Greetings, my friends! Please, take a seat, and gather round. I have gathered you here today to tell you about my grand-daughter. You may or may not have heard of her, but her name is Hannah, also known as "Hannah the Brave" for her never-ending, mostly successful, search for treasure.
Now, I can see you all thinking "That's not very impressive, I've been a good treasure hunter myself!". This isn't all she has done though, mind you, recently she has been busy releasing the spirit of the Bori, waking them from their long slumber inside the unfriendly area that is known as the Ice Caves. Among these Bori, my dearest grand-daughter have been regarded as a true hero! She even befriended one of them during this quest...I think his name was Amir? Arimn? Armin? I'm not so sure, I have yet to meet this fine person, but what I do know is that this truly noble Neopian citizen saved the life of my dear Hannah. One day, I'll meet him and thank him.
The last I heard of Hannah, she was exploring the possibilities of searching treasure in space, and to my disbelief, she was actually successful! Not even in my wildest dreams would I have thought that it was possible to find man-made treasures outside of our own planet, but she proved me wrong.
When Hannah came back, she wrote me a letter, co-signed by Arwin, where she was about to explore some new caverns. She didn't mention where this cavern was located, so I am worried about her. I hope that she will return safely! Fortunately, she has tamed a Pawkeet from her earlier adventures, and promised that she'd be sending it to me at least once every day with a letter, containing the latest updates on her new quest.
So, will you please keep an old man company, while we wait for my only grand-daughter to send me updates? I'm sure that it'll be just as exciting for you as it will for me...hopefully even more.
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PARTICIPANTS:
1. Guyguyxtreme - ROLE CONFIRMED
2. Jellsprout - ROLE CONFIRMED
3. Yaya - ROLE CONFIRMED
4. Harumbai - ROLE CONFIRMED
5. Silver - ROLE CONFIRMED
6. Bmwsu - ROLE CONFIRMED
7. Thomas - ROLE CONFIRMED
8. DeathBunni X - ROLE CONFIRMED
9. Nebnebben - ROLE CONFIRMED
10. Canadianstickdeath - ROLE CONFIRMED
11. Soccerboy13542
12. Jazz - ROLE CONFIRMED
13. Quirvy - ROLE CONFIRMED
Participants, please, post in this thread within the next week telling me that you want your role PM. If you do not do so in time, I will replace you.
POTENTIAL REPLACEMENTS:
Cedric_09_
Bryan
Yuggy
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The Interguild Mafia Game #2 is about to start! Please read and fully understand all of the rules below. Once you're sure you've got it, post below and I will send out what's known as a "role PM". This contains all the information you need to know about your "character" and it's abilities. It's best that you keep everything in it secret, for now. Once you have received and fully understand your role PM, please post again below to confirm (if you have any questions about the role specifically, send me a PM about it). As far as sending me PM's goes, do not hesitate to send me one, but as I have a limit of 50 or so PM's in my inbox at once, please wait until I have replied to one PM before sending another. Once everybody has posted that they have received and understand their role PM, then we can begin!
NOTE TO ANYBODY NOT INVOLVED IN THE GAME:
As you are not playing in this game, do NOT post in Interguild Mafia Forum (it is made public so that you can follow along with the action). Do not post about the game around the site (and especially don't post about any suspicions you may have) and do not PM people about the game who currently involved in it.
General Structure Of The Game
At the start of the game, the players are randomly assigned to be members of either the "Crate" or the "Protagonist" alliances, in the previous game known as "Town" and "Mafia". If you are a member of the Crate alliance, you win when all the Protagonists are eliminated. If you are a part of the Protagonist alliance, you win when the Protagonists comprises the majority of the remaining players. There are always significantly less members of the Protagonists than there are members of the town, but the Protagonists have the advantage of knowing who the other Protagonists are, and being allowed to talk to one another outside of the game's main threads. There may be players that are not part of the Crate or Protagonist alliance, and if you are one of them, your win conditions will be explained in the role PM I send you. Once all the roles have been assigned, the game then proceeds into a series of alternating day and night phrases, until somebody's win condition is met.
During the day, all the players are expected to post in the designated thread, where they will discuss the ongoings of the game, and argue about who is a protagonist and who isn't. Be sure to be very careful about the things you say. You wouldn't want to say something that makes the rest of the players suspicious of you. You will also not want to reveal your role, at least in the early going, since if the protagonists know what the crates roles are, then they have a much easier time figuring out which of them it would be most beneficial to kill.
All players get one vote (which they can change throughout the day phase, as their opinions changes as well), and they use that vote to vote for who they want to see eliminated from the game (aka: lynched). The Crate alliance is trying to lynch Protagonists, while the Protagonists are trying to mislead the Crates into lynching a member of the Crate alliance instead (though having nobody be lynched at all often works to the Protagonist's advantage). Once a majority of the remaining player's votes are for a single player (for example, if there are 8 people alive, then 5 of them would have to vote for the single player for them to be lynched), then that player is lynched and removed from the game. When a player is lynched, that player's role and alignment are revealed. Congratulations to the Crate alliance, if the person they lynched turned out to be a protagonist, but if they were in fact a member of the Crate alliance, then all is not lost -- vital information is gained by analyzing the events of the previous day, and perhaps you will be able to find a main character responsible for the mislynch. Once a player is lynched, the day ends and we move into the night phase. There will be a time limit placed on the day phase, and if a lynch is not reached by then, the day will end without a lynch.
Notes About the Day Phase:
- When you wish to vote for a player, at the bottom of your post, write VOTE: (player name). It is important that you bold your votes (use the appropriate bbCode) so that, when I go to do a vote count, I don't miss any.
- If you wish to change your vote from one player to another or to just remove your vote from the player you voted for, first write UNVOTE: (player name). Please bold all unvotes as well.
- As who has voted for who can get confusing, I will attempt to periodically keep you updated on the current vote counts. If you feel a vote count would be helpful, feel free to post in the thread that you would like one.
- Stay active. You will be expected to post a few times in every "day". If possible, I will replace people who I feel aren't active enough.
- Do not talk about the game outside of the thread, AT ALL. Don't talk about it in some other thread, don't talk about it in the chatbox, and most importantly of all, don't talk about it in private messages to one another. Only the Protagonists may talk about the game outside of the main thread, and even then, they must ONLY use the secret mafia board.
- If you have some question about the game, please send me (and only me) a private message about it. Note that I only have limited space in my inbox, so please only send me one PM at a time.
