« Forum Index < The Hannah and the Pirate Caves Board | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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It's not quite as great as it may seem. Something that I've kept to myself for the last couple of years, and this is something that I discovered after releasing the cave, is that the cave is severely broken and may well be impossible. The reason for this is due to some hideous layering on my part in the mammoth room around the top right of the cave. The part in which you fall down the side of a spiky cliff sends some arrows a very long distance, but rather stupidly I built the next trap in between the path of some of these arrows. See it for yourself - follow the arrows around that area and they won't make sense. So how did I make the walkthrough? Well, I heavily modified that part of the cave so it was possible to be filmed - the cave plays almost as I intended it to, but this is largely an illusion.
After my exams on Friday, I'm going to begin fixing the cave so it is playable as it was designed to be played. I will also iron out a few dodgy tiles elsewhere in the map. Just thought I should tell you the truth about the flaws in this cave even though it took a couple of years for me to reveal them.
| | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Just remember the uploader glitch - 30 lines for you to fix. Have fun? | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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lol, degltching this cave may be an even easier task than fixing what he means. I wonder, that thing, it affects only the other side of the cave, right?
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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'jebby' said: It's not quite as great as it may seem. I guess we kinda already established that when we started saying that hard =/= good. But as I've been saying, hard == great walkthroughs.... btw, when the fixed B&M comes out, we should play it and see what a serious rating for it would be like... | | Yaya |
Age: 29 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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Fixing B&M sounds like nuetering a dog. It's gonna hurt.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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'Livio' said: 'jebby' said: It's not quite as great as it may seem. I guess we kinda already established that when we started saying that hard =/= good. But as I've been saying, hard == great walkthroughs.... btw, when the fixed B&M comes out, we should play it and see what a serious rating for it would be like...
I think the majority of the serious ratings have already been given. Under my revised rating system, I would give it about a 7. I'm still proud of its design though. However, it would be a good idea to fix it so that when checkpoints are introduced in Aeon, everyone can experience the whole cave (assuming an identical physics system in Aeon, which is unlikely).
And Yaya, I would actually liken fixing B/M to the experience of castrating oneself with rusty scissors. | | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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You could delete some arrow, that make the cave cheatable, and please members, to don't cheat in the uploadable version too! | | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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No, it's impossible to fix... | | Ckjr |
Age: 30 Karma: 28 Posts: 1324 Gender: Male pm | email
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Unless he can actually rearrange all the rooms in B&M... | | Silver |
Karma: 121 Posts: 3581 Gender: Female pm | email
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Fixing a cave is worse that making it. | | aych bee |
when i am king
Age: 104 Karma: 147 Posts: 1002 Gender: Female Location: you will be first against the wall pm | email
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iconic
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