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DroidFreak36
[?] Karma: +8 | Quote - Link
Saturday, January 21 2017, 11:32 pm EST
HATPC Reborn Dev

Age: 30
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Yo dawg, I heard you like Hannahs, so we put some extra Hannahs on your Hannahs.

Play the new version: http://droidfreak36.com/HATPC/0_2_5/

Build levels to try with it in CaveGen: https://cavegen.com

This time, I created a video changelog. If jebby can make video updates, so can I!

Here's the ordinary text changelog:
* Added a level loading screen to avoid confusion when loading levels.
* Arrows no longer hit rolling boulders.
* Boulders can no longer be pushed through ladders and secret areas.
* The ceiling-hitting noise now only plays when you initially hit the ceiling, not the whole time you are hitting the ceiling.
* Added text popups for gem crates, heart crates, door-opening, and checkpoint-triggering.
* You can no longer enter a door that is obstructed by a tile (previously you could enter by being on top of that tile)
* Several multiHannah changes:
   * All Hannahs jump at once when you press the jump key
   * You can now press Z to switch the camera between Hannahs
   * Arrows now properly hit Hannahs other than the first one while ducking
   * Dynamite crates now fling dynamite away from the Hannah that hit them rather than away from the last Hannah
   * Hannahs now collide with each other.
* Increased funk levels by 9001% (That's over 90 times the funk!)


  




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
aych bee
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Sunday, January 22 2017, 12:06 am EST
when i am king

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ahahahaha i love how hannahs can stand on hannahs +1 to you sir


Spoiler:
atvelonis
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Sunday, January 22 2017, 12:16 am EST
Apocryphal Ruminator

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Minor suggestion: I think that your score should revert back to the way it was at the checkpoint if you die afterwards. With the current system, you can raise your score higher than what you would normally be able to achieve if checkpoints didn't exist. Not super important, but I thought it was something to look into. Example (the score keeps going up).


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
DroidFreak36
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Sunday, January 22 2017, 1:22 am EST
HATPC Reborn Dev

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I'm pretty sure that's how score worked with deaths in the original HATPC - that is, you could inflate your score by mostly finishing a level, then intentionally die and do it again to farm score. With the finite number of lives in the campaign, you still have a finite score. However, that is a good point for user levels. If the score is going to mean anything in user levels, the score will have to revert on checkpoint load.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Sefro
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Sunday, January 22 2017, 4:20 pm EST

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Everything to do with multi-Hannah is awesome. Also cool video (and music).

The camera feels a bit wonky with this update. Sort of slow to react I guess? It's most obvious when you fall long distances:  demo
DroidFreak36
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Sunday, January 22 2017, 4:45 pm EST
HATPC Reborn Dev

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Good catch, Sefro. Fixed for the next version.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Yaya
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Monday, January 23 2017, 10:16 pm EST

Age: 29
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Honored to have a broken Doppelhannah covered in the videolog

It all looks really promising. Hopefully I'll have the time to put out another level soon



COMING SOON: A giant meteor. Please.
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shos
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Wednesday, January 25 2017, 10:25 am EST
~Jack of all trades~

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This is sweeeeeeet and it flows so well.

*No "secret area!" appears yet
*gem collected? nay. collected gem, yes.
*sefro got the camera on long falls it seems, I got that on level 15-ish
*COOL STUFF! if you ctrl+tab out of the window, the level stops, arrows and stuff freeze in air and wait for you to come back! is that on purpose?!
*it seems really hard to fall between two platforms.
*I *think* hannah bounces less from crates than the original game. an example is playing the one on shovalhehe
*which adds....on user levels there is no starting invulnerability? snowflake of doom is lollable (cavetester)
*I tried testing stuff: here and hannahs can definitely still get stuck in the wall using a ladder, without even meaning to multiple hannahs can also get stuck in the same tile together, and in general, getting ladders near ceiling is dangerous.


DroidFreak36
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Wednesday, January 25 2017, 3:42 pm EST
HATPC Reborn Dev

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Quote:
*No "secret area!" appears yet

I'm honestly debating whether to add that at all. It seems like it's hardly useful besides the first time someone encounters a secret area in the campaign, but I guess it could be rewarding in user levels if the user actually uses secret area to hide a secret (which rarely seems to happen).

Quote:
*gem collected? nay. collected gem, yes.

But when you open the door it doesn't say "Opened Door". It makes a statement about the game state rather than telling you what you just did. Ah whatever, I'll change it.

Quote:
*sefro got the camera on long falls it seems, I got that on level 15-ish

Fixed in 0.2.6. IDK if I mentioned that in the 0.2.6 changelog, it was a pretty minor fix.

Quote:
*COOL STUFF! if you ctrl+tab out of the window, the level stops, arrows and stuff freeze in air and wait for you to come back! is that on purpose?!