- DO NOT EDIT YOUR POSTS. Everything that is said is meant to be part of the public record. If you have something else to say or even if you just made a mistake in typing your previous post, then, just this once, double-posting is both allowed and preferred.
- DO NOT QUOTE MY PM's. Everything that I say to you in a PM is intended for your eyes only. Don't even pretend to quote me, using something that I didn't actually write.
Once the day ends, the night phase begins. Nobody may post in the main thread during the night. If you have a special action that you can perform, send me a PM stating whether or not you wish to use it. Whether or not you have an action to perform will be detailed in the role PM I send you. It is during the night phase that the Protagonists will choose one member of the Crate alliance to jump on and smash. If everything goes according to plan, there will be one less member of the Crate alliance alive once the next day phase starts. The role and alignment of the player who was killed will be revealed at the start of the next day. There is also a time limit on the night phase, so if you have an action to perform, make sure you send it in before the deadline.
Notes About the Night Phase:
- PM me any night actions you may have before the deadline. Any actions received after the deadline will be ignored. If you wish to abstain, send a PM saying so. If everybody sends in their actions right away, we can start the next day phase sooner.
- Do not post in the thread during the night phase. Unless you are a Protagonist and posting in the secret mafia board, you may not talk about the game at all during the night.
- If you arrive in the "morning" to find out that you have died, you may NOT post in the thread. If you have died, you are out of the game, but, even though you are dead, you will still win if the people you were aligned with end up winning the game. If you were a Protagonist, and you die, you may not post in the secret mafia board anymore, as well. I will arrange for a secret "graveyard" board, where people who have died can talk about the game without having to worry about giving anything away. If you have access to any secret forums, it is of the utmost importance that you DO NOT karma rate ANYTHING. Anything you rate will become visible to anyone in the "recent karma rates" panel.
Everybody in the game has a role or some sort of special ability. In this game, the roles and abilities are mostly based on characters and elements from the Hannah and the Pirate/Ice/Kreludor Caves series.
Inside the spoiler below is the giant list of roles from the sign-up thread. You don't have to read it all. It's purpose is to just give you an idea of the types of roles that you might be playing with and against.
Spoiler:
*
Town-Aligned Roles
o Vanilla Townie - Regular town-aligned role with no special ability.
o
Investigative
o Detective/Cop - May investigate one person each night, learning their role and/or alignment.
+ Variations and Sanities:
# Naïve Cop - Detects all players as townies. (Not told he is Naïve)
# Paranoid Cop - Detects all players as mafia. (Not told he is Paranoid)
# Insane Cop – Detects all players opposite their alignment. (Not told he is Insane)
# Random Cop – Gets random roles for his detects. (Not told he is Random)
# Bumbling Cop - Kills the person he tries to detect. (Not told he is Bumbling)
# Role Cop – Detects only a player’s theme name.
# Day Cop - You are a day cop. You can inspect people during the day.
# Flavor Cop – Instead of a detection, finds an item or clue relating to the target’s role.
# Methodical Cop - Must send in a list on the first Day on who to detect each night. Skips over dead people.
# One-Shot Cop - You have a one-shot ability to inspect someone during day or night.
# Invisible Man - Is given a limited amount of detections, which must be used all at once. usually given to people who join mid-game.
# Millerizing Detective - Detects everyone as Mafia, and turns them into a miller.
o Tracker - At night, you can track another player, and you will be told who that player targeted, if any.
o Watcher - At night, you can watch another player, and you will be told who that player was targeted by, if any.
o Gunsmith - Can check to see if a player has a gun or not at night. Gun holders are normally Mafioso, cops, and vigilantes. In different variations, the Gunsmith may determine if someone has a different type of item, (i.e. a health kit) that relates to different roles.
o Burglar (Flavor Cop) - Like a gunsmith but will steal an item from an player, i.e. he would steal a gun from a cop or mafioso, a knife from a doctor or serial killer, and a gavel from a judge, etc. When the burglar steals, the original owner loses their ability.
o Forensics Investigator - Can examine the body of someone who died during the night. The Forensics Investigator gets a list of all people who have targeted the dead person since the game began. The Forensics Investigator doesn't know what the actions were, though.
o Security Man - Installs a camera in someone’s room each night and can watch who targets all the players. Alternatively, may see what actions are performed on the players instead.
o Lie Detector - Each night the Lie Detector sends the Moderator a post made by another player during the previous day, and the Moderator tells the Lie Detector, to the best of his ability, whether that other player was telling the truth when they made that post. The Lie Detector's ability is lost if he tells the other players, or they work out, what his ability is.
o Neighborhood Watch - Consists of two players who can choose to patrol as a team or as singles. They choose a name, whose house they watch. They cannot prevent a murder, but can discover the killer (50% for a single Watchman, 100% for the team working together).
o FBI Agent - The FBI Agent starts out investigating like a normal cop, but finds out if someone is the Serial Killer/Cannibal/Lone Wolf or not. If the SK dies, he may become a normal cop.
o Database Tech - Can check to see if a specific character is in the game.
o Reporter - Can check a player's house to find out if they are home (anyone doing something during the night is not home).
o Peeping Tom - Can find out whether or not a person was targeted.
o Evil Politician - Can investigate, but can never tell the truth upon risk of death. Claims to be a townie, but detects as something else.
o Torturer (Interrogator) - Is singled out with another player in a private room. Nothing nasty please.
o
Protective
o Doctor – May protect one person from being killed each night. May not protect himself.
+ Variations:
# Malpractice Doctor – Kills the person he tries to protect. (Not told he is Malpractice)
# Clumsy Doctor – Thieves the person he tries to protect. (Not told he is Clumsy)
# Faith Healer - Your protections will succeed only half the time.
# Cowardly Doctor - You can either protect another player at night, or hide to be immune to night actions. You can only hide once.
# CPR Doctor - You may give another player CPR at night. If someone attempts to kill that player, they will survive. Otherwise, they will die.
# Doctor (Weak) - A doctor that dies if they protect a mafiat or Serial Killer.
# Quack Doctor – A doctor who does not have the power to protect. (Not told he is Quack)
# Pediatrician - A doctor that is able to protect from all negative actions besides kills.
# Angel - You can protect a player at night. You will also revive upon death once per game.
# Fire Fighter - The fire fighter is like a doctor but can only protect from the Arsonist. If the Arsonist dies, he becomes a normal townie.
