1 - Fail, Fail, FAIL
2 - Oh dear
3 - That was a bad idea
4 - That didn't work out
5 - I guess it went okay
6 - Minor success!
7 - Slightly less minor success!
8 - Major Success!
9 - Even more majorer success!
10 - PWN
Spoiler:''Element Chart''
Elements, with Sub-Elements below:
Fire: Strong against Air. Weak against Water.
- Glass: Strong against Metal. Weak against Explosive.
- Explosive: Strong against Air. Weak against Blood. Water: Strong against Fire. Weak against Metal.
- Blood: Strong against Explosive. Weak against Shadow.
- Ice: Strong against Earth. Weak against Electric. Earth: Strong against Shadow. Weak against Ice.
- Metal: Strong against Wood. Weak against Glass.
- Wood: Strong against Electric. Weak against Metal. Air: Strong against Fire. Weak against Explosive.
- Electric: Strong against Ice. Weak against Wood.
- Shadow: Strong against Blood. Weak against Earth.
Spoiler:''Scrapping System''
The Scrap Metal System
This is a way to make your useless weapons and items useful again!
This is what each thing is worth-
Items - Small Pile of Scrap
Weapon - Pile of Scrap
Spell Tome - Reclaimed Metal
Hats and Armour - Refined Metal
3x Small Pile of Scrap = Pile of Scrap
3x Piles of Scrap = Reclaimed Metal
3x Reclaimed Metal = Refined Metal
4x Piles of Scrap = Rebuild Weapon
4x Reclaimed Metal = Spell Tome
4x Reclaimed Metal = Miscellaneous Items (Health Increase, Books, More Hats, Armour etc.)
Spoiler:''Bestiary''
Giant Hornet 6000/6000 HP (Earth) DEAFETED BY SHOS
Crabby the Crab 6000/6000 HP (Water) ALLIED WITH JELLSPROUT
PiggypiggyII 2500/2500 HP (Earth) ALLIED WITH SHAVEY DAVE
nezletron 20,000/20,000 HP (Metal) DEFEATED BY SHOS, REVIVED BY DARVINCE
PrudencePrune 15,000/15,000 HP (Blood)
Spoiler:''Weapons''
Sword of Shadows: 1500 base damage, 200 Bonus Corruption Damage Per Turn (Shadow)
Wooden Spear of Ultimate Doom: 750 Base Damage, 250 Bonus Poison Damage Per Turn. (Earth)
Degreaser: 1000 Base Damage, 500 Bonus Burn Damage Per Turn. (Fire)
Pig-degreaser: 500 Base Damage, 250 Bonus Burn Damage Per Turn. (Fire)
Stinger Salvo Cannon: 1200 Base Damage, 300 Bonus Poison Damage Per Turn. (Earth)
Sword of the Water Guardian:
-Slice 1600 Base Damage (Water)
-Blast 500 Base Damage, 600 Bonus Drown Damage Per Turn (Water)
Fists: 100 Base Damage
Spoiler:''Explosive Spells''
Minor Magical Bomb: 750 Base Damage (Explosive, Basic)
Minor Magical Grenade: 1200 Base Damage, 200 Bonus Shrapnel Damage Per Turn (Explosive, Novice)
Magical C4: 3000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
-Boosted Magical C4: 4000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
Minor Magical Dynamite: 1000 Base Damage (Explosive, Novice)
Spoiler:''Air Spells''
Compression Blast: 1200 Base Damage (Air, Novice)
Fist of Air: 1500 Base Damage, Stuns on crits or mini-crits. (Air, Novice)
Blade of Air: 1500 Base Damage, 300 Bonus Bleed Damage Per Turn. (Air, Novice)
Minor Vacuum: 1000 Base Damage, 400 Bonus Suffacation damage Per Turn. (Air, Adept)
Death Fist of Air: 1750 Base Damage, Stuns on 7+ (Air, Adept)
Prod of Destiny: 1200 Base Damage, 300 Bonus Holy Damage Per Turn (Air, Adept)
Spoiler:''Glass Spells''
Death by Glass: 1200 Base Damage, 200 Bonus Bleed Damage Per Turn. (Glass, Novice)
Glass Rain: 1000 Base Damage, 500 Bonus Bleed Damage Per Turn on up to 3 enemies. (Glass, Adept)
Spoiler:''Earth Spells''
Shield of Rock: User takes no damage in a turn where this is used. 3 Turn Cooldown. (Earth, Novice)
Bury Alive: 600 Base Damage, 500 Bonus Suffacation Damage Per Turn. (Earth, Novice)
Spoiler:''Water Spells''
Water Blast: 750 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Basic)
Water Pressure: 1200 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Novice)
Water Slice: 1300 Base Damage, 200 Bonus Bleed Damage Per Turn. (Water, Novice)
Drown: 200 Base Damage, 800 Bonus Drown Damage Per Turn. (Water, Adept)
Whirlpool: 1500 Base Damage, 400 Bonus Drown Damage Per Turn, Stuns opponent on a 8+ (Water, Adept)
Spoiler:''Electric Spells''
