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It's the second week of the Interguild Olympics! Things are off to a pretty good start so far, but now that the number of running comps is about to double, will the teams be able to keep up?

This Week's New Rounds:

IO 2012 - Remove Some Reds
Duration: One Week: Sunday, July 8th --- Sunday, July 15th
Rules: For this week's one-week comp, make a level in the game Red Remover. It seems like the most recent Red Remover levels I've played were either speed levels or guess-the-answer puzzles. You're free to make whatever type of puzzles you want for this comp, but just remember that the game is at its best when it's treated like the logical puzzle game that it is.

IO 2012 - Be a Ninja
Duration: Two Weeks: Sunday, July 8th --- Sunday, July 22nd
Rules: Make a level for the game N. Unlike most platformers, N emphasizes skill and execution over puzzles and exploration. One of the major challenges with making levels for this game is in finding the right balance in difficulty, so I recommend playtesting these levels with your teams before releasing them.

IO 2012 - Olympic City
Duration: Three Weeks: Sunday, July 8th --- Sunday, July 29th
Rules: It's another Minecraft round! There's a new warp point on the server called 'olympiccity', and if you go there you'll find a tree with some pavement around it, which represents the center of Olympic City. Your task is to build a skyscraper for the city, but it must be as close as possible to the center of the city. The purpose of this rule is to create a city that grows out organically from the center, rather than by claiming an expansive region beforehand and having the city feel way too spread out. World Edit is banned in this comp (probably for your own good), and the judges are looking for quality buildings with polish put into them, not for the biggest eyesore. Also, please consider city planning when placing your buildings, so that there's enough room for streets and stuff to connect your buildings together, or else we'll end up with a mess that's reminiscent of Spawn City.

IO 2012 - No Ladders, No Platforms
Duration: Three Weeks: Sunday, July 8th --- Sunday, July 29th
Rules: When talking about HATPC we generally tend to see arrows and dynamite crates as some of the two most important tiles in the game, but have you ever considered how big of a role platforms and ladders tend to play in your levels? The challenge for this round is to make a level without ladders and platforms.


Other Rounds Running Through this Week:
See Week One for more details on the following rounds:

IO 2012 - Ride Some Lines
One week left: Ends on Sunday, July 15th

IO 2012 - Wide Open Caving
Two week left: Ends on Sunday, July 22nd

IO 2012 - Build a Statue
Two weeks left: Ends on Sunday, July 22nd

IO 2012 - Collaborate
Three weeks left: Ends on Sunday, July 29th


Rounds Ending Today:
(these rounds close today, on Sunday the 8th at 11:59pm EST)

IO 2012 - 30 Seconds!
At least 11 entries so far.
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User Comments (33)
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Bmwsu
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Sunday, July 8 2012, 9:23 pm EST

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As well as the fact that you have to switch to the pickaxe first, and that also means you always have to have a pickaxe in your hotbar.


Isa
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Monday, July 9 2012, 6:25 pm EST
No. I'm an octopus.

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'Livio' said:
'FlashMarsh' said:
TrueCreative = Infinite Blocks, Instant Mining
infinite blocks = item spawning =  
/i [block] [quantity]

instant mining = super pickaxe =  
//


I don't see what the difference is, since it's really only marginally slower than infinite blocks. You're acting like it makes a huge difference?


I'm thinking that when you can spam blocks easily, 64 of anything isn't a lot.
FlashMarsh
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Monday, July 9 2012, 6:29 pm EST

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I'll put it this way - One of my friends' hand built structures had over 10,000 stone bricks. Imagine how much inventory space and time he would have had to waste if he had done it on InterServer?
Quirvy
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Friday, July 13 2012, 5:15 pm EST
  

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I thought that this was funny, and deserved to be posted somewhere:

Thu. 8:29pm - Soccer i would prefer some of my TEAMMATES WOULD GO TO THE THREAD TO TEST IT... but that won't happen
Thu. 8:31pm - Bmwsu If you want, you could get me access to your team thread so I could post what I think of it there.
Thu. 8:31pm - Quirvy lol I know that feeling of teammates not being responsive
Thu. 8:34pm - Soccer it's only been 3 days so maybe i'm overreacting :/
Thu. 8:35pm - Bmwsu I wouldn't know that feeling this year.

...

Fri. 4:30pm - Yaya Bmwsu, you never attempted to solve my dilemma on our team board.
Fri. 5:10pm - Yaya BMWSU SOLVE MY DILEMMA!



spooky secret
Bmwsu
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Friday, July 13 2012, 5:18 pm EST

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Hey, in my defense, I forgot.
In my offense, I should start using the "Read later" button more often.


Isa
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Friday, July 13 2012, 5:18 pm EST
No. I'm an octopus.

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In my offense, I use machine guns rather than Read Later buttons
shos
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Sunday, July 15 2012, 5:01 am EST
~Jack of all trades~

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lol.
so uh I'll do some tests..I don't remember who is in my team..


soccerboy13542
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Sunday, July 15 2012, 5:02 am EST
~*~Soccer~*~

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'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.

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