# White Mage - The White Mage is similar to a doctor but protections last two nights instead of one.
o Reflector - You can give someone a reflection shield at night. Any other actions targeting that player will be reflected back.
o Rescuer - Rescues a player from being blocked so that their action will succeed.
o Bodyguard/Human Shield - Similar to a Doctor, if the person the Bodyguard is protecting is targeted, the bodyguard dies instead.
+ Variations:
# Bodyguard (II) - Has a 50% chance of protecting the target and finding out his target's attacker, and a 50% chance that the Bodyguard dies instead.
# Elite Bodyguard (I) - An Elite Bodyguard is like a Bodyguard but the attacker dies as well.
# Elite Bodyguard (II)- You can guard a player at night. If that player would be killed, you will kill the attacker instead.
o Poison Doctor - You can give someone an antidote at night, curing that player of any poison.
o Bomb Defuser - You can defuse a time bomb on a target player.
o Martyr - You can sacrifice yourself at night to prevent all other kills.
o Guardian Angel - If you die, you can protect one person from being killed for the following Day and Night phases.
o
Executive
o Vigilante – May kill one person each night. Sometimes has an ammo limit.
+ Variations:
# Day Vig - You may pm me during the day with the name of a player you would like to kill.
# Cowardly Vigilante - You can either kill another player at night, or hide to be immune to night actions. You can only hide once.
# One-Shot Vigilante - You may choose to kill someone at night. This ability may only be used once.
# Overeager Vigilante - You MUST choose a person to kill each night.
# Vigilante (Insane) - Gets to decide when to use their ability, but not who to kill, he kills a random person.
# Crazed Fiend - You have 1 kill that you can use anytime.
# Facestabber - May kill one person each day by saying "Facestab <name>"; usually has an ammo limit.
o Word Bomber - Every night, may choose a word. The following day, if somebody says that word, they are killed. Game-related words (e.g., "mafia", "lynch"), player or flavor names, and extremely common words may not be used.
+ Variations:
# Confused Word Bomber - Kills himself when the bomb is triggered. (Not told he is Confused)
# Common Word Bomber - Can bomb even common words.
o Squasher - Townie aligned. At night, can kill the person immediately below him on the player list.
o Brock Sampson - Townie aligned. Can choose to kill a person who has insulted him. Must type "/me twitch" to kill someone. (Variant: Can /notice the host instead of /me, depends on the host.)
o Judge Dredd - Townie aligned. The night after a lynch, can choose to kill one member of the lynch mob.
o Night Lyncher - A role that gets to select five random players to "vote" for some one to be night lynched. If a majority (3 of 5) is not made, no one will be lynched. In the end game, the number is reduced to three or as seen fit.
o Duelist - Calls for a “Duel†on someone during the day, and the loser (via paper, scissors, rock) is killed.
o Missionary - You can attempt to convert a player each night. If that player is a cultist, that player will mysteriously die.
o
Preventive
o Roleblocker/Saboteur - You may choose to block someone at night, preventing them from making a night choice.
o Alien - You can abduct a player at night, preventing all actions involving that player.
o Disabler - You can disable someone's role. That player will temporarily lose all abilities/characteristics until the next night.
o Witch - Each night, the Witch chooses one player to curse, causing that player to have a 50% chance of failure on any actions they take for the rest of the game. They know they are cursed.
o Bomb Squad - Chooses a word from a list to disarm in case of a Word Bomber.
o Timeblocker - At night, can chose one night in the future, i.e. on Day 1, chose Day 4, for someone to be roleblocked.
o Time Bandit - At night, submit a list of what actions you would have taken the previous nights as a roleblocker (i.e. Roleblock <X> Night 1, Roleblock <Y> Night 2). You may amend your list each night. These actions do not go into effect until you post “Daykill: Selfâ€. In which case, you will die, and all the actions on your list will go through, and deaths/powers affected by it will act accordingly, as if you HAD roleblocked the person(s) you roleblocked on your list.
o Snatcher - Captures a player and blocks them from performing any actions. If the snatched player is targeted, there is a 50% chance that the Snatcher is hit instead.
o Time Mage - Delays a player’s action to take place the following Night.
o Time Freezer - Freezes a player and forces his current action to take the place of the following Night’s action instead.
o
Informative
o Cheater - Each night you learn a random role in the setup, but not who has it.
o Mafia Turncoat - Once during the game, you may receive a list of how many mafia are alive and what their roles are.
o Arms Dealer - Once during the game, you may receive a list of how many weapons are in use and what types they are.
o Census Taker - Once during the game, you may receive a list of how many players on each team are alive.
o FBI Profiler - Once during the game, you may receive a list of how many serial killers are alive and what their roles are.
o Hospital Director - Once during the game, you may receive a list of how many doctors are alive.
o Police Chief - Once during the game, you may receive a list of how many cops are alive and what their sanities are.
o Town Drunk - Learns a letter each night that is one letter off alphabetically from a mafiat’s name.
o Seer - Learns of a random action or event that occurs during the Night.
o Mortician - After a death(s) each morning, examines the body(ies) that night. As the game progresses, is told which of those deceased shares the same killer. Can be told if the deceased's killer was townie, mafia, or independent. Can be told if the deceased was an intended target (bus driver swap, for example.) Does not learn the killer's name.
o Coroner - Has a percentage chance to examine a corpse and determine who performed the night kill on them.
o Alert Townie - Townie who can see who targets him at night. Especially useful if the town has a medium, or if he is doctored and survives an attack.
o Insomniac - Townie who can see what actions are used on him at night. Can be used to confirm roles.
o The Hobo - Townie who, during nights, may learn a variety of random and vague information about a group of players. Information ranges from "This person did nothing" to "two figures meeting these descriptions had an altercation" to "this is the role of the person who died last night" in games where the roles of the deceased are hidden. Certain roles may not target the hobo due to his lack of a house.
o
Defensive
o Armor - Cannot be killed at night.