Shockwave: 1500 Base Damage, 300 Bonus Shock Damage Per Turn, Stuns Target for one Turn, 3 Turn cooldown. (Electric, Adept)
Chain Lighting: 1100 Base Damage, 100 Bonus Shock Damage Per Turn on up to 10 targets (Electric, Adept)
Spoiler:''Shadow Spells''
Blade of the Shadows: 1200 Base Damage, 100 Bonus Bleed Damage Per Turn, 100 Bonus Corruption Damage per Turn. (Shadow, Novice)
Corrupt Being: 200 Base Damage, 400 Bonus Corruption Damage Per Turn (Shadow, Novice)
Spoiler:''Blood Spells''
Bleed Out: 400 Base Damage, 400 Bonus Bleed Damage Per Turn. (Blood, Novice)
Spoiler:''Miscellaneous Spells''
Basic Heal: Heals the user 1000 HP and cures one effect of the players choice (Misc, Basic)
Cure: Heals User 2500 HP and cures all effects. (Misc, Adept)
Group Cure: Heals up to five people (Not Yourself) 2500 HP and cures all their effects. (Misc, Adept)
Cleanse Soul: Removes all bad effects from player. (Misc, Novice)
Spoiler:''Player Inventories''
Shos Current HP: 0/5250 Deceased Items on Hand: none Effects: Glass Spells: Death by Glass, Glass Rain, Electric Spells: Shockwave, Chain Lightning, Water Spells: Drown, Change Element
Rocket Guy Current HP: 1/3000 Items on Hand: Salt Water Filter, Large Furnace Effects: Hiding, Unconsious
Sniper Current Health: 1750/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for an Energy Sheild, Plans for a Interstellar Laser Canon, Materials for the Laser Canon, Materials for an Energy Shield Effects: Enlightened, Magnificent Tunnel System,
Jellsprout Current HP: 3350/6000 Items on Hand: Magical Conch, Crabby the Crab (6000/6000), Late Evening Night, Stinger Salvo Cannon, Effects: Air Spells: Compression Blast, Fist of Air, Enlightened, Shadow Spells: Blade of the Shadows, Corrupt Being, Blood Spells: Bleed out
Jazz Current HP: 1600/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead, Diamond, Emerald, Cobalt Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey Current HP: 3000/3500 Items on Hand: Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Awesome Sentries, Sword of the Guardians, 3 use food supply Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air, Prod of Destiny, Death Fist of Air, Flight
Flash Current HP: 4200/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Boosted Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
Darvince Current HP: 2800/3800 Items on Hand: Random Closet, Effects: none
Jorster Current HP: 1800/3000 Items on Hand: none Effects: Water Pressure, Water Slice, Whirlpool,
Jellsprout
1. (8) You jump on Crabby and ride to Shos!
Rocket Guy
1. (9) You make a very nice large furnace.
2. (No Roll) Offer will be sent.
3. (5) You just about manage to hide, but it's not a very good hiding place.
Sniper
1. (7) You manage to find a lovely fruit tree and heal yourself 1500.
2. (7) You meditate for hours, but it works! Any turn where you meditate as the first of your actions gets a +1 modifier to all other rolls that turn. (It counts as a No Roll w/ Action)
3. (6) You successfully make some plans, but you're not 100% happy with them.
4. (8) You make a very polished set of plans.
5. (No Roll) You meditate some more.
Jazz
1. (8) You learn the spells 'Basic Heal', 'Shield of Rock' and 'Cleanse Soul'
2. (2) The dark magic backfires, and you get hit by the very spell you were trying to learn, and are damaged 1200.
3. (6) You start to make good use of your wood. It will take another two turns to complete.
4. (No Roll) I will send the invites.
5. (8) You learn the spells 'Water Pressure' and 'Water Slice'
Flash
1. (No Roll) You ally with Jazz.
2. (10) You learn the spells Cure and Group Cure
3. (8) You increase your max HP by 1500
4. (7) You increase the power of the sentry guns.
5. (9) You build a very large lava trap door...
Shavey
1. (9) You find a plentiful supply of yellow fruit, and munch it all down healing yourself back to full, and increasing your max HP by 500.
2. (7) You make him a degreaser.
3. (7) You learn the spell Minor Magical Dynamite.
4. (10) You learn the spells Compression Blast, Fist of Air and Blade of Air.
