« Forum Index < The Aeon Development Board | POLL: Do you agree? Yes. I also agree with Dando52.
| | 2 votes - 100% | No. I also don't agree with Neezles. | | 0 votes - 0% | Total Votes: 2 | | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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Kind of like Red Remover's gravity, object should perhaps have their own gravity options. Or maybe different gravity even on the player? May be too hard to implement though.
Approve? Reject? Neutral? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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I actually want to add this, where each object, even the player will have its own gravity specifications. However, I never considered adding horizontal gravity. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Now that I think of it, I'm not really interested in horizontal gravity. It'll get really complicated, for a platformer, and could turn into something like Mario Galaxy. | | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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Ok. But what about the up/down gravity? | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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'Livio' said: Now that I think of it, I'm not really interested in horizontal gravity. It'll get really complicated, for a platformer, and could turn into something like Mario Galaxy.
More like Shift.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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well, Mario Galaxy has a lot of 2-D sections, so...
and yeah, you'll already be able to do stuff with vertical gravity | | |
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