+ Variations:
# Wooden Armor - Can stop his death at night only once, and then loses armor.
# Bulletproof Townie - The Bulletproof Townie may die if killed by a Serial Killer.
o Coward - You can hide once during the game at night. While hidden, you can't be targeted by any actions.
o Ascetic - You are immune to all actions except kills.
o Thoughtful Painting - You are immune to all night actions.
o Commuter - A Commuter can choose to leave town at night, and therefore, any action towards him/her will fail. The commuter cannot leave town 2 nights in a row.
o Paranoid Gun Owner - If you are the target of an action, you will kill the player who targeted you.
o Nexus - Any ability targeting you will target a random player instead. (It might randomly end up still targeting you.)
o Lurker - The less you post during the Day, the greater chance you have of being immune from actions during the Night.
o Absentee Voter - You can choose to give yourself protection from night actions by leaving the country during the night. You can send your vote for the next day to the moderator. Choosing to use this ability means that you cannot post during the following day.
o Hider - Hides behind someone each night. Any abilities directed at the Hider go to the person they hide behind. If the person the Hider hides behind is killed, the Hider dies too. If the Hider hides behind a mafiat, the Hider dies anyway.
o Flying Octopus - If targeted by a night action, a jetspurt of ink is shot into the face of the one who targeted. The ink blocks them the next night. The night action still goes through like normal. Also can fly high above the clouds and all night actions targeted at it fail. (Commute) Cannot be used twice in a row.
o Fighter - A fighter, if attacked by someone at night, can counterattack the person attacking him
o
Manipulative
o Bus Driver - May switch any two people during the night. Any action aimed at one of the switched people will hit the other instead.
o Redirector - You can redirect another player's ability to target another player ("redirect [player] to [new target]").
o Magnet - You can change another player's night action to target yourself.
o Randomizer - You can randomize another player at night, changing their target to a random player.
o Lightning Rod - All night actions are redirected to the Lightning Rod. In some variants, the Lightning Rod may choose when to use their power.
o Brainshock - Confuses a player into targeting themselves.
o Parasite - Townie aligned. On Night 1 chooses a person to infest. The Parasite cannot die by any means besides lynch vote while its host is still alive. Can use parasitic control on its host which gives the Parasite control over its host's night actions. Parasitic control can only be used a set number of times a game.
o Hostage/Captor - The Hostage (town-aligned) must do as the Captor (mafia-aligned) says or he can order the hostage to be killed. This includes voting, accusing, and keeping quiet about his role.
o X-Loader - At night, can choose one night in the future, for someone to perform role X to their target instead of using their normal action, such as a Cop-loader or Doc-loader.
o Traffic Controller - Selects two targets. both Targets are now targeting each other.
o Victimizer - Each night, selects a person. If that person performs a malicious action (kidnapping, killing, etc.) it happens to the victim instead. A different person must be chosen each night; this does not apply to the standard mafia death (i.e. a mafia killing does not affect a victim) This is not affected by non-directly targeted malicious roles (aka, wordbomb, etc.)
o
Elective
o Judge - May call for a revote after a majority is reached.
# Corrupt Judge - Mafia version of Judge.
o Actor - The Actor cannot vote unless he or she would cast the lynching vote.
o Politician - Can buy someone else's vote during the night and use it as if it was his or her own.
o Priest - Cannot cast the lynching vote. In some games, the Priest can night-kill a zombie.
o Hated Townie/Town Jerk - It takes 1 less vote than normal to lynch the Hated Townie.
o Beloved Townie/Comic Relief - It takes 1 more vote than normal to lynch the Beloved Townie.
o Double Voter - You have two votes. To vote twice, say "vote: [player] [player]"
o Mayor/Governor - Can pardon someone from being lynched.
o Kingmaker - Chooses a player to be King the next day who will decide who will be lynched that day.
o Jury - A panel of three members selected from the players who together decide who to lynch. The players may can vote to replace one or more of the members, and do so if one is night killed.
o Pollster - Selects four players who become the only options for the next day’s lynch.
o Armoire - A townie that is unable to be lynched successfully.
o Non-Voter - You can't vote.
o Poll Booth Manager - Players must vote in PMs.
o Miranda V. Arizona - Cannot be lynched randomly. There must be a driving reason behind the lynch or it will fail.
o Defense Attorney - At night, picks a person. The next day, this person cannot be lynched that day. The Defense Attorney cannot target the same person two nights in a row.
o
Communicative
o Mason - Two or more players who are allowed to speak to each other outside the game.
o Friendly Neighbor - During the day, you can make someone your friend. That player will be told your alignment.
o Medium - May talk with dead players.
o Message Sender - Can send a private, anonymous message through the moderator to another player. Limits may be placed on the size of the message.
o Recruiting Mason - Recruits a person every night, and the Recruiter and everyone else recruited can talk outside of the game. Most recruited people lose their abilities. But if the Recruiter attempts to recruit a mafioso, he will die.
o Millionaire - Has no special abilities (technically making him a vanilla) until he dies. Once he's dead, he can write a "will" in his death post. The will can contain any information that the writer wants to write, be that theories, suspicions, information about his role. He can also bequeath any items that he had at the time of death to any other player.
o Hint Man - Receives a hint each night and writes a helpful message to be displayed in the morning.
o Ventriloquist - Can force someone to say something during the day time. The victim cannot bring any suspicion to the saying. (No "someone made me say that" or anything like that.)
o Ghost - Can say something to one person from beyond the grave. (Sayings are sent through the op first, and might have random letters removed) OR the ghost, when dead, can still talk from beyond the grave.
o
Supportive
o Ouendan - Cheers a person each night, allowing that person to perform two actions.
o Motivator - At night, you can choose to grant someone an additional vote for the next day.
o Cheerleader - Allows a person to work at 100% efficiency, if otherwise hindered with a percent chance of failure. Or ensures that their action will go through.
o
Adaptive
o Blackjack - Randomizes roles. The person whose role is randomized remains aligned with their faction (townies stay with townies, etc.)
o Changeling - You can permanently swap roles with another player at night. (Your teams don't change.)
o Computer Hacker - You may hack another player's action at night, modifying it randomly.
o Mutant - You can mutate at night, getting a new role. You keep this ability.
o Psychiatrist - You can target a player each night. If that player counts as a Serial Killer, you will convert that player into a normal Townie.
o Judas/Traitor - If the mafia tries to kill you at night, you will join the mafia as a Mafioso instead. If you are killed some other way, you still die.
o Shuffler - You may shuffle the setup at night, exchanging two random players' roles. You don't know whose roles were exchanged.
o Great Teacher - Targets people at night, if he targets a mafia-aligned role that is separate from the mafia (like thief or agent or mirror), then they become townie-aligned.
o
Vengeful
o Saint - When lynched, kills the first person who voted for him that round.
