Log In
Name:
Pass:
Online Members (0)
No members are currently online.
Current Interguild Time:
Sat Apr 27 2024 11:59 am
Member Chat Box  [click here to enlarge]
Recent Posts and Comments
« Forum Index < The Minecraft Board

POLL: How should the admin shop deal with currency items?

Buy values > sell values
7 votes - 64%
Buy values = sell values
2 votes - 18%
Opps, I don't use the minecraft server
2 votes - 18%
Total Votes: 11
snipereborn
[?] Karma: 0 | Quote - Link
Tuesday, August 27 2013, 8:42 pm EST
Fact Squisher

Age: 31
Karma: 136
Posts: 1307
Gender: Male
Location: Arizona, United States
pm | email
Please only vote in this poll if you use the IG minecraft server.

Currently, the admin shop sells iron ingots, gold ingots, diamonds, and emeralds at the same price that it buys them. The thinking behind this is that such a system is forgiving of misclicks, so that a player need not fear accidentally selling or buying a resource when they intended to do the opposite.

The other option would be to have the admin shop buy and sell these items at different prices, thus giving players a reason to set up their own shops, encouraging a player run economy.

Feel free to discuss your opinions on what the policy should be going forward, but please keep all discourse respectful and civil. Remember, this is just a game; you need not pursue your favored policy with the same furor that you would when discussing a real political issue.


Edit: Note: the poll is from the player's perspective. "Buy values > sell values" means that it costs more to buy things from the shop than you get for selling to the shop.


Everyone runs faster with a knife.
soccerboy13542
[?] Karma: 0 | Quote - Link
Wednesday, August 28 2013, 1:08 am EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
rather than having a poll, why not just have people post what they think?


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Isa
[?] Karma: 0 | Quote - Link
Wednesday, August 28 2013, 2:11 am EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
While misclicks can certainly be annoying, I don't think it's correct to adjust the shop for it.

It'd be cool to have a player based economy, but on the other hand I don't know how many people would sell diamonds or emeralds in those.
snipereborn
[?] Karma: 0 | Quote - Link
Wednesday, August 28 2013, 7:23 pm EST
Fact Squisher

Age: 31
Karma: 136
Posts: 1307
Gender: Male
Location: Arizona, United States
pm | email
'soccerboy13542' said:
rather than having a poll, why not just have people post what they think?

Because I'm lazy, and because people might change their minds. There's nothing stopping anyone from posting what they think; the poll is just a fast way for me to get a current "opinion of the people". Also, polls let me place a reasonable time limit. At the end, I just look at the poll. Also, this way I can't be accused of playing favorites; the winning position is the majority vote, and I can point to the poll for my justification.


Everyone runs faster with a knife.
Teo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 5:19 am EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
I'm usually at "Buy values > Sell values". It's like this almost everywhere and I think it's quite fair. But it's definitely not stable if I have stone at the ratio of buying to selling "10:2" and then I see diamonds with ratio "80:80". It should be all the same and in the same ratio to make it fair. And a notice; in front of the shop there are instructions to left click to sell and right click to buy, but above the blocks we want to buy itself, there's "B" to the left and "S" to the right. I was tricked at the first day and was buying instead of selling... Isa had that too. IDK if anyone already noticed this, but described it anyways.
jellsprout
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 7:38 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
pm | email
I think the best way to decide such policies is to debate it for 2 or so days and then run a final poll for one day. The results of that final poll are binding.


Spoiler:
Teo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 8:04 am EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
Also, maybe we may implement something like buying things in bigger quantity? E.g. you would buy 1 diamond for 80$ but 10 diamonds would cost 720$ (10% free) instead of 800$?
krotomo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 8:22 am EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
I think the ratio should be something like 2:1 or 3:1. Also, I think the admin shop should sell high and buy low, because that way more people will want to make their own shops. I find that servers that have the most stable economy have rip-off admin shops.
FlashMarsh
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 12:17 pm EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
I don't even know why there is a poll. Completely clear that Sell Price = Buy Price is pretty dumb, at least if you want an economy.
Quirvy
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 12:48 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
To be clear here, we're only talking about 4 items, right now; emeralds, diamonds, gold and iron, which sniper wanted to use as a currency. The rest of the shop is already set up with buy prices > sell prices.


The only thing I don't want is the prices getting hiked up to a preposterous amount, or preferably at all. When sniper made these things currency items he raised the sell values for them, except for iron which had a preposterously high buy price and needed to be lowered. I don't think I've seen anyone besides kooler and kroto really express interest in making a shop. I'd be completely fine with lowering the sell values to create incentives to set up shops, but as a consumer I don't want to suffer because 2 people wanted to set up shops, so they pushed sniper to raise all of the prices. Then the 2 user-run shops run out of inventory, and there's nowhere to buy anything because the admin-shop is so overpriced that it's not even worth buying anything there.

While I'm fine with trying to get shops set up, I just don't think we have enough willing participants to make a "stable economy". And honestly I kind of fear what would happen if we got one going. I like it how willing everyone is to help and work with each other right now, like me, Thomas and Darvince working together to repopulate village near the northern border, and how Jazz, Thomas, sniper, Livio and citrue (I leave anyone out?) all aided me at various points when I was working on the hotel. I like that, and I would hate to see it replaced with "I'll help you farm trees if you give me $15", or "okay, but you have to pay me $30 for every villager zombie I trap"



spooky secret
krotomo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 1:52 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
Once a reasonable economy is set up, shops will be created. In fact, it would be insane if they weren't. We most definitely have enough participants to make a stable economy. At the moment, almost all of us have our own farms, mines, and other places we could easily find items to sell. However, we hardly interact with each other in survival outside of building projects and mining together. Trades happen, but are awkward to make without money, which is why they are somewhat uncommon. But with the economy plugin, being able to trade items will be so much easier, the chances of there not being shops are little to none. (As long as normal players get permissions to make and edit their own shops.)

As for the admin shop prices, I don't like the idea of the prices being risen up to an insane amount, just enough to encourage player-made shops. Too much would make the admin shop pointless, too little would make player shops pointless.

As for the last point, the economy will not stop people working and helping each other. Before the economy, trades went on with things like iron and diamonds. But hardly anyone says, "Hey, I'll give you X number of diamonds if you help me build my project." So why would that change? If anything, our sense of community and the amount we interact with each other on the Minecraft server would increase. I've played on countless servers with economy, and on none of them have I seen them separated by it. I've never seen one friend ask another, "Hey, if I give you some money will you help me build this?", because friends just help each other like that, economy or no.
Quirvy
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 2:10 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
We probably have enough people on the server, but I still have doubts that enough will they actually go out and make shops. I for one probably won't bother setting up a shop, I have no clue how many people will, and like I've said the only people I've heard inquire about making shops is you and I think it was Kooler.

If I recall correctly, for whatever reason Sniper also seemed hesitant to give anyone past architects the power to make their own shops (without help from an admin/architect), so that could potentially limit the amount of people wanting to make new shops, too.



spooky secret
soccerboy13542
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 2:11 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
are items that aren't considered blocks able to be sold, such as food? are restaurants possible?


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yimmy
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 2:13 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
pm | email
i don't own minecraft but here's my idea: the admin shop has a randomly generated price set between a 100$ range. then somebody could buy some stuff cheap and tomorrow the price would rise and they would be able to sell for more than they got


Spoiler:

Interguild discord!! People use it!!
snipereborn
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 2:20 pm EST
Fact Squisher

Age: 31
Karma: 136
Posts: 1307
Gender: Male
Location: Arizona, United States
pm | email
'soccerboy13542' said:
are items that aren't considered blocks able to be sold, such as food? are restaurants possible?

Yes.

To clarify, I would lower the sell prices to the admin shop if we decide to switch systems (possibly excluding iron).


Everyone runs faster with a knife.
krotomo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 4:02 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
Blocks are able to be sold, too... as for people not knowing how to make shops, we should put a tutorial up here. Shops are incredibly easy to make once you know how to make them.
krotomo
[?] Karma: 0 | Quote - Link
Thursday, August 29 2013, 4:32 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
Also, how much sense does it make to use diamonds, iron, emeralds, gold, etc. as a currency when we have an economy plugin?

« Forum Index < The Minecraft Board

In order to post in the forums, you must be logged into your account.
Click here to login.

© 2024 The Interguild | About & Links | Contact: livio@interguild.org
All games copyrighted to their respective owners.