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Dekudude
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Saturday, July 10 2010, 1:39 pm EST
Dekudude

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I like the idea of crates you can only touch a certain number of times. Maybe a 1, 2, an 3 crate, that each time you jump on, the number shrinks, and if becomes a 0, it explodes. That would make a lot of fun levels. Especially if there is a crate that could blow up a platform we need, and crap keeps trying to fall on it, haha.

And I LOVE the map idea. It's brilliant. Especially being able to visit previous levels with other characters later on. I really like the thought of them being separated at the beginning, too. It would make us get used to all their movements, and allow for more explorable areas. I have a complaint, though. Though I love the idea of characters being able to visit other characters' levels in the main campaign, I DON'T like the idea of all characters being able to be used, and chosen from. That completely eliminates their individual properties and benefits, as every character can work equally well. Sounds lame to me.

A possible solution to this would be, when players make levels, having a list of playable characters. If they want it to only be beaten by Rita, they can dictate that. If they only want three specific characters to be used, they can choose that as well. It should be up to the designer. Except on the main campaign. THOSE levels have to be for everyone, except maybe the moon dude... though I don't like the idea of the moon guy being completely separate either. What if, once he beats the moon, he can move on the the main map, and other players can get to the moon?

Also: ambitious idea time. What if the world is HUGE, like GARGANTUAN, and as players make levels, the world expands? Like this:
http://www.mobygames.com/game/knytt-experiment

I'm not sure exactly how it would work though. Maybe it's not even a good idea, but just thought I'd throw it out there. It could be fun. Probably not great to worry about now, though. Poor Livio already has a ton of work to do.


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Yaya
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Saturday, July 10 2010, 2:00 pm EST

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This might be taking the game too far, but what if at somepoint in the story, 2 of the characters met up with eachother, and had to complete a set of 2 character levels (Hannah and Armin esque) ? It'd kinda make sense for atleast some of them to discover one another on their journeys.



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Dekudude
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Saturday, July 10 2010, 2:51 pm EST
Dekudude

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That might be a good idea, kind of like Hannah and the Ice Caves. I'm not sure if that would be bad or not, though Let's see what other people think, but I think it could work, especially if the level editor allowed us to include up to two characters.


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canadianstickdeath
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Saturday, July 10 2010, 5:03 pm EST

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Well my idea is that you would be able to choose any character you want, but one would be "recommended", and the level may or may not be completable with the other characters and they may or may not have secrets that they can uncover. But yeah, there's no reason we can't also have a list of disallowed characters as well.

The idea of Hugsy is that be basically gets ditched on that moon. Poor Hugsy. Poor, deranged Hugsy.

There's no real reason we couldn't have more than one character per level, but man, we'd have to make sure we implemented it properly, unlike the suck implementation in HATIC. Seriously, you can get both characters to die at once and then play forever. The other characters don't fall or drown until you switch to them? Disgusting. We could have it, like, in some levels, you have to pick more than one character (and the last level, you have to pick them all, or something), and then you can switch between all of them. The only problem is, after seeing it in action in HATIC, I could honestly do without it. I just don't think it worked very well.
Dekudude
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Saturday, July 10 2010, 5:08 pm EST
Dekudude

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I don't like the idea of a level not being possible to complete. It's just too... unorganized, in my opinion.

As for the Hannah and the Ice Caves thing, I think it worked well. I wasn't aware that one could fall, and then the switch would freeze them in midair, though, that's silly. But if we had multiple start points, and we simply switched control, I think it would work well. The main problem with Hannah and the Ice Caves is that Armin did too little. If are characters are all balanced, we're good to go, I think.


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jellsprout
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Saturday, July 10 2010, 5:20 pm EST
Lord of Sprout Tower

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Hugsy doesn't mind getting stuck on the moon. He quite likes bouncing around in low-grav.
And I don't like the HatIC idea. In HatIC it was annoying enough to get both characters go through the entire, long level, with the second character doing next to nothing.


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Livio
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Saturday, July 10 2010, 5:25 pm EST

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'jellsprout' said:
Hugsy doesn't mind getting stuck on the moon. He quite likes bouncing around in low-grav.
And I don't like the HatIC idea. In HatIC it was annoying enough to get both characters go through the entire, long level, with the second character doing next to nothing.
agreed.