5. (2) You find a great looking supply of raw meat, but as you begin to collect it, the owner sees you and is not very pleased. The large scorpion stings you for 750 damage as you run away.
Shos
1. (6) You learn the electrical spell, Shockwave.
2. (9) You learn the spells Death by Glass and Glass Rain.
3. (6) You manage 350 push-ups and raise your max HP by 350.
4. (No Roll) You ally with Jell.
5. (No Roll) You summon nezletron...
Battle!
Shos casts Shockwave at nezletron dealing 1500 Damage with 300 Bonus Shock Damage Per Turn. (4)
Jellsprout punches nezletron with Fist of Air, dealing 1500 damage (7)
Crabby blasts nezletron with Water Blast dealing 750 Damage with 100 bonus drown damage per turn. (4)
Total Damage to nezletron: 4150 (Shocked -300 a turn, Drowning -100 a turn, Stunned)
nezletron end HP: 3850 (Shocked -300 a turn, Drowning -100 a turn, Stunned)
nezletron is stunned
Shos casts Glass Rain on nezletron dealing 1000 damage with 500 Bonus bleed damage per turn. (5+3 (because Metal is weak against Glass) =8)
Jellsprout smashes nezletron with Fist of Air dealing 3000 damage and stunning nezletron (10, Critical!)
Crabby blasts nezletron with Water Blast for 750 damage plus 100 bonus drown damage. (5)
Total Damage to nezletron: 5650 (Shocked -300 a turn, Drowning -100 a turn, Bleeding -500 a turn, Stunned)
nezletron has been defeated!
nezletron dropped:
Chain Lightning Spell Tome
Drown Spell Tome
Bubbling Blue Liquid
Split this between yourselves.
Both your max HP has been boosted by 1500.
----------
Sniper
Current Health: 2450/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for a Energy Sheild, Plans for a Interstellar Laser Canon Effects: Enlightened
Shos
Current HP: 4850/4850 Items on Hand: Drown Spell Tome, Chain Lighting Spell Tome, Bubbling Blue Liquid Effects: Glass Spells: Death by Glass, Glass Rain, Electric Spells: Shockwave
Jellsprout
Current HP: 6000/6000 Items on Hand: Magical Conch, Crabby the Crab (5000/5000) Effects: Air Spells: Compression Blast, Fist of Air
Jazz
Current HP: 1800/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey
Current HP: 2750/3500 Items on Hand: Blimp, Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air
Rocket Guy
Current HP: 1/3000 Items on Hand: Salt Water Filter, Large Furnace Effects: Hiding
Flash
Current HP: 4500/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
I will accept Shos's alliance under 3 conditions:
1. Shos will respond to the name Porky.
2. I will be allowed to use Shos's glasses to start fires.
3. Shos will not under any circumstances start worshiping dismembered pig heads.
take all loot, read both tomes. give liquid to jellsporut.
accept jell's conditions, considering the fact that I'm not as blind as Piggy, and a response to Porky can be just a loud fart.
keep building le shelter.
keep training (pushups etc) to be badbutt
find a sharp stone and carve/shape/break/etc it in order to make it spearhead-like
summon and kill Hornet. start with Shockwave, then rain
-Meditate
-Study the dark magic
-Study the secrets of life and death
-Practice summoning very small and weak creatures as allies
-Write a semi-erotic novel involving vampires and werewolves
Age: 21 Karma: 38 Posts: 850 Location: Clinging to the last whispers of life in my decaying body pm | email
learn whatever magic i can
mine for coal
cook glass
make a mug
drink some water
Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
Hey, everyone's stealing my meditate!
-Meditate
-Improve energy shield plans
-Gather materials for laser cannon
-Start tunneling underground to make an underground city
-Build monastery for me to meditate in near the ceremonial fire pit
Flash
Secret Action 1 (5) You plant the magical C4 and detonate it, but it turns out Shavey had left earlier. You have destroyed the blimp, but Shavey is still alive.
Jazz
1. (5) You find some fruit and heal yourself 500.
2. (2) It backfires... Again... Damaging you 1200.
3. (No Roll w/ Action) One turn left!
4. (9+1=10) You mine lots of lovely Diamond, and you also find some Emeralds and Cobalt.
5. (4) The cow isn't female. The bull kicks you for 500 damage.
Shos
1. (No Roll) You learn the spells Drown and Chain Lightning.
2. (No Roll w/ Action) 2 turns left!
3. (7) You manage 400 this time and raise your max HP accordingly.
4. (3) You cut yourself on the stone damaging you 500.
5. (No Roll) You hear a loud buzzing...