+ Variations:
# Reverse Saint - Kills the last player who voted for him.
# Super Saint - When lynched, the last player to vote dies instead.
o Zergling Rancher - Each night, targets a player. If the rancher dies, selected player dies with him.
o Vengeful Townie - If you are lynched day 1, you get a one shot vigilante kill. Alternatively, a player who receives a one shot kill upon being lynched at any time.
o Bomb - Whoever kills the Bomb, or casts the final vote on it also dies. In some setups, the Bomb kills anything that targets it.
# Weak Bomb - If killed during the night, all that targeted him that night will be silenced the next day.
o Mad Gunman - If you are lynched, you will kill a random player as well. Be careful, it might be one of your allies.
o Avenging Siblings - Like Lovers, but instead of committing suicide, gets a free kill when the other dies.
o Double Jeopardy - When a lynch fails, and only one person voted for him, the person dies the next morning. Other night actions on the person apply.
o
Restorative
o Jesus - After dying, comes back to life in 3 days.
o Reviver - You will revive once upon death.
o High Priest/Reviver - You may resurrect a dead player at night. You cannot resurrect the same player twice. Because this is such a powerful role, the Mod may choose to put restrictions on it.
o Doc Brown - If still alive by certain day, can time travel and revive three players. Typically, the mod will hide identities when narrating.
o
Imitative
o Ninja Baker - Bakes delicious bread from one person's ability, and chooses a target to give the bread to the next night.
+ Variations:
# Pirate Baker - Thieves the person he bakes from.
# Zombie Baker - Mutes the person he bakes from for one day (person may still vote).
# Cannibal Baker - Kills and eats the person he bakes from.
o Megaman – Gains the abilities of dead players. Only can use one ability per night.
o Copycat - You can copy a player's action at night ("copy [player] [new target]").
o Ability Thief - You can steal a random action from another player.
o Morpher - You can morph into another player at night, becoming a perfect copy of them except for your win condition. You can only use this ability three times per game.
o Deva - At night, you may use the power of karma on another player, duplicating their night action against them. In addition, any night action targeting you has a 50% chance of being affected by karma.
o Radiant - Whenever a player targets you with an action, you will copy that action to a random target.
o Mimic - Copies a player’s ability, allowing him to use it the following night. May be able or unable to copy and perform an action on the same night.
o Rogue - Mimics a player’s ability, but also steals it for the Night as well.
o Actor - May choose what the Detective detects them as. Their choice lasts the entire game, and they have no other abilities.
o
Linked
o Lovers - If one lover dies, the other commits suicide.
o Siblings - The two siblings consist of a Mafiat and a town-aligned Cop. The two know each other and their alignments, but if one dies the other dies as well.
o Cop Enabler (Chief of Police) - As long as the Cop Enabler is alive. Cops can investigate. If the Cop Enabler dies, cops will be unable to investigate anyone.
o Doc Enabler (Hospital Chief of Staff) - As long as the Doc Enabler is alive. Doctors can protect. If the Doc Enabler dies, doctors will be unable to protect anyone.
o Cupid - You choose one player at night, if another player targets your choice, the action is cancelled and they become forced lovers.
o Newscaster - Can make announcements based from his own opinions that are posted by the Mod at the beginning of the Day. If he targets the same person as the Investigative Reporter, he will broadcast his findings.
o Investigative Reporter - Can be either a Cop, Tracker, or Watcher, depending on the game. If he targets the same person as the Newscaster, the result of his investigation will be broadcast at the beginning of the next day.
o Soul Linker - Selects two people at night. If one dies, the other dies as well.
o
Combined
o Combat Medic - You can either protect someone or kill someone at night.
o Mercenary - You can either kill someone or roleblock someone at night.
o Stalker - You can choose to either inspect someone or kill someone at night.
o Diagnostician - You can choose to either inspect someone or protect someone at night.
o Interrogator - You can choose to either inspect someone or roleblock someone at night.
o Security Guard - You can choose to either protect someone or roleblock someone at night.
o Inventor - You can give another player a random 1-shot ability at night. These can be preset abilities such as protect, kill or inspect, or ideas created by the player that are limited in some way.
o Jack of All Trades - You have four one-shot abilities: kill, inspect, protect, and roleblock. You can only use one ability each night.
o Jailkeeper - Both protects and blocks the same target at night.
o MUP/Skitzo - You are a Multiple User Personality. At night you can target someone, which will either protect that player, inspect that player, kill that player, or do nothing.
o Commando - You can choose to kill another player at night. Also, you are immune to kills.
o Jackie Chan - You can kill another player each night. You are immune to all actions.
o Telepath / Psycho – Work together to perform an action.
+ Telepath - Chooses an action to perform (kill, detect, thief, protect).
+ Psycho - Chooses a person to target, and carries out the telepath's action on them.
+ Body/Mind - Both die together, but have two lives combined.
# Body - Chooses Action.
# Mind - Chooses Target.
o Command Based Robot - Every night you may target two people. One to target with your night action, and one to decide what night action you use. Your night action choices are __. You may not target yourself.
o Game Show Host - Each night, selects a Question, Answer, and a Prize (normally a common action or death). The host announces the question the next day and gives the first player that answers correctly the prize.
o Billy Mays - Each night you make a item (it has to be a different item every night) and then in the morning, The host tells the town there is a item. They don't know what the item is but they vote on who gets the item. Whoever gets the majority of the towns votes gets the item.
o Vince Offer - Creates an Action. Anyone who targets him will be targeted by his action.
o
Counterproductive
o Miller - Is told he is a Townie, and is. However, the detective detects him as ‘Mafia’.
# Death Miller - Same as a normal miller, but is also announced as Mafia upon death.
o Anarchist - Chaos is good! As long as you are alive, night action targets have a 50% chance of being selected randomly. (You can't choose not to use this ability.)
o Crazy Old Man - The Crazy Old Man is told they are Mafia when in reality he is a Townie. When detected by the Detective he shows up as a townie.
o Jeffman (joke) - The Jeffman is told they are Detective; all detections come up as Bus Driver.
o Bus Passenger - The Bus Passenger could be either a vanilla who is always one of the two players swapped by the Bus Driver (unknowingly, of course) OR a randomly selected non-vanilla townie with the same effect.
o Host's B**** - Has to do everything the host tells him/her to do. Not doing what the host tells him/her to do means death. Claiming Host's b**** without the host's order or consent results in death. Disagreeing with statements said at the host's request means death.
o
Miscellaneous
o Stump - May call STUMP during the day and becomes stumped. A stumped player cannot die but cannot vote or take actions.