'canadianstickdeath' said:
Well my idea is that you would be able to choose any character you want, but one would be "recommended", and the level may or may not be completable with the other characters and they may or may not have secrets that they can uncover. But yeah, there's no reason we can't also have a list of disallowed characters as well.
I prefer this as well.

as for Hugsy, what if we make it so that after you get all the gems, the crew opens up a path to the moon and they meet up with him there?

a level with multiple characters... Maybe we could experiment with it for a while.
canadianstickdeath
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Saturday, July 10 2010, 5:34 pm EST

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"I wasn't aware that one could fall, and then the switch would freeze them in midair, though, that's silly."
You couldn't switch in mid-air. But if you switched, and then the ground below you fell away, then you'd be frozen in mid-air. You don't fall until you switch back. You also don't drown while switched, so you could move Armin in front of the door, and then never have to worry about him drowning.

"In HatIC it was annoying enough to get both characters go through the entire, long level, with the second character doing next to nothing."
I agree. But I think we could make it work, at least better than HATIC did, but having our secondary characters actually being useful. At the least, I like the idea of playing the last level with all the characters.

"I don't like the idea of a level not being possible to complete. It's just too... unorganized, in my opinion."
I don't really get what you mean. You have a/some recommended character(s). That is/Those are the character(s) that you're -supposed- to use, and is/are guaranteed to be able to beat that level. If you're trying the level with somebody else, then odds are you're looking for secrets or bonuses or whatever, and then it doesn't really matter if the level is possible or not. There would also be characters that you wouldn't be able to try the level with. I'd only use those in the main game if that character is going to die right away if they were to try that level, but I'd also avoid having that type of situation arise.
jellsprout
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Saturday, July 10 2010, 5:36 pm EST
Lord of Sprout Tower

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An idea I think was suggested before was to make the final level of the main game that you switch characters after beating it with one character.
So basically you first do the level as Floyd. Once you reach the spaceship, you'll play as Felix from another (or possibly the same) corner of the map and you have to beat the level as you left it with him. Repeat for the other three main crew members.

Edit:
'canadianstickdeath' said:
"I wasn't aware that one could fall, and then the switch would freeze them in midair, though, that's silly."
You couldn't switch in mid-air. But if you switched, and then the ground below you fell away, then you'd be frozen in mid-air. You don't fall until you switch back. You also don't drown while switched, so you could move Armin in front of the door, and then never have to worry about him drowning.


You could switch immediately after jumping, which still caused you to stand still one tile above the ground.


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FlashMarsh
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Wednesday, July 21 2010, 2:14 pm EST

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I guess instead of creating a new topic I'll comment here.

NEUTRAL ideas- My Opinion

Waterproof Class- I'm neutral for this. I don't think that it will really add much to the game to be quite honest.

Indestructable Platforms- The point of platforms is for them to act like destructable terrain, so if you made them indestructable, the only difference between them and terrain is their look. Reject.

Crates that arrows go through- The point of secret areas is that they are secret, right? Well, kind of. They would be blindingly obvious if there was an entire trap inside them. Reject.

Optional Lighting- I want this. Maybe there could be a switch that turns all the lights in the level on, or something. Approve.

Custom Terrain and Custom Backgrounds-  This just sounds like we're being lazy and not making any terrain and backgrounds. Neutral.

Invisible Blocks- This will, as annoying, if not more annoying, than invisible blocks in SMF. Reject.

Diagonal Arrows- I reject because... I don't know, I just don't like it.

Locks- Sounds pretty cool, and has a lot of potential. Approve.

Naming Rooms- I don't really have any opinion on this one.
Mymop
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Tuesday, September 22 2015, 4:42 pm EST
Your Friendly Neighborhood Mop

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I know this is an old topic so you might see this as necroposting, but I figured that since I had a suggestion I should post it in the proper topic. My suggestion: Make it so that people other than staff members can start competitions! My other suggestion: Someone contact a staff member and tell them this! Also tell them to fix the account creation system!

EDIT: Oh lol I didn't realize that this topic was for Aeon. Silly me


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