all their effects. (Misc, Adept)
Cleanse Soul: Removes all bad effects from player. (Misc, Novice)
Spoiler:''Player Inventories''
Shos Current HP: 0/5250 Deceased Items on Hand: none Effects: Glass Spells: Death by Glass, Glass Rain, Electric Spells: Shockwave, Chain Lightning, Water Spells: Drown, Change Element
Rocket Guy Current HP: 1/3000 Items on Hand: Salt Water Filter, Large Furnace Effects: Hiding, Unconsious
Sniper Current Health: 1750/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for an Energy Sheild, Plans for a Interstellar Laser Canon, Materials for the Laser Canon, Materials for an Energy Shield Effects: Enlightened, Magnificent Tunnel System,
Jellsprout Current HP: 3350/6000 Items on Hand: Magical Conch, Crabby the Crab (6000/6000), Late Evening Night, Stinger Salvo Cannon, Effects: Air Spells: Compression Blast, Fist of Air, Enlightened, Shadow Spells: Blade of the Shadows, Corrupt Being, Blood Spells: Bleed out
Jazz Current HP: 1600/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead, Diamond, Emerald, Cobalt Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey Current HP: 3000/3500 Items on Hand: Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Awesome Sentries, Sword of the Guardians, 3 use food supply Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air, Prod of Destiny, Death Fist of Air, Flight
Flash Current HP: 4200/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Boosted Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
Darvince Current HP: 2800/3800 Items on Hand: Random Closet, Effects: none
Jorster Current HP: 1800/3000 Items on Hand: none Effects: Water Pressure, Water Slice, Whirlpool,
Shos
1. (8) You charge at the drops and grab them all. You quickly scan the various tomes and cast Bury Alive on Jellsprout for 600 Base Damage with 500 Bonus Suffocation Damage Per turn
Jellsprout end HP: 3300/6000 (Suffocating -500 per Turn)
2. (No Roll) 1 Turn left till your shelter is done!
Jorster
1. (1) Nezeltron doesn't like your song. You get shot at and damaged 1200
2. (No Roll) Alliance sent. If he lives that is.
If Jell is still alive he must either accept or turn down this alliance request in his next turn
3. (5) It goes ok, but the bunker is very small and not very stong.
4. (10) You learn the spells Water Pressure, Water Slice and Whirlpool
Jellsprout
1. (No Roll) You begin to attack him... Battle!
Jellsprout slices shos with Blade of the Shadows dealing 1200 damage with 100 bonus bleed and 100 bonus corruption damage per turn (7)
Crabby blasts shos with Water Pressure dealing 1200 damage with 100 bonus drown damage per turn (5)
Total damage to shos: 2700
Shos end HP: 675/5250 (Bleeding -100 per turn, Corrupting -100 per turn, Drowning -100 per turn)
Shos casts shockwave on Jellsprout for 750 damage with 300 bonus shock damage per turn, stunning Jell (2, Slight fumble!)
Total damage to Jell: 1050
Jellsprout end HP: 3350/6000 (Shocked -300 per turn, Stunned)
Jellsprout is stunned.
Crabby casts Water Pressure on shos dealing 1200 damage with 100 bonus drown damage per turn (3)
Total damage to shos: 1600
Shos end HP: 0/5250 (Bleeding -100 per turn, Corrupting -100 per turn, Drowning -100 per turn)
Shos has been defeated!
He dropped:
Stinger Salvo Cannon
Sniper
1. (No Roll) You will gain a +1 modifier to all your rolls this turn.
2. (8+1=9) You successfully gather all the materials needed
3. (5+1=6) You begin, but work isn't very productive. It will take a further 3 turns to complete.
4. (No Roll w/ Action) You finish a lovely monestry
5. (1=1=2) You can't find him and cut your foot on a rock for 700 damage
Darvince
1. (9) You imagine it very well
2. (7) It goes quite well. It will take a further turn to work.
3. (6) You only manage to heal yourself to 3800/3800
4. (1) It goes badly and you fall into the piranna infested river. They bite you for 1000 damage
5. (5) You build a random closet but can't find any clothes to put in it.
Jazz
1. (No Roll) You heal yourself 1000 to 1600/3000 HP
2. (No Roll w/ Action) You finish your town.
Shavey
1. (7) You manage to heal yourself 750 HP to 2500/3500
2. (6) You begin to build it, but it will take 3 more turns to complete
3. (8) You craft the Sword of the Water Guardian.
4. (7) You eat avery tasty bagel. It heals you 500.
5. (8) You manage to gather a nice supply of food, which will last for 3 reliable heals.
Flash
1. (7) You increase it to Boosted Magical C4, which deals 1000 more damage.
2. (4) You drop a hammer on your foot when you are building the first table. It damages you 300. The building will take 4 further turns to complete.
3. (8) You seal it off.
4. (7) Production begins well, after a further turn you will have your first missile!
5. (8) You begin to build it. It will take 2 more tuns to complete.
-----------------
Sniper Current Health: 1750/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for an Energy Sheild, Plans for a Interstellar Laser Canon, Materials for the Laser Canon, Materials for an Energy Shield Effects: Enlightened, Magnificent Tunnel System,
Jellsprout Current HP: 3350/6000 Items on Hand: Magical Conch, Crabby the Crab (6000/6000), Late Evening Night, Effects: Air Spells: Compression Blast, Fist of Air, Enlightened, Shadow Spells: Blade of the Shadows, Corrupt Being, Blood Spells: Bleed out
Jazz Current HP: 1600/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead, Diamond, Emerald, Cobalt Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey Current HP: 3000/3500 Items on Hand: Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Awesome Sentries, Sword of the Water Guardian, 3 use food supply Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air, Prod of Destiny, Death Fist of Air, Flight
Flash Current HP: 4200/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Boosted Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
Darvince Current HP: 2800/3800 Items on Hand: Random Closet, Effects: none
Jorster Current HP: 1800/3000 Items on Hand: none Effects: Water Pressure, Water Slice, Whirlpool,
1. Continue building lab.
2. Start building a testing area.
3. Place C4 all around base.
4. Learn how to combine multiple spells.
5. Create a potion brewing area in lab.
Age: 21 Karma: 38 Posts: 850 Location: Clinging to the last whispers of life in my decaying body pm | email
If I do get healed then
1. again try learning spells
2. join up with snipe
3. and drink some water
P.S snipe I'm in the desert, hidden in sand. at the island at the top left.
Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters