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shos
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Wednesday, August 19 2009, 12:36 am EST
~Jack of all trades~

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'Isa' said:
!support
in probably all computer languages, ! means 'not', so does that mean you're against?


Isa
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Wednesday, August 19 2009, 4:23 am EST
No. I'm an octopus.

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Hey, maybe I didn't want to support him with my cool use of computer language. Maybe I just wanted to look cool and different, while supporting him.

Also,

if "ShosComplains" = true
then "ComeUpWithExplanation" and "ShowLackOfProgrammingLanguageSkill"
else "ContinueUsing!"
shos
[?] Karma: 0 | Quote - Link
Wednesday, August 19 2009, 5:53 am EST
~Jack of all trades~

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'Isa' said:
Hey, maybe I didn't want to support him with my cool use of computer language. Maybe I just wanted to look cool and different, while supporting him.

Also,

if "ShosComplains" = true
then "ComeUpWithExplanation" and "ShowLackOfProgrammingLanguageSkill"
else "ContinueUsing!"
it is strictly recommended that you use short names for parameters and methods.


Isa
[?] Karma: 0 | Quote - Link
Wednesday, August 19 2009, 6:09 am EST
No. I'm an octopus.

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if "ShosRage" = true
then "PleaseShos" and "Fake"
else "More!"
shos
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Wednesday, August 19 2009, 6:18 am EST
~Jack of all trades~

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ShosRage:=false;
if(NobodyElse.post("Livio/'s Aeon Update Thread"))
{
Shos.stopPosting();
Isa.commit(suicide=true);

else
if(isPresent(screenshot))
{
Shos.beHappy();
Shos.post();



shos
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Wednesday, August 19 2009, 6:19 am EST
~Jack of all trades~

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Shos.lol(hahaha);
Shos.nextSay("what the hell xD didn't know the s make everything look like that XD");
quirvy.isLame=true;


Harumbai
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Wednesday, August 19 2009, 6:24 am EST
[|]-X-[|]

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Harumbai="Confused"


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
canadianstickdeath
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Wednesday, August 19 2009, 7:10 am EST

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System.exit(0);

Conversation over. Now where're those images, Acce?
krotomo
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Wednesday, August 19 2009, 9:35 am EST
The Shepherd

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Yeah, I wanna see how far you actually got.
Bmwsu
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Wednesday, August 19 2009, 11:44 am EST

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Maybe even put the whole thing up in a file you could download to look at it.


krotomo
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Wednesday, August 19 2009, 11:46 am EST
The Shepherd

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nah. It would have glitches and stuff. I think screenshots would be better.
Livio
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Thursday, August 20 2009, 1:05 am EST

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'jebby' said:
This all sounds brilliant, but could we have some screenshots? Even if it's butt-ugly, I'd like an idea visually of what's going on. Thanks.
I plan to make some sort of butt-ugly-version demo video once I have enough to show.

but I guess I could cough up some images.....

*opens Flash to take screenshots but remembers that something is wrong*

Oh yeah, this brings me to my first Update in a few days: I'm currently in the middle of completely reorganizing the "jump to start" screen by converting it to its own class (before it was just jumbled coding and inefficient usage of MovieClips). That way it'll be 10 times more organized and save me lots of time in the future. I've been doing this for the past couple of days because since school started, I haven't gotten too much time to work on it all at once. And until I finish setting it all up, there's nothing but actionscript errors when I go to Test Movie. I could avoid those errors by putting all the code behind comment tags to hide it, but then I wouldn't have anything to show you

But when I'm done with this "jump to start screen" class, it'll be just as cool as the already-existent LevelArea class which controls all of the game's physics and playtime events.

btw, I'm not sure if I posted this yet, but I finished setting up the structure of the grid-based collision detection system (it doesn't actually test collision yet; it's just the structure of it; b/c there's nothing to test, and I need to code that around the game's timer loop, which I have yet to create). Basically there's and invisible grid in the entire level which is 32x32 pixels per grid tile. And whenever an object is doing something it'll constantly check for which grid tiles it's in, and each grid tile will keep track of which objects are in them. Then collisions will be checked manually for each of the surrounding objects that are within the grid(s) that the target object is currently taking up. It's a great and efficient way for testing collisions when you have a large amount of objects on screen.

All it does so far is test which grid(s) the object is currently in by finding the position of all four corner of an object and using math to figure out which row or column of grid tiles each point is in, and locating the tiles based on that. Well, I've just been rambling now... So anyway, once I finish the jump-to-start thing and all its functions, I'll probably start setting up the game timer loop, along with terrain and the character.
jazz
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Thursday, August 20 2009, 1:18 am EST

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Quote:
but I finished setting up the structure of the grid-based collision detection system


O RLY?

