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If you've been here for the past few days, you'd know that I just finished revamping the CaveList. If you don't know what it is, it's a giant database of a ton of HATPC usernames with caves uploaded to them. I revamped it so that using CSD's CaveBot V2 would be much easier, and I added a ton of cool stuff.

First of all, I've completely got rid of the Cave Grabber (the links to it are still up, but they bring you to the cavelist instead). Now if you want to look up a code, check it out on the CaveList! And if the name isn't in our database, it'll automatically add it. I've also added a praise system similar to the cheap excuse for a rating system that the galleries used to have. But the point of the praise system is to have something super simple that'll help us find the good caves out of a horde of bad caves. So you guys should go around and praise all of each others' usernames.

I've also added a search, which can let you look through both titles and names, so if you forgot the name of an account, you can use the name search to help you remember it. Also note that titles of levels can change if that user uploads another level to it, and the title in our database updates every time the page for that username is loaded.

Most important is the "Massive Username Addition" page that is only for mods, which let us upload massive quantities of names into the database while doing various checks and error logs. Oh and there's also a Random Cave button, which loads a random name so that you can spend the whole day playing HATPC levels off the cavelist. And whatever you do don't miss the big fat red link to open the HATPC Window. I learned through experience that people will miss that button no matter what, so that's why it looks like that.

Oh and with this the CaveList has reached its 2,000th cave!
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Livio
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Saturday, July 11 2009, 1:16 pm EST

Age: 31
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Location: Arizona, USA
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'Harumbai' said:
'Livio' said:
  But the less variety in tiles that a level has, the faster its map loads. It's the same for when you're loading the map in HATPC, too.


so as soon as you introduce another type of tile the map gets slower?
yeah because basically, if the generator can't find any terrain tiles, for example, then it doesn't process anything for that and it just moves on. But if it does that it has to do more work, and all of that builds up enough to slow it down.

and anything longer than a second for the server is really slow. PHP is supposed to run like lighting, so if you're slowing it down that much....

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