Hornet ambushes and stings shos for 1125 damage with 250 bonus poison damage per turn (9, Mini-crit!)
shos end HP: 3375/5250 (Poisoned -250 per turn)
shos casts Shockwave at Hornet dealing 1500 damage with 300 bonus shock damage per turn and stunning Hornet (8)
Jellsprout punches Hornet with Fist of Air dealing 1500 damage (7)
Crabby blasts Hornet with Water Blast for 1500 damage with 100 bonus drown damage per turn (10, critical!)
Total damage to Hornet: 4900 (Shocked -300 per turn, Drowning -100 per turn, Stunned)
Hornet end HP: 1100 (Shocked -300 per turn, Drowning -100 per turn, Stunned)
Hornet is stunned
Shos rains glass upon Hornet dealing 0 damage (1, Miss!)
Jellsprout smashes Hornet with Fist of Air dealing 1500 damage (7)
Hornet has been defeated!
He dropped:
Stinger Salvo Cannon
Bury Alive Spell Tome
Minor Vacuum Spell Tome
Spread this between yourselves, although I would advise giving Jell some spells, since shos already has loads...
Crabby has learnt the spell Water pressure, and has had his HP boosted to 6000!
6. (No Roll) You gain the ability to change your element. This is useful for being strong against an opponents attacks.
Shavey
1. (4) You don't find any food.
2. (2) The shelter collapses midway through, damaging you 750.
3. (10) You set up some seriously powerful and awesome sentries...
4. (10) You learn the air spells Prod of Destiny, Death Fist of Air and Flight (No Rolls for movement actions)
5. (3) You had lost your blimp, but you had a go sticking it back together. It didn't work and you get damaged 250.
Jellsprout
1. (8) You gain the ability 'Enlightened', it will take effect next turn, if you use it by meditating.
2. (10) You learn the Shadow spells Blade of the Shadows and Corrupt Being, and the Blood spell Bleed out.
3. (1) You begin by studying how to die. And do a practical. You are damaged 1200.
4. (3) You summon a weak creature, but it's not your ally... It bites you for 400 before running off.
5. (8) You right a book called 'Late Evening Light'
Darvince
1. (2) You get a very nasty splinter and it damages you 500.
2. (9) You prod the body of Nezletron. It goes very well. You get hit for 500 damage.
Nezletron has been revived with 20,000/20,000 HP!
3. (5) You manage to heal yourself to 3500/3500 HP.
4. (4) You sit on a scorpion which stings you for 200 damage. You don't seem to get enlightened...
Rocket Guy
1. (1) The spell you try to learn backfires damaging you 1000.
Rocket Guy is Unconsious, he may not do anything until he is revived. He will die in 3 turns if no one revives him.
Sniper
1. (No Roll w/ Action) +1 to this turns rolls...
2. (7+1=8) You are now very pleased with your plans.
3. (9+1=10) You get all the materials needed!
4. (9+1=10) What magnificent tunnels they are! You may use these tunnels to make no rolls for movement.
5. (7+1=8) It will take one more turn to complete.
-------------- Sniper Current Health: 2450/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for a Energy Sheild, Plans for a Interstellar Laser Canon, Materials for the Laser Canon Effects: Enlightened, Magnificent Tunnel System
Shos Current HP: 3375/5250 Items on Hand: Drown Spell Tome, Chain Lighting Spell Tome, Bubbling Blue Liquid Effects: Glass Spells: Death by Glass, Glass Rain, Electric Spells: Shockwave, Chain Lightning, Water Spells: Drown, Change Element
Jellsprout Current HP: 4400/6000 Items on Hand: Magical Conch, Crabby the Crab (6000/6000), Late Evening Night, Effects: Air Spells: Compression Blast, Fist of Air, Enlightened, Shadow Spells: Blade of the Shadows, Corrupt Being, Blood Spells: Bleed out
Jazz Current HP: 600/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead, Diamond, Emerald, Cobalt Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey Current HP: 1750/3500 Items on Hand: Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Awesome Sentries Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air, Prod of Destiny, Death Fist of Air, Flight
Rocket Guy Current HP: 1/3000 Items on Hand: Salt Water Filter, Large Furnace Effects: Hiding, Unconsious
Flash Current HP: 4500/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
Darvince Current HP: 3300/3500 Items on Hand: none Effects: none
----------------
Sorry this took so long, been busy with revision, life and the like...
Shos, you forget. I have assumed leadership. The only reason you still live is because I have let you. But you have outlived your usefulness.
-Fight back against Shos. Start with Blade of Shadows and use Fist of Air every next turn. Crabby may do whatever he wants, as long as he joins the fight against Shos.
Edit: This is also a fight to the death. Neither I nor Crabby will stop until Shos has been defeated and we will not allow him to escape.
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
lol
-Meditate
-Gather materials for energy shield.
-Start building the laser cannon.
-Finish monastery
-Bring rocketguy to my monastery (if I can, revive him there, if not, I'll do it next turn).