Well, that's something. Will this 'Aeon' thing be compatible on slow AND fast computers? Will it have a built in level editor? Will it have a World Map? (Remember SMB3?) Will it have different gravity modes? Who is going to take care of the sprites? Only Livio will? Or will a bunch of people will design them? Will it have music? Will it be in mp3 , mid, etc? Will there be pre-designed levels? If so, who will design them? Don't bother answering any of these questions.
Bmwsu
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Thursday, August 20 2009, 2:05 pm EST

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So...where are the screenies?


krotomo
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Thursday, August 20 2009, 2:17 pm EST
The Shepherd

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come on, give him some time. he's not even on.
Bmwsu
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Thursday, August 20 2009, 2:20 pm EST

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He was on and could've posted at least one.


jellsprout
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Thursday, August 20 2009, 4:01 pm EST
Lord of Sprout Tower

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'Jazz' said:
Will this 'Aeon' thing be compatible on slow AND fast computers?


I never experience Flash games as being too processor sensitive. Unless Accel will include crazy stuff or makes terribly inefficient coding you won't see any difference.

'Jazz' said:
Will it have a built in level editor?


Yes. You will find the level editor inside the game window. It will be a different file, but you won't notice any difference.

'Jazz' said:
Will it have a World Map?


Sort of. The original plan was having a large chart of the city and its surroundings, from where you can select any of the sets. The individual levels won't be seperately selectable. To access those you have to first select a set and next the level.

'Jazz' said:
(Remember SMB3?)


Yes. I am learning how to speedrun the game. My goal is to bring my total time for the game sub-15 minutes. My ultimate goal is to beat Mario Bros, Mario Bros: The Lost Levels, Mario Bros 2, Mario Bros 3, Mario World, Mario 64, Mario Sunshine and Mario Galexy in 24 hours. I hope to succeed in this before New Super Mario Bros Wii and Mario Galexy 2 are released, because then it would probably be impossible.

'Jazz' said:
Will it have different gravity modes?


No.

'Jazz' said:
Who is going to take care of the sprites?


That would be me. I am still inexperienced and this is my first full-scale project, there the graphics might not be as high as you would hope. But I'm doing the best I can.

'Jazz' said:
Only Livio will?


Accel is busy enough with the coding part. He is the person responsible for that and it takes up all of his time. He won't design any (or at least not many) of the graphics.

'Jazz' said:
Or will a bunch of people will design them?


At the moment, it is my sole responsibilty. I would appreciate help, but I won't beg for it.
HB has created a few graphics, but I don't know yet if they will fit in with the final style I'll use for the crates. I am planning an overhaul on those.

'Jazz' said:
Will it have music?


Yes. We don't have any dedicated musicians yet, but CSD has shown some magnificent work in the past and it would be superb if he could compose a large part of the soundtrack.

'Jazz' said:
Will it be in mp3 , mid, etc?


I think in regular games the standard is midi, but I don't know for MP3.

'Jazz' said:
Will there be pre-designed levels?


Yes. We will have several sets of pre-designed levels. We need to have people see how good the game is to convince them to make their own levels.

'Jazz' said:
If so, who will design them?


A group of carefully selected members who have shown in the past they have skills in level designing and have a heart for the site.
Don't ask us, we'll ask you.

'Jazz' said:
Don't bother answering any of these questions.


I bit too late for that.


Spoiler:
jebby
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Thursday, August 20 2009, 4:56 pm EST
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def main():
    livio = raw_input("Are people wanting Livio to give screenshots of Aeon? ")
    if livio == "yes":
        print "Get a move on, me ole chuffkins."
    elif livio == "no":
        print "They want him to really..."
    else:
        while True:
            fail = raw_input("More fail?")
            print "This post is spam fail."
            if fail == "epicfail":
                break
    print "OMG, the FAIL is OVER, I HAS got GOTS RELIEF FROM that."

main()
            
        

    
Isa
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Thursday, August 20 2009, 4:57 pm EST
No. I'm an octopus.

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Hey, don't make coding complicated over here.
jebby
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Thursday, August 20 2009, 4:59 pm EST
Interguild Founder

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Lolz, I saw the codespeak on page 3 and didn't realise there had been two more pages since. And my knowledge of Python without the aid of my book is pretty shabby! EDIT: btw, none of the above was assisted by the textbook. If that makes me more of a man.
Isa
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Thursday, August 20 2009, 5:04 pm EST
No. I'm an octopus.

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Location: Uppsala, Sweden - GMT +1
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My knowledge is zero, so you're way better than me anyway...
Bmwsu
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Thursday, August 20 2009, 5:06 pm EST

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I know HTML and CSS by memory, with a limited amount of JavaScript that I can pull out from my book.


Livio
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Thursday, August 20 2009, 6:08 pm EST

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you know, while I work on the coding you guys should make progress on sprites and sound.
krotomo
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Thursday, August 20 2009, 6:09 pm EST
The Shepherd

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I don't know anything about computer coding
jebby
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Thursday, August 20 2009, 6:16 pm EST
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Why did that deserve -1 karma? I thought it wasn't too bad for someone who's been programming for about a month.

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