« Forum Index < The Aeon Development Board | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
|
Static boulders? If you push them they won't fall down but only move to the side?
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
|
yeah!!!! now THAT's what I'm talking about
we have to have static boulders | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
|
'jellsprout' said: Static boulders? If you push them they won't fall down but only move to the side? that's what i'm asking. static is a class, it can be attached to anything, supposedly. so boulders should be an issue for itself.
also, static class comes in opposittion to non-static class. could we make a non-static door?
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
|
The static thing would only be apply-able to crates. The only question is if power boxes and boulders count as crates.
ps: non-static spikes would pwn. If the crate they're attached to breaks, they fall down.
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
|
'shos' said: 'jellsprout' said: Static boulders? If you push them they won't fall down but only move to the side? that's what i'm asking. static is a class, it can be attached to anything, supposedly. so boulders should be an issue for itself.
also, static class comes in opposittion to non-static class. could we make a non-static door? cool! and how about a non-static platform | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
|
'jellsprout' said: The static thing would only be apply-able to crates. The only question is if power boxes and boulders count as crates.
ps: non-static spikes would pwn. If the crate they're attached to breaks, they fall down. don't we have falling spikes already? | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
|
'jellsprout' said: The static thing would only be apply-able to crates. The only question is if power boxes and boulders count as crates.
ps: non-static spikes would pwn. If the crate they're attached to breaks, they fall down. 'krotomo' said: cool! and how about a non-static platform both good ideas. jell, make a topic about all this; let's update everyone in one big post rather than in these pages.
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
|
How would a non-static platform work?
| | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
|
'jellsprout' said: How would a non-static platform work? perhaps he meant moving plats?
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
|
a non-static platform falls when the crate below it s broken. | | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
|
Then that platform wouldn't have any use, because the main idea of platforms is that you can jump up them, and you cannot do so if there is a crate in the way.
Although, I could see 1 or 2 cases where you could use it, but still, non-static platforms... Nah.
spooky secret | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
|
'Quirvy' said: Then that platform wouldn't have any use, because the main idea of platforms is that you can jump up them, and you cannot do so if there is a crate in the way.
Although, I could see 1 or 2 cases where you could use it, but still, non-static platforms... Nah. in that case kro, i agree with quirvy.
about moving platforms - did we have some discussion about it? i feel we did, but i am too lazy to look for it.
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
|
'shos' said: 'Quirvy' said: Then that platform wouldn't have any use, because the main idea of platforms is that you can jump up them, and you cannot do so if there is a crate in the way.
Although, I could see 1 or 2 cases where you could use it, but still, non-static platforms... Nah. in that case kro, i agree with quirvy.
about moving platforms - did we have some discussion about it? i feel we did, but i am too lazy to look for it. yeah but I think it was rejected | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
non-static platforms: touch them and they fall?
and I'll have to figure out how to do the coding. I'm thinking that every custom tile will have its definition saved at the top of the code, and then it'll be assigned by a number like "xxx:1:xxx" with the :1: being a custom tile being referred to. but I'll try to have as many standard tiles defined by regular keyboard characters to save coding | | Ckjr |
Age: 30 Karma: 28 Posts: 1324 Gender: Male pm | email
|
Wow. All these static stuff is making me dizzy. I think i'll just wait till the game comes out. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
today, I worked on Aeon for about an hour and a half in school (b/c I finished some work early in my Graphic Design class and had time to do whatever I wanted. Then I got stuck on something, figured it out during Physics, went back to my GD class during lunch and fixed it! ). But here's a new idea:
The classes that we're using right now are:
Wooden
Fragile
Steel
Terrain, if you count that as a class.
...And you cannot mix these classes together, you must pick only one of them. But then we have the subclasses, which you can actually mix together and pick multiple subclasses (or should we call them options or modes or something?). So the subclasses:
Floating
Static
Rising (falling up)
Lethal
Indestructible/Renewable
Yes, we should make the indestructible class a subclass instead, b/c that way you can mix it with the regular classes. For example, there's a big difference between an indestructible wooden crate and an indestructible steel crate. This really sounds like an obvious thing, but I dunno, last time I checked, we were thinking of making the indestructible option a class. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
|
renewable? why do i not remember anything of that kind?
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
basically, the point of indestructible is to be a renewable tile. Everytime you "destroy" it, it does whatever action it's supposed to do when destroyed, but it never disappears or breaks apart. So a wooden arrow that is set to be renewable would basically let you shoot an infinite number of arrows as long as you keep hitting it again and again, and so on
you can combine renewable tiles to create a constantly-running machine that shoots arrows at you from one point indefinitely. | | Bmwsu |
Age: 28 Karma: 175 Posts: 2557 Gender: Male pm | email
|
Is there dynamite that you hit and it goes flying? What will that be in Aeon?
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
yes. | | Bmwsu |
Age: 28 Karma: 175 Posts: 2557 Gender: Male pm | email
|
How will that work in indestructible?
And will steel dynamite keeps going forever in indestructible?
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
no the idea is that it never really gets destroyed. For an indestructible steel arrow crate, for example, if an arrow or a dynamite detonates that indestructible steel arrow crate, then the arrow will fire, but the crate it self will not be destroyed. it stays there and you can use it again, if it gets "destroyed" again | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
|
But this:
would go on forever? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
|
uh oh, it probably would.
but that might actually be useful? like a constant ball of fire. I don't think it'll make the game slower though, at least not significantly, and it'll only be annoying if there are sound effects | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
|
In that case it might be an idea to make fragile into an option too. That way it will be possible for an arrow to go through a metal crate without actually being destroyed itself.
The only problem is how indestructible and fragile will be mixed.
| | |
« Forum Index < The Aeon Development BoardIn order to post in the forums, you must be logged into your account. Click here to login.
|