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Silver
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Friday, July 24 2009, 2:43 am EST

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This looks like a crate with a gold bubble on it - if you hit it you get 3 seconds of invincibility.
Livio
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Friday, July 24 2009, 2:51 am EST

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I don't know about this one either. will probably get rejected? maybe
Silver
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Friday, July 24 2009, 2:58 am EST

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Hm...maybe the symbol should resemble a shield?
Ckjr
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Friday, July 24 2009, 11:04 am EST

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Hes not saying about the graphics lol. Its the whole idea and concept.

I'll say NEUTRAL for this because of hatpc's invincibility
krotomo
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Friday, July 24 2009, 1:28 pm EST
The Shepherd

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I seem to be the first to APPROVE this. This could be a great thing to have.
Livio
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Friday, July 24 2009, 1:46 pm EST

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would it be worth it to have it? I imagine the only traps using it would be a speed trap to get out of a spike-filled area before it runs out, something where you have to get in the way of arrows to stop a trap from blowing up, or as a hidden bonus that when found will help you get past some harder traps.

don't think it's worth it. but it might be cool...
Quirvy
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Friday, July 24 2009, 2:18 pm EST
  

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And I seem to be the first to REJECT this.

I really don't think I'd enjoy this new tile. I hate invincibility traps as it is, but I can imagine someone would make a cave where you would need to constantly collect one of these guys every 3 seconds, because the cave is completely spike filled, and that would not please me.



spooky secret
Sefro
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Friday, July 24 2009, 3:27 pm EST

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But we can't base our opinion on a tile upon how some noob might make a crappy level with it.

I actually don't mind this, but honestly, I just don't think we should be suggesting any new tiles anymore. At least not now that work on Aeon has been put off and we have tons of tiles set aside already.

I'll just go NEUTRAL.
jazz
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Friday, July 24 2009, 5:20 pm EST

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I'd only say NEUTRAL be cause it is a good idea, but it might be abused (like super mario bros 3 World 7 Level 7(7-7)) and it might make the level super-easy if lots of crates were put everywhere.
Harumbai
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Friday, July 24 2009, 7:38 pm EST
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I think REJECT because how many people while playing HATPC thought I know If only I could run through that thing that is meant to kill me? I know you could use it to get into areas otherwise unaccessable, but there are already several ways of doing that.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Silver
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Friday, July 24 2009, 7:45 pm EST

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OK...how about you can only put in a max. of 2 of these in a level?
Harumbai
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Friday, July 24 2009, 8:00 pm EST
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It still means coding it and if it isn't very useful and people aren't going to use it then what's the point?

What ideas did you have in mind for its use Chelinka?


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Silver
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Friday, July 24 2009, 8:08 pm EST

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Er...spike traps??
Harumbai
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Friday, July 24 2009, 8:12 pm EST
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You mean so you need to jump out of the spikes at the right time?, I guess that could work, but we already have arrows and dynamite and people would need to get used to the amount of time you can stay in the spikes. It would be annoying to be standing there a fraction too long and die because the invinsibility wears off.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
canadianstickdeath
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Saturday, July 25 2009, 1:57 am EST

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You know, I've always enjoyed those sections in mario hacks with a bunch of chompers, and you have to run from starman to starman quickly, or else you die. But, then again, there's already 100 ways to make you die if you aren't fast enough. The other use it to find a way to collect it in order to pass, but there's already a 100 ways to do that too. The difference with this is that it would completely obvious that your goal is to get the invincibility, so at least the goal is more obvious.

NEUTRAL
jellsprout
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Sunday, August 2 2009, 8:31 am EST
Lord of Sprout Tower

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REJECT

I'm opposed to any form of power-up or collectable item.


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