Log In
Name:
Pass:
Online Members (0)
No members are currently online.
Current Interguild Time:
Thu May 9 2024 1:05 pm
Member Chat Box  [click here to enlarge]
Recent Posts and Comments
« Forum Index < The Aeon Development Board

jdouble04w
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 4:19 pm EST

Age: 32
Karma: 0
Posts: 12
Gender: Male
pm | email
I haven't been on here in so long so I don't know what the current plan on the game is BUT....

Do you think we could have certain sections of the "caves" (or whatever they are ) have differen't terrains? I know we were thinking of having different stages in the game where the terrain changes, but in some of my HATPC levels I've wanted to make certain sections of my level have a different terrain, and of course the game won't let you do that. .

Just throwin' out an idea.
Isa
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 4:21 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
I think this was suggested and approved, not 100% sure though.
canadianstickdeath
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 4:22 pm EST

Age: 35
Karma: 350
Posts: 2990
Gender: Male
pm | email
Something like this was already approved, wasn't it? The idea is, you get to set two terrain types in each level, and you can place them both onto the grid anywhere you like.
Cedric
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 5:09 pm EST

Age: 24
Karma: 13
Posts: 2056
Gender: Male
pm | email
But there's no point on having two different tiles that act the same way, unless you want to create a picture, which no one will ever do. In that case, I decline it.
Isa
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 5:18 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
You're about one forum late for that Ced.
Silver
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 7:12 pm EST

Karma: 121
Posts: 3581
Gender: Female
pm | email
This is a good idea! I also always wanted to put different terrains in my caves.

I approve of this idea.
snowman
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 7:27 pm EST
I am a person.

Age: 25
Karma: 38
Posts: 1209
Gender: Male
Location: Singapore The Lil' Red Dot
pm | email
This idea was already approved.






Livio
[?] Karma: 0 | Quote - Link
Monday, February 2 2009, 11:01 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
what happened to our list of approved ideas?

I think we're doing this too, though. In fact, what if we made each terrain type like a new tile?
jellsprout
[?] Karma: 0 | Quote - Link
Tuesday, February 3 2009, 4:48 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
pm | email
It's in the transfer forum.


Spoiler:
Quirvy
[?] Karma: 0 | Quote - Link
Tuesday, February 3 2009, 3:18 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
Umm... Why is this in artwork?



spooky secret
canadianstickdeath
[?] Karma: 0 | Quote - Link
Tuesday, February 3 2009, 3:24 pm EST

Age: 35
Karma: 350
Posts: 2990
Gender: Male
pm | email
'Cause we can't move topics?

... Can we? I've never tried.
Isa
[?] Karma: 0 | Quote - Link
Tuesday, February 3 2009, 3:34 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
Nope we cannot. Accel has yet to allow us to do so
jdouble04w
[?] Karma: 0 | Quote - Link
Tuesday, February 3 2009, 4:20 pm EST

Age: 32
Karma: 0
Posts: 12
Gender: Male
pm | email
I put it in artwork b/c it seemed the most fitting place to talk about tile appearence out of all the sections under the new game.
Teo
[?] Karma: 0 | Quote - Link
Wednesday, February 4 2009, 4:29 am EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
but different terrain in the same level is impossible, maybe somebody make different water on the same cave or new background!!!
FlashMarsh
[?] Karma: 0 | Quote - Link
Wednesday, January 6 2010, 8:53 am EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
I like this, but maybe a bit pointless, but ah well,

APPROVE!
Teo
[?] Karma: 0 | Quote - Link
Wednesday, January 6 2010, 11:38 am EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
Why you comment topic from february? lol
shos
[?] Karma: 0 | Quote - Link
Saturday, January 9 2010, 3:02 pm EST
~Jack of all trades~

Age: 31
Karma: 389
Posts: 8273
Gender: Male
Location: Israel
pm | email
well since i don't know if it has been accepted or not, i ACCEPT-NEUTRAL this idea. it's just a design thingie, so it's not important, so i say whatever livio chooses. if it's too hard to program, then i reject, cuz we don't want to waste time on non-important things. if not, then totally agree.



« Forum Index < The Aeon Development Board

In order to post in the forums, you must be logged into your account.
Click here to login.

© 2024 The Interguild | About & Links | Contact: livio@interguild.org
All games copyrighted to their respective owners.