I've noticed that too. It's not intentional on my part, although it might be a GameMaker: Studio feature. Regardless, I'm perfectly fine with pausing on command. You can do that in-game with the K key (because P moves to the right and K is pause for YouTube and some other programs).

Quote:
*it seems really hard to fall between two platforms.

It's not that hard. You just have to line yourself up precisely with the gap and then fall straight down. If you're running along the platform and try to fall through, it is a 2-tick time window, which is the same as the hardest simple jump (3 blocks up and 3 blocks over), but it increases to 3 ticks if you jump over the gap and then fall. I could try to tweak this to make platform warping a bit less aggressive, but there aren't too many situations where you need to drop between two platforms quickly, and if you do, it's an intentionally skill-intensive section since it'll be speed-based.

Quote:
*I *think* hannah bounces less from crates than the original game. an example is playing the one on shovalhehe

Um... I think the issue you were having at falling between platforms may have actually been an invisible block if you were trying to fall between the platforms on the top of the cave on shovalhehe. That's an enemy #2, which Reborn currently interprets as an invisible solid block for some reason. As for crate bouncing, I can't tell what you're talking about specifically on that cave since it's totally different in HATPC (with water an enemies). Could you give me an example where I can see the difference?

Quote:
*which adds....on user levels there is no starting invulnerability? snowflake of doom is lollable (cavetester)

Yes, it's off by default for user levels, but can be turned on by adding the line "$inv()" to the cave file. Or you can go full cheat mode and toggle invincibility on whenever by pressing I.

Quote:
*I tried testing stuff: here and hannahs can definitely still get stuck in the wall using a ladder, without even meaning to multiple hannahs can also get stuck in the same tile together, and in general, getting ladders near ceiling is dangerous.

Yep. That's a bug. Crouching and ladders interact with some strange behavior. More specifically, grabbing a ladder while midair crouching can result in clipping into the ceiling and seems to even warp you upwards. I'll look into fixing that.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
canadianstickdeath
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Wednesday, January 25 2017, 4:41 pm EST

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I tried snowflake already, lol. Back before he turned off the invis, the dynamite would fall instead of the boulders when you hit that first arrow, apparently that was fixed but b/c of the invis issue, who knows, lol. (OK you can turn on the cheat but I ain't no cheater!) Anyway you can't get out of the bottom-left without hitting a crate that you need to not hit so you can bounce on the crate that you make fall on top of it. Even if you could I bet you can't bounce far enough to get up to where you need to get to.
shos
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Friday, January 27 2017, 7:01 am EST
~Jack of all trades~

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BTW
is there a way to mute?


DroidFreak36
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Friday, January 27 2017, 2:41 pm EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
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@shos No, but that would be fairly simple to add.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Isa
[?] Karma: +4 | Quote - Link
Friday, January 27 2017, 6:40 pm EST
No. I'm an octopus.

Age: 31
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please do, the hatpc sounds havent aged that well imo
jebby
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Saturday, January 28 2017, 5:48 am EST
Interguild Founder

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I for one would not mourn the loss of the jump sound.
Mymop
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Saturday, January 28 2017, 1:00 pm EST
Your Friendly Neighborhood Mop

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I wouldn't miss the sound that steel crates make when they fall.


Spoiler:
DroidFreak36
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Saturday, January 28 2017, 5:12 pm EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
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Location: droidfreak36.com
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Am I the only one who actually likes the HATPC sounds?

I mean, they're not realistic at all, but they've got a classic 8-bit feel.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Yaya
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Saturday, January 28 2017, 5:16 pm EST

Age: 29
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I don't not like them. I think there's definitely some nostalgia to them, but 99% of the time I do play with them turned off. I remember getting a kick out of corner jumping into the dynamite crates of Kaboom Room back in the day.

I'd say the only sound that's straight up unpleasant in the the death sound, but that's probably because I associate it with failure



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
shos
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Saturday, January 28 2017, 8:26 pm EST
~Jack of all trades~

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I like boulder sounds, and some of the others too, but when you wanna listen to music while you play....no mute function gets it bad


DroidFreak36
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Saturday, January 28 2017, 9:01 pm EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
Gender: Male
Location: droidfreak36.com
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Quote:
I don't not like them. I think there's definitely some nostalgia to them, but 99% of the time I do play with them turned off. I remember getting a kick out of corner jumping into the dynamite crates of Kaboom Room back in the day.

I'd say the only sound that's straight up unpleasant in the the death sound, but that's probably because I associate it with failure

Death sounds are supposed to be unpleasant. They're there to give you instant feedback to train you to not do whatever you did to die.

But yeah, I'll implement a mute function. As is, you could run it in a different browser than stuff you want to hear and mute the browser that it's in. However, I do plan to come out with an update fairly soon.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
atvelonis
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Sunday, January 29 2017, 12:11 am EST
Apocryphal Ruminator

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I love the HATPC sounds! I think a better solution would just be to make a clear mute option, or be able to mute individual sounds. Not sure how feasible this is, but it would be cool.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.

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