« Forum Index < Archive | POLL: Game ZC
| | 0 votes - 0% | Knytt
| | 1 votes - 25% | Minecraft
| | 1 votes - 25% | HATPC
| | 2 votes - 50% | SMW
| | 0 votes - 0% | Other (say below and I will add it) | | 0 votes - 0% | Total Votes: 4 | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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OK, here's the start:
Code: The_Team_Collab
terrain 2
background 1
water murky
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#D | | Dekudude |
Dekudude
Age: 31 Karma: 64 Posts: 617 Gender: Male pm | email
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Haha, GF4, can you post what you already have done?
EDIT - Suggestion: what if the level starts with us racing a trap, and we see the open door right in front of us, but right before Hannah can reach it, a boulder falls on top of it, and the entire level is spent trying to unblock it? That might be fun. I personally hate treasure-hunting.
NP Username: xaantan | | Yuggy |
I am a wise goat
Age: 25 Karma: 64 Posts: 1609 Gender: Male Location: UK pm | email
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'Dekudude' said: Suggestion: what if the level starts with us racing a trap, and we see the open door right in front of us, but right before Hannah can reach it, a boulder falls on top of it, and the entire level is spent trying to unblock it? That might be fun. I personally hate treasure-hunting. That is a good idea, a steel crate would be better than a boulder, but that sounds good.
EDIT: Shall I start it because I want to help on this, but will be gone next week? | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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| | Yuggy |
I am a wise goat
Age: 25 Karma: 64 Posts: 1609 Gender: Male Location: UK pm | email
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I have started a level based on deku's idea, I will post it it a bit... | | Yuggy |
I am a wise goat
Age: 25 Karma: 64 Posts: 1609 Gender: Male Location: UK pm | email
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Code: SoCloseYetSoFar
terrain 1
background 1
water clear
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Here it is. Not much but something to start on. I went with deku's idea, hence the name "So Close Yet So Far". | | Yuggy |
I am a wise goat
Age: 25 Karma: 64 Posts: 1609 Gender: Male Location: UK pm | email
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| | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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I'll start an RR level, and then we quickly add blocks one at a time (we'll just tell each other the type of block, and the size and position) and then after about half an hour, we stop, quickly make it possible somehow, and submit that? >_> | | Dekudude |
Dekudude
Age: 31 Karma: 64 Posts: 617 Gender: Male pm | email
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F our lives xD Let's do it.
NP Username: xaantan | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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K, I've got a good idea, I think... Lemme get started on it. | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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I started off w/ placing a 25x25 nongravity blue block x = 325, y = 400. (FYI, the order that you place the blocks onto the screen affects how the level works).
Then I placed 500x25 gravity down green at 325, 374.
The idea is to start with a bunch of blocks on the green, and you somehow have to remove them w/o having it topple over. For example, I put 2 50x50 blues on one side, and a 50x50 red and 50x50 green on the other. You have to quickly remove one blue and one red in order for it not to fall over.
Here's what it looks like so far (with the demo extra blocks):
http://www.thegamehomepage.com/play/red-remover/Team-Collab-V01/2975065
But since you have to complete levels in order to exchange them like this, it can be hard to swap half-completed levels. | | Yuggy |
I am a wise goat
Age: 25 Karma: 64 Posts: 1609 Gender: Male Location: UK pm | email
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| | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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It looks like we might have a shot to win this whole thing... I feel kinda bad that we didn't manage to put forward a worthy collab level. Deku, you should have just let me make a ZC dungeon, lol... | | |
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