+ Variations:
# Exploding Stump - Kills a player when he calls STUMP.
# Stumpicide - Once during the game day, you may commit "stumpicide" and turn yourself, and one other player, into stumps.
o Princess – If she is killed, then the next day is skipped due to her funeral.
o Clownie - The Clownie can pull a prank on someone each night. This has no actual bearing on the game itself.
o Backup - Replaces the first player killed.
+ Variations:
# Nurse - Replaces a dead Doctor.
# Watson/Deputy - Is told the results of the detective's detections. Replaces a dead Detective.
o Item Swapper - In games with items, swaps the items of two people.
o Follower of Spartacus - If, at any time, another player makes a role claim (character or role) you must claim the exact same thing, or you will be modkilled. (Player is not told that after they make the required claim, they gain the ability they claimed).
o Scharping - When killed, survives for an additional Day before actually dying.
o Invisible/Late Townie - They are not shown on the player list, and cannot post, until they 'arrive' into the game on a certain day, in which case they are added to the player list and can start posting as they normally would. The Late part could be combined to any role, i.e. Late Cop, Late Miller.
o Cannon Manager - Townie version of Cannoneer. Allows all players to store up actions.
Unsorted
o Will Keeper - Chooses a person night 0 and an item. If the Will Keeper lives to another night, they pick a different person and a different item. Upon the Will Keeper's death, their will is read and the person(s) chosen receive the asset(s).
o Angry Teenager - Chooses two people at night and eggs their houses. The next night, those people's roles are blocked. Out of fear of going to jail, the angry teenager can only egg people's houses every other night.
o Garbage Man - Once per game may choose a target. When that target dies, his role is revealed only to the garbage man.
o Producer - You pick one person And focus on building their image. Two days after you pick them, provided you are not dead, their role is publicly revealed to the town.
* Mafia-Aligned Roles
o Mafia - Regular mafia-aligned role. May kill one person each night.
o Godfather - The boss of the mafia. The Godfather is typically innocent appearing to cops, immune to night kills, and/or sends in the mafia's night kill.
+ Evil Pope - Is detected as "Saint" instead.
o Spy - May once per night either detect somebody, learning their role, or tell one detection result to the mafia (this is done via the host).
o Thief - May block one player's action each night. Is mafia-aligned, but works separately.
o Roleblocker - May block one player’s action each night. Works within the mafia.
o Mafia Roleblocker - You may choose to block someone at night, preventing them from making a night action.
o Cannoneer - While alive, the mafia may abstain from shooting to store the shot and use it another night. If Cannoneer dies, all stored shots are lost.
o Agent - May detect, but can only find the Detective.
o Silencer - Mafia aligned. At night, mutes a person. That person cannot speak during the next day. The target may still vote.
o Vote Thief - You can steal another player's vote for the next day. That player will have one fewer vote than normal, and you will have one more.
o Vote-blocker - You can block a player from voting the next day.
o Assassin - A Mafioso that submits a night choice, and makes a kill during the day, instead of at night. There is also a variant, where they publicly say "DAYKILL: X". The town will then know that the Assassin has killing powers, but they wouldn't know whether he is the assassin, or a daytime Vig.
o Hitman - The Hitman is unaffected by roleblocker or doctor protections.
o Ninja/Infiltrator - Cannot be watched by a watcher, or be tracked by a tracker.
o Strongman - A member of the Mafia which bypasses the Armor/Bulletproof Townie.
o Janitor - The Janitor cleans up the mafia's kill. The victim is dead, everybody is told, but their role is not revealed.
o Usurper - This is a challenging role. Like the other mafia, the Usurper wants to eliminate the town. At the same time, the Usurper wants to get the Godfather killed. The rest of the mafia is told that the Usurper is just another goon.
o Corrupt Mason - Pro-mafia mason that can talk with other pro-town masons. The town masons believe the mafiat to be town. Other conditions may/may not apply.
o Mafia Cop - Can do what a town cop can, but the Mafia Cop works in the mafia.
o Mafia Cop - You may inspect someone at night, discovering their alignment.
o Doctor - Usually found in games with vigilantes or multiple Mafias. They can protect anyone beside himself.
o Framer/Frame Artist - The framer can choose anyone during the night to frame. If that person is investigated by the cop, they will appear guilty.
o Goon - The standard mafioso, they communicate with their fellow goons, and choose who to nightkill each night. The Mafia as a whole wins when they make up a majority of the players, and there are no killing roles left.
o Poisoner - At night, the Poisoner chooses someone to poison. That person dies the next night.
o Poisoner - You have the ability to poison someone during the day. That player will die the next morning.
o Saulus - Saulus is mafia unless lynched. If that happens, then she/he converted to town.
o Suicide Bomber - You can suicide-bomb a player during the day, killing you and your target.
o Traitor - The Traitor knows who is in the mafia, but the mafia doesn't know who they are. With his or her vote, the Traitor doesn't want the mafia to be lynched. At any time, the mafia can choose to convert the Traitor. Once that happens, the Traitor becomes a regular mafia goon.
o Mugger - If you make the mafia kill, you will also gain the ability to use one of the target's night abilities once (you may not kill and use an ability in the same night).
o Mafia Recruiter - You have a one-shot ability to recruit another player into the mafia, turning them into a Mafioso. This counts as the mafia kill the night you use it. If you die, the recruited player also dies.
o Mafia Redirector - You can redirect another player's ability to target another player.
o Mafia Spy - The first time you make a mafia kill, you will also swap roles with the target before killing them.
o Possessor - At night, you can possess another player. You will die, but your target will join your team and gain this ability.
o Vampire - You may drain another player at night, killing that player and gaining a new ability.
o Vampire - A role that begins as a powerless pro-Town Townie, but upon being lynched or night killed (or possibly just the latter), becomes a full-fledged member of the Mafia instead of dying.
o Zombie - You will revive once upon death. However, you move slowly, so your kills have a 50% chance of failing.
o Illusionist - Causes another player to appear to be another role. Can be used either to foil detections or mask killers in narrations.
o Executioner - Working similar to a vigilante, the executioner is able to kill a person who has acquired half-the required lynch votes on a given day. This ends the day and begins the night phase. The executioner is usually prohibited from using this ability during consecutive days, or can only use it a certain number of times in the game.
o Anti-Doctor - You can reverse a protection on a player at night. If that player receives doctor protection, he or she will die instead.
o Depressed Mafioso - You must make the mafia kill or use another night action each night. If you don't, you will commit suicide.
