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snipereborn
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Tuesday, July 30 2013, 2:42 pm EST
Fact Squisher

Age: 31
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Generally speaking, if Isa is still alive after N1, we should all rally to lynch him... lol


Everyone runs faster with a knife.
Isa
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Tuesday, July 30 2013, 2:45 pm EST
No. I'm an octopus.

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Location: Uppsala, Sweden - GMT +1
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Excluding the first game ever when nobody really knew what we were doing, I've been killed N1 every time except the game I was scum. =p I want to play too, damnit.
jellsprout
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Tuesday, July 30 2013, 2:52 pm EST
Lord of Sprout Tower

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'Quirvy' said:
I think the big problem with interguild mafia games is that there are a lot of players who aren't good, which makes it really hard for the town to hunt for scum, because a lot of innocent people look very much like scum (in this game, flashmarsh, Teo, and even you, Thomas) (And I sort of thought the same thing you did, Isa; looking at it logically, it looked a lot like Thomas was partner-in-crime with Teo), and if there's someone like me, Isa, Jellsprout or sniper, they're going to take advantage of those people, whereas it'll be near-impossible to get a lynch out on someone like Isa, jellsprout, sniper, unless they mess up big time or get investigated. We don't have enough good players to form an all-good-players game, so maybe it would be interesting to get a bunch of inexperienced players together and see how a game between all of them goes. But generally speaking, in a the typical setup, I feel like if someone like Isa or jell is mafia, chances are the only way the town is going to win is if the detective catches them.


True. There are many people on this site who still think lynching is the top priority in this game and people who get very mad and annoying when people don't blindly follow them (regardless of how excellent their readings generally are). As scum it is very easy to take advantage of these people.

The first day will always go the same. There is the RVS until someone thinks he sees something suspicious. By that point everybody gladly hops on the bandwagon until someone reminds the others that we shouldn't lynch early. Because of this the first suspect is completely immune to D1 lynches. Nobody dares to hammer him out of fear of being branded scum for doing so and nobody has the patience to keep the same bandwagon going until the end of the day. Eventually another bandwagon will be found, then another until someone miscounts or thinks it is late enough in the day to lynch someone. Because it is so early in the day, this will almost always be a Townie.
As a scum, all you have to do is sit on the sidelines and warn the other people not to hammer too early. When the hammer inevitably happens, you will be regarded as a messiah for trying to stop the futile lynch and it gives you enough ammo to waste another day hunting down the newbies who were involved in the bandwagon. Then before you know it it is D3, Townies have already lost 4 members and nobody has even bothered to glance your way. By that time you can generally trust on Thomas becoming hostile or the game going dead from inactivity.

The problem is that everybody on this site already knows each other well enough to know how to abuse all these flaws. If I am scum, I know that the newbies will rush to any lynch and that I can safely attempt to discourage them from it and I know that it is unlikely for Thomas to form a bandwagon against me, so I can safely keep him alive until late in the game. Alternatively, I know Isa is a popular leader figure and if any scums makes a small skip, Isa can lead the Townies in a lynch against him, so I generally try to kill him N1. And I know that I am not the only one with that strategy. In fact, if Isa ever survives into D2, you should probably lynch him just in case.

The userbase on this site is too small and there are even fewer people who are actually good enough to make it interesting. You basically know from the start exactly how everybody will play and how everybody should be manipulated. It simply isn't that interesting anymore.

As a side note, the Pokemon game was in hindsight one of the most fun games I played, precisely because of how unbalanced it was. Shos added a chance factor into the scumkills that got less with every Mafia member that got killed. We got very lucky in our kill rolls, but under normal circumstances we shouldn't have won.
But what made it fun was that Shos gave us a secondary win condition. If the other two Mafia members were killed, you lost the ability to NK. Instead you gained a new target and if you managed to eliminate that target from the game you (but not the other Mafia) would win the game. So pretty much from D1, I was trying to get my fellow scum eliminated, build up credibility by doing so and then finally taking out the target. One of my Mafia mates (I think it was Jorster) even commented on how believable my "act" was of trying to get him lynched in D1. It was just that everything went so well that later in the game I could just go for the Mafia win instead.
While it wasn't actually needed in the end, the possibility of backstabbing my fellow scum kept the game fresh for me.


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