o Doppelganger - You can replicate another player at night, killing them and stealing their role (but not team). The player will show up as a Doppelganger on death.
o Double killer - You can kill two players at once at night. If you use your ability, you must choose two different targets.
o Mad Scientist - You can mutate another player, changing their role randomly.
o X-Morpher - You can morph into another player once per game, becoming a perfect copy of them except for your win condition.
o Time-bomber - You can plant a time-bomb on a player in daytime once during the game. That player will be killed in 24 hours.
o Proxy - Mafia-aligned, knows the mafia and they know him but he doesn’t communicate with them. Aims to get himself lynched sacrificially for the mafia.
o Bard (any alignment) -Whenever he is investigated, he is able to generate a custom response to be given to the investigator. Ex: the Bard is mafia, and the town's cop investigates him. The bard can tell the moderator to return "innocent" or "town" to the cop.
o Lawyer - Can choose one person each night, that person will appear "innocent" to a cop investigation.
o Interceptor - Follows someone at night, and kills one person that targets his target. If more than one person targets his target, only one will die and the others will see the Interceptor.
o Mail bomber- Mafia aligned, Can send an anonymous message to someone with one word every night. This word becomes the word bomb. Player A. gets the message. If nobody says the word than Player A dies the next night. Anyone who says the word during the day will blow up. but Player A. is safe.
o Terrorist- Mafia aligned, Once a night can make strap a bomb to the person he chooses. This person will act as a Carbomber. If he knows that he is a carbomber or not is entirely up to the host.
o Seductress - If he targets (or is targeted by) the detective, the Detective becomes a Mafia.
o Hooker - Kisses a person each night. That person has to vote on whom the Hooker tells them to or they die. The host tells the target who to vote for anonymously.
o Consigliore - Replaces a dead Godfather.
o Mirror - When targeted for a kill, it will randomly kill someone else.
o Fog - Everyone detects as ???? until this player is killed.
o Kidnapper - Can make another person leave the game for a day/night cycle.
o Mafia Politician - Can investigate, but can never tell the truth upon risk of death. Claims to be a townie, but is actually mafia. (Ahahahaha.)
o Activist - is mafia aligned, and can anonymously stop a vote once during the day.
o Car bomber - After a successful lynch vote, this person can decide to use their car bomb to kill himself and everyone who was on the "bandwagon" that day.
* Independent Roles
o Serial Killer/Lone Wolf - May kill one person each night. Tries to be the sole survivor.
o Variations:
+ Snidely Whiplash - Selects a target at night and kills them the next night.
+ Cannibal - A variation on the Serial Killer, the Cannibal's kill typically goes through most defenses. Comes up town, unless investigated by a FBI Agent.
+ Psychopath - Each night, you will kill a random person. (You can't choose not to use this ability.) Also, may be immune to kills.
+ Catch-22 Serial Killer - You are unable to kill unless you have already killed somebody. You win when you have killed somebody.
+ List Serial Killer - Must send in a list on the First Day on who to kill each night. Skips over dead people. It also repeats from the start if it gets to the end and not everyone else is dead (like if there was Doc protection).
+ Chainsaw Murderer - Your kills can't be stopped by doctor protection or kill immunity.
+ Arsonist - A variation on the Serial Killer, the Arsonist's kill typically goes through all defenses, but the Firefighter's protection. The Arsonist wins when it is the sole survivor.
+ Mad Monk - You can kill another player each night. You are immune to all actions except kills.
+ Sniper - Armed with a military sniper rifle, this role requires focus on a single target for three night cycles uninterrupted. At the end of the third night, the Sniper can choose if they wish to fire a shot at their target. This shot cannot be blocked by any means whatsoever, though the Bus Driver can effect who the bullet hits. If an action targets the Sniper, and the Sniper is currently focusing on a target, there is a 50% chance the action will fail.
o Nihilist/Necromancer - If not killed by a certain day (declared by host), kills everybody else and wins the game.
o Confused Nihilist - Kills himself instead of everyone else. Not told he is confused. A really mean role to give someone.
o Raiden - If not killed by a certain day (declared by host), randomizes everybody's roles. The number of mafia in play will remain the same, however.
o Marine Architect - May create his own role (within host's limits), or choose an existing role. Is whatever alignment is appropriate to that role.
o Cult Leader (Pro-Cult) - Starting the game by himself, the cult leader recruit townies into his large masonry. The cult is a separate evil group trying to take over the town. The cult leader is successful when recruiting town, but may die if he tries to recruit mafia. Once the cult leader is dead, no other players can be recruited; the cult may either continue, all die, or all return to normal.
o Variations:
+ Cultist (Pro-Cult) - Even though he started out pro-town, a recruited townie now tries to take over the town by getting everyone who is not in the cult lynched.
+ Black Goo - Whenever a player targets you with an action, they will join your cult as another black goo.
+ Evil Priest - You can bring a pro-town player back from the dead as a Skeleton Warrior loyal to your cult. If you die, all warriors will live on to fight in your stead.
Skeleton Warrior - Because you are already dead, you are immune to kills. You can communicate with your cult at night. If your leader dies, you will die.
* Barbie Girl - Kisses a player at night, sending them to the Barbie world. That player's role is reversed (protect kills, kill protects, etc). Only one player may be kissed at a time.
* Survivor - You are neutral. Your only win condition is to be alive at the end of the game. You do not affect the completion of other win conditions.
* The Blind, Deaf, Mute, Comatose and Fully Paralyzed Terminal Cancer Victim - You win no matter what happens, but everyone will be really patronizing about it.
* Communist - You have a vote, but you choose never to use it, as you believe that democracy is a tool of the bourgeoisie to lull the proletariat into a false sense of power and security. Your goal is to convince other players of this fact and force a repeated No Lynch situation.
* Jester - You win if you are lynched.
* Freelancer - Independent. In order to win, the Freelancer must first be night killed by the mafia, then lynched during the Day. The Freelancer loses if he is killed by the mafia twice, or lynched before being “killed†by the mafia.
* Lyncher/Lynchee - The lyncher wins the game if his target (the lynchee) is successfully lynched. The lynchee is not aware of being one. The lyncher loses if he dies or if the lynchee is killed at night.
* Cannibal - You can kill and eat someone at night, stealing their power (and one of their role abilities) for yourself. You may not kill and use another ability on the same night.
* Flying Pumpkin - You have about a zillion one-shot abilities. You can only use one ability each night.
* Necromancer - You can bring another player back from the dead at night in exchange for your own life. You will be revealed as a townie upon death.
* Silent Necromancer - During the day, you may try to raise someone from the dead. Unfortunately, Necromantics aren't what they're all cracked up to be, and you can manipulate the dead like a puppet. Depending on the efficiency of your spell, you may cast a vote using the victim, post three sentences (no votes or FoS) with the victim, or you may just make their remains unraisable. Despite being able to raise multiple bodies, you can not put down more than one vote your victims.
* Shaman - You may reincarnate a dead player at night. That player will return from the dead and get a new role and team. You cannot reincarnate the same player twice.
* Suicider - You will commit suicide Night 1. There is nothing you can do to stop it.
* Virus - You can infect someone with a disease. Each morning, that player has a 50% chance of dying. The player may also infect others with the disease. You are immune to infection.
* Joseph McCarthy - You are a Senator from Wisconsin, desperate to kill all the communists in this game (who may or may not actually exist). You win when all the Communists are dead.
* Russian Roulette Wheel - Each night the wheel chooses a target, who then chooses a number from 1 to 6 (The "chambers", if you will). That person gains a random effect if they guess the right number (Chosen by the host), anything from death, armor, sainthood, muting, and a detect. The wheel learns whether or not its target succeeded or failed. If the target failed, the wheel gains another "chamber" and the host chooses another number. If the target succeeds, it's reset to one chamber.
* Bomb Detonator - Independently aligned. At night, you may plant a bomb on one person. If you die, anyone with a bomb on their person will die. You win if no players are left when you die.
* Fake Serial Killer - Independently aligned. At night, you may fake kill someone, in which case they will get to choose how to look upon death i.e. the mafia could chose to look like townies or cops. Anyone who's death has been faked will be buried outside town limits, and will wake up and rejoin the game one to two days after they died. You win when everyone else if either dead or fake dead, as you will close the gates to the town, leaving yourself the only one inside.
* Paranoid Spy Recruiter - Independent, this role may chose to investigate someone to find out their alignment, or recruit someone into his Spying program, in which case they do not lose their alignment, or know he is, but get the ability to investigate someone, with the results going to the Paranoid Spy Recruiter. He wins when he knows all of the living players alignments.
* Patchworks Zombie - _____ aligned. At night can ______ once, OR bite someone, killing them. has the post restriction of _______.
Note: Every time the Patchworks Zombie bites someone, one of the blanks is filled in with a random aspect of the person they killed. For example, he could bit the cop and become town aligned, he could get the ability to investigate someone at night, or gets a copish or the same post restriction, as the cop.
* Warlock - Tries to correctly guess who will be lynched the next day. Wins if he predicts correctly twice.
* Lie Detector - Targets a person each night. That day, the person will die if he lies.
* Conniving Bastard - Dies if he tells the truth.
* Better Than - Selects a person at 1st night. gets double the power for the game
* Robot - Has two lives. Turns into a host's b**** after his 1st death.
* Mechanic - Controls the Robot after he dies the 1'st time.
* Scorpion - When targeted with a night action they sting the person who targeted them. The venom will surge through their body and kill them on the next night phase. Cannot sting twice in a row, venom has to recharge by the next day phase.
* Corrupt CSI - chooses the role to be revealed for the night kill.
* Action Bomber - Each night, selects a target and an action. If that action is performed upon the target, both the target and the one that used the action (or any that used the action, it doesn't have to be a single person) die.
* Employer - Switches the roles of 2 people. Roles are that of the Alignment (eg mafiat and detective become spy and Vigilante)
* Derper - Functions identically to the Silencer, but its target can say only "derp". This role is in tribute to NLA, who succeeded in faking this role on numerous occasions.
* Post Restrictions
* Advertiser - You must get the town to say your catchphrase: __. Should you get ?%/? amount of people to do this...(win condition is met or other effect)
* C-C-C-Combo Breaker - You must post 'C-C-C-C-Combo Breaker!' In between when someone is posting multiple times in a row. (they get a Vig or something for doing so since this is more or less a role that relies on honesty or something)
* Head-Desker - All post must be made by banging your head against the keyboard. gyht6utyghrtfedrffe4 <--Like that. No proof reading or editing them before posting them.
* Engrish Speaker - All posts must be translated two or more times, in any other language than English, and back before posted. You can use Babelfish to do so.
* Lust - You must praise, complement, or otherwise flirt with all other players of the opposite gender. If there aren't any other players of the opposite gender, than any other player. You must not have conflicting votes with the people you flirt with.
* Leonardo Da Vinci - All your post must be written backwards. In Italian.
* Mime - His posts may not contain words. They may contain smileys, or 'actions' such as *runs around with hands in the air* but no explicit speaking.
* Ms. Gabby - This person HAS to post at least a certain times per day for his/her power to work during the night.
* Name Caller - You may only post people's names (including your own), vote, and give FoSs.
* Night Speaker - You can only speak during the game's night, and not during the day
* Old Man - Your hearing is good, but you lost your teeth! So all your posts meed moo mound blike bis.
* Opposite Day - Everything that the person says must be opposite of what he means to say. He also votes by saying Unvote.
* Post Quoter - You can only quote people's posts.
* Random Shouter - You must shout out a random phrase for no reason, once per real-life day. Bonus points if people get mad at you.
* Text Messenger - They can only use numbers, like a cell phoning 12 year old 1337 speaking kid You can only speak in macros, internet slang, and links to YouTube.
* Ventriloquist - Basically, this role PMs the mod what they want someone to say, and the mod tells that someone to say it. The ventriloquist obviously should have restrictions as to be unable to confirm their self with this.
* Depressed - You must act depressed, i.e. 'life is so worthless, what's the point of living?'
* Drunkard - Your first ten posts must contain slurping, burping, drinking, as if you were drinking, your next five must contain actions such as falling out of your chair, or general drunkenness, after five of those posts you must slur your words and you must make general nonsense while posting.
Anybody caught breaking any rules will receive punishments based on the severity of the rules broken. You can be "mod-killed" if I deem the infraction to be especially severe. I may even suspend you from the site if I feel you have completely spoiled the game for everybody else.
(props to CSD for writing the above, with minor adjustments)
I changed a few typos here and there, and had to read them myself in order to change all "town" to "Crate alliance"...
I do hope I have your permission to copy your rules - it seemed easier than to